I see, that would make sense as to why it wasn't working when I tried to change the values, thank you for your answer Rodril!Rodril wrote: ↑20 Jun 2023, 23:29 Unfortunately, i don't remember. I think, 30 is hardcoded minimum for melee, and anything below is possible due to oversight in MM8 engine. Grayface's notes, says 30 is melee limit: https://grayface.github.io/mm/mechanics/#Recovery-Time .
I tried to create the file with the value in the new MMExtension 2.2 but it didn't work (crashed my save file), then again I don't have cthscr's revamp installed so that might have something to do with it not working, perhaps someone with the revamp could test it out. Maybe when Rodril updates vanilla Merge since my current version is probably using an older Grayface patch (2.5.7) and that could be causing conflict too.Eksekk wrote: ↑21 Jun 2023, 00:00 In newer MMExt there is variable, could it work? It's pretty recent, but I tested on newest revamp and it was present there.Code: Select all
Game.MinMeleeRecoveryTime
To test, create file like Scripts/General/MeleeRecovery.lua and write hereto reduce it to 15. If it works, it should work with any other number.Code: Select all
Game.MinMeleeRecoveryTime = 15