raekuul wrote:And to quote myself from the thread you quoted:
It's comparable to using Baldur's Gate voice sets in Icewind Dale - MM7 and 8 have more voice clips than 6 did, so there are situations where the MM6 heads say nothing when they logically should.
MM8 (the basis for the merge) has different conditions for the dialog cues, so there isn't a 1:1 correlation between what fires a line in MM7 and what fires the same line in MM8 or MMMerge. It
can be fixed, but you'll still have silent situations for stuff where MM8 has new cues compared to MM7/MM6 (
especially MM6).
Hi, thank you for the response, and to be clear, I am sorry if I am misunderstanding you here.
I am using MM7
characters only, to test, with their default MM7 voices.
I am using the exact same MM7
characters to test in both the mmerge and MM7 GOG version.
I understand MM6 would have less character sounds than MM8
characters, due to being an older game with less character sounds etc. But this is not relevant to my testing, as I have picked specifically MM7
characters to compare against eachother for this reason.
Unless you are saying, that the MMMerge uses MM8 engine therefore the MM7
characters will not trigger sounds most of the time for being attacked, compared to MM7 GOG version, due to engine limitations?
Hope I make sense and thanks again for taking time to respond