Hello, patch link have been updated. No idea why I have not thought about "dismiss" button in adventurer's inn, now it is there and allows to easily manage hirelings, thanks. Note, if you'll "dismiss forever" original mm8
characters, they won't come back too, their spots will be taken by random hirelings, so it is the way to get more than 8 random ones.
MM6-alike base for reputation and Beg/Threat/Bribe system have been added. Town halls do not allow to pay fine for now, - temples are only way to clear sins at the moment. Reputation system can be tweaked in new txt table - "Continent settings.txt" as well as saturation and softness values.
Extra water frames and new armors have been added and their effects are rescripted (though, I've combined woman's variation of chainmails and Hareck's leather with mm8 pants, dark elf paperdolls looked weird otherwise), thanks.
I like new plate armors: two more with leg parts for minotaur.
Phobos wrote:Or should i clear Clanker's laboratory first?
It should be inside secondary tower (southern one).
Templayer wrote:I have an somewhat interesting idea - what about being able to select the character background image on character creation?
Some of these backgrounds have shadows according to original paperdolls. It should be possible with current tools, but i don't like graphic tweaks much.
GavinMagnus wrote:Thanks for that, but what should i do if i want a new party, but dead body in the Adventurers Inn don't disappear after YEARS?someone broken? where i can find roster.txt and delete it?
It won't disappear if total value of items it contain more than 15000 gold. I hope it will be solved now.
nixodrius wrote:Still having a blast with the merge, although while doing my MM7 questline I have encountered a problem. When trying to pick up Judge Sleen from Inn... he seems to have personality disorder - he acts like an npc from Jadame (Poudlin Deerhunter to be precise) and mumbles about his/her family precious druidic circlet. This sadly prevents me from picking dark side. Is there any way (console command etc.) to force him into following me? Or should I just wait till this get fixed?
Could you send me your savegame? Do you use any localization? It is strange, i could not reproduce this bug. Try to do following:
1. Start conversation with disordered Sleen.
2. Open debug console with ctrl+f1 and execute this code with ctrl+enter:
Code: Select all
cNPC = Game.NPC[GetCurrentNPC()]
oNPC = Game.NPCDataTxt[GetCurrentNPC()]
for k,v in oNPC.Events do
cNPC.Events[k] = v
end
3. Exit conversation and enter it again.
If it won't work, try to remove localization files, if you use them, and repeat steps again.
Kinthalas wrote:However I have run into a bug that I was hoping you'd be ale to help me with. I started a new game in the MM7 world just because I love the Monk class. However, when I killed the High Priest of Baa for the Monk Master promotion quest., Bartholomew Hue doesn't seem to recognize the task completion and consequently won't promote my Monk.
Are you sure this monster is dead? Try to enter Temple of Baa and exit it again, if it won't work, send me savegame file, please. I've checked this quest, but qbit was set correctly upon leaving Temple.
FfuzzyLogik wrote:I made (from images on the web) some new look for MM6 artifacts, are you intrested by them to rework them ? Notice I used your tool to "finish" them for colours. But I'm not sure the ones are online are the "finished ones" (re-edited by your tool to have nice colours in game).
I replaced them (for they are at "good position") when I've done this if you need coordonates I may find them...
Pictures looks very nice, but i'd like to keep original, or maybe adjust a bit original ones to more fit mm8 paperdolls. I could take rings - have something in mind, but don't know if it will come to realization.