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Hey, it is just wonderful! I'll add them soon.J. M. Sower wrote:Elf womens are finished.They are not perfect but I think good enough.
This distribution was intentional. Jadam supposed to have GM elemental books in Regna and GM self books in Balthazar's Lair, were books distributed other way? Dark and Light GMs are privelege of The Pit, Celeste and rarest treasure chests. If it feels inconvenient, try to tweak text tables a bit ("...Data\Tables" folder): "House rules.txt" have "Spelllbook shops" part with column "Quality", number represents maximum skill required by books in assortment, Jadam shops uses first and third line.Lucius wrote:I would like to report strange behaviour of magic guilds in Jadame.
Apply today's patch, notice if it won't disappear, i'll look further.albahr wrote:1) El game crashes after visiting a guild that I'm not a member of.
Adventurer's Inns placed in Tatalia and Free Haven in today's update. Dismissed characters will go there (Inn's splitted by continents: character dismissed in Enroth won't appear in Jadam's inn). They will vanish forever after year of gametime since last dismiss, or much earlier, if you've dismissed them in dead/eradicated/unconscious/stoned state. In current version maximum amount of randomly generated adventuresrs is eight persons. if you have already hired eight, you won't met any new, untill some of them will vanish due to time of inactivity or dead state. System is not perfect, it easily can ignore all desires to get cleric or mage for a long time. Original MM8 characters won't disappear or travel randomly.albahr wrote:2) I have absolutely no idea where do my party members go after I dismiss them, so I worry to do so.
3) Is there any rule about where do joinable characters appear? Until now I've met them only in taverns and temples (much more in Enroth than in Antagarich).
4) I don't really know how to 'evolve' my party members - are those classes taken from MM7 or MM6? I've seen that I can travel to Jadame from Antagarich as soon as I've got my castle rebuilt but I can't go back and I'm stuck with my sorcerer unable to upgrade her in Jadame.
Use reference manual ( https://sites.google.com/site/sergroj/m ... /reference ) "Party" section, ctrl+F1 to open debug console and ctrl+enter to execute commands.albahr wrote:I was going to use MM8 character editor for test purposes but it seems to break the game. Is there a way to use MMExtension instead? (I've managed to add gold but any line about a single character doesn't seem to work).
It is original numbers from MM6, can not say for now if they should be tweaked anyhow.Phobos wrote:I don't know if this is important or not, but the promotion quests in Antagarich and Jadame give more experience to the character getting promoted whereas those in Enroth give everyone the same exp.
I saved before guild in Alvar, trying to find some master spells. I've reloaded several dozen times, but in Air I only either see Invisibility, or no master spell at all. Fly and Implosion never appeared.Rodril wrote: Jadam supposed to have GM elemental books in Regna and GM self books in Balthazar's Lair, were books distributed other way?
Yes, they have no effects, and it would be disappointment to find it. Besides it mm6-7 armors do not fit mm8 dolls. Examples of rescripting is in "ExtraArtifacts.lua" script. All icons and items are already in game files, only needed thing to make them spawn is to edit rnditems.txt in EnglishT.lod.J. M. Sower wrote:2. What about MM7 relicts/artifacts for now? He says that in Antagarich are spawned only artifacts and relicts from MM8. This is only because of lack of scripts for special properties of them?
Fixed, but was it supposed to give unlimited amount of potions, not just one? According to original scripts, it is.Lucius wrote:And not so minor: Alvar tree X-15440, Y-19600 which was giving unlimited 'STAT boost' potions for character with 7+ master repair does not do it (and does not work for perception character as well)
Rename "games.lod" into "mm8.games.lod" and "mm7.games.lod" into "games.lod".albahr wrote:I've played with MMeditor a little and I've managed to edit Murmurwoods but I can't open any of the MM6/7 maps since they're in a separate .lod and don't show as internal maps.
This is simply amazing. MM6-8 are ones of my favourite games and I've never thought anyone would make so much effort to make it better.Rodril wrote:Additional way to cross continents added in today's update, some details in patch notes txt file. Some minor fixes about objects summoning and equipment appearance.
No worries. It's nothing game breaking. Keep up the good work!Rodril wrote: I can not reproduce error with guilds for now, i'll look into it further.
Yes, if I will have enough of power and free time I will made all characters from MM7.albahr wrote:J.M.Sower I can't wait to see those ingame! Are you planning to make human men also?
I think at this time Rodril's intention is to make very clear merge of that games, without completly new concent. But it will be good to expand this project in future for example by adding Vori or goblins with blasters after MM7 evil plot ending.kristal wrote:It would be great to add the doll Genie out of the project Children of the Void.
Fixed, speak with Humphry again to remove her.Lucius wrote:Melody Silver didn't leave party after Crusader promotion in MM6 and therefore stays forever.
Should not happen again after today's patch.Lucius wrote:Also, Bug with Light guild in Murmurwoods: it says "You must be member of the guild to study there"
After I dismissed Cauri in Murmurwoods once, she is gone forever and not presen at any Jadame adventurer inn
Aside of storyline, there might be a tech problem: while being woman, she does not have a lowerbody, but most of women's armor pictures do. It will require adding new doll into "Character doll types.txt" and erasing lower parts of armors.kristal wrote:It would be great to add the doll Genie out of the project Children of the Void.
Looks very good. I've kept placeholders for elf males, would add more women after, to keep gender equality.J. M. Sower wrote:I started working on male Elfs bodies, but also I have made new version of body for human female pc-02 now with reconstructed clothes.
I've tried to do the same - everything works for me (although some of the armour looks funny).ryugasen wrote:I've run into a problem that I think has to do with the new character models. When I try to equip armor or boots or capes on my characters, they 'disappear' i.e. the portrait doesn't change and instead I get this blue square with a red cross appearing in the top right corner.
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