MM6-7-8 internal data structure

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
rotalihinna
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MM6-7-8 internal data structure

Unread postby rotalihinna » 02 Feb 2025, 04:17

Hey all,

In either the normal game or with the GrayFace patch, where are game text and other things located in the directory? Is it all compressed in the LOD files? For example, when I do a search for "Cuisinart" in the game directory with Notepad++, nothing shows up, so I'm sure it's compressed in some way. How is the data structured in this game?

Tomsod
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Re: MM6-7-8 internal data structure

Unread postby Tomsod » 02 Feb 2025, 06:21

Yes, it's all inside lods by default. (Which lod has the text files varies per game.) Use MMArchive to open them.

rotalihinna
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Re: MM6-7-8 internal data structure

Unread postby rotalihinna » 02 Feb 2025, 16:29

Thank you! For example, where is the data for spells stored in mm6?

Tomsod
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Re: MM6-7-8 internal data structure

Unread postby Tomsod » 03 Feb 2025, 04:19

Spells.txt in ICONS.LOD. Some things like damage values cannot be edited, though.

nixin
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Re: MM6-7-8 internal data structure

Unread postby nixin » 11 Feb 2025, 03:33

The game data in Morrowind is primarily stored in .ESM and .ESP files.

.ESM files contain the core game data, including meshes, textures, sounds, and scripts.
.ESP files are used for mods and expansions, which add or modify game content.

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Re: MM6-7-8 internal data structure

Unread postby rosebl22 » Today, 02:24

rotalihinna wrote: 02 Feb 2025, 16:29 Thank you! For example, where is the data for spells stored in mm6?
the data for spells is stored in the "spells.txt" file within the game’s data files. Additionally, some spell-related information is contained in the Lod archives (such as Icons.lod or Events.lod), which can be accessed using tools like MMArchive.


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