MM7 modding - changing monster attacks for 1 map only

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Lone_Wolf
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MM7 modding - changing monster attacks for 1 map only

Unread postby Lone_Wolf » Today, 11:01

On the Emerald Island map of MM7RedoneUltimate there are monsters with acid burst attack.

A starting party has max 10 water resistance, so those attacks are very painful.
I now compensate for this using a savegame editor to add 4 rings with +60 water resistance and throw them away before leaving EI but am looking for a better way .

Since emerald offers ways to increase fire resistance (and the vanilla game only had fire using monsters on Emerald) ), I could try to change the attacks just for emerald .

https://mmmodding.miraheze.org/wiki/Add ... ertain_map lists 2 ways to do that : local or global script .

Since the mod I play allows returning to emerald, I should ensure the fire using monsters are only present for starting parties .

Would local or global be better and what pitfalls should I watch out for ?

I do have some coding experience (quickbasic, delphi, forth, fpc ) and modding in mwscript & non-web javascript (different games) but none with lua .

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