Elemental Mod for MM7 -- v3.1 holiday release!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Tomsod
Demon
Demon
Posts: 338
Joined: 31 Jul 2020

Re: Elemental Mod for MM7 -- v3.1 holiday release!

Unread postby Tomsod » Today, 15:52

Status report: I'm 95% sure to release something by New Year, but it'll most likely be an open beta kind of thing. Just as well, it'll probably have more bugs than I can squash alone!

For now, I just finished adding the Black Market to Steadwick sewers, where you can buy and sell stolen items:
Image
House animation is from the (unimplemented) Nighon bank. I don't like the glowing eyes, but otherwise it's close enough.

The plan is to also have it replace the Judge's "I lost it" feature, but this would require tracking quest items more thoroughly, otherwise the market ends up crammed with every trinket currently in your castle's chest. If I do implement that, it will organically fix the book of Divine Intervention exploit (which can be duplicated and sold in vanilla), since you'd have to pay money to get it back from the market, eliminating any potential profit. Hopefully I'll get around to this.


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