Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Gruslik
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Gruslik » 14 Mar 2025, 10:10

YamiDragoon wrote: 13 Mar 2025, 23:27 Sorry, from your wording it sounded like you are loading an old save.. misunderstood!
Maybe the merge version you had before and the patch are incompatible then?
Might just wanna try and reinstall fully, if that might be the case..
Okay, thanks, I have to try!

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toadking
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby toadking » 14 Mar 2025, 10:46

Hi, based on the previous information, my understanding is that the melee recovery time of the dragon limited by the "Merge.Settings.Attack.MinimalMeleeAttackDelay" parameter, while the range attack of the dragon is limited by the "Merge.Settings.Attack.MinimalRangedAttackDelay" parameter, is this correct?
Thank you again.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby TR8q » 17 Mar 2025, 23:44

Hello. I've been trying to get this mod to work but there's so many old files and new files, and I don't know which ones to use. I have gotten the mod to install, because I have access to the start screen with the 3 worlds to choose from, but I can tell that the skills are not new/updated, and the monsters are not changed. When I go to the "Extra settings" button, The slider for "bolster" just gives me percentages from 0 to 200%, rather than options for difficulty levels like "hell" and "nightmare" etc.
So can anyone tell me what the latest file and/or files are to download, and in what order/instructions? I'd like to give this mod a try. Thank you much.

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Caligula Wellington
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Caligula Wellington » Yesterday, 11:27

Hello TR8q.

I had to download from another site were it was upploaded this year. Because I couldn't get it to work initially. And yes, it's hard to navigate, and things like branches don't have and descriptions. But the main mod should have some description somewhere. Like bug tracking.
There should be installment instructions through some of the links.

Really, this project is so big that it should probabl have it's own forum with different threads and topics for different things. Would be easier to navigate than 400+ pages in a thread. But everything should be here. Somewhere.

YamiDragoon
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby YamiDragoon » Today, 11:09

TR8q wrote: 17 Mar 2025, 23:44 Hello. I've been trying to get this mod to work but there's so many old files and new files, and I don't know which ones to use. I have gotten the mod to install, because I have access to the start screen with the 3 worlds to choose from, but I can tell that the skills are not new/updated, and the monsters are not changed. When I go to the "Extra settings" button, The slider for "bolster" just gives me percentages from 0 to 200%, rather than options for difficulty levels like "hell" and "nightmare" etc.
So can anyone tell me what the latest file and/or files are to download, and in what order/instructions? I'd like to give this mod a try. Thank you much.
First things first, for the Merge mod, you'd have to just follow the "How to install" part of the very first post here, or, if you want another branch, then follow that link, but in general, just the first post's "How to install"

BUT from what you say, you are not looking for Merge but for Merge MAW mod, which is yet a completely different mod on top of merge, and has its own thread and its own Discord server too!
Changed monsters, changed skills, and those difficulties you mentioned are all part of MAW, not part of Merge itself. Merge is mostly the vanilla experience of the 3 games with bugfixes, some QoL changes, slight balancing and a few new quests as well as a bolster system.

Anyway, you might want to look for the MAW mod!

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby cthscr » Today, 13:37

Caligula Wellington wrote: 13 Mar 2025, 08:52
cthscr wrote: 13 Mar 2025, 08:34
Caligula Wellington wrote: Btw, which was the name of the file that determines voices for races? When I upgraded to Revised the vampires started to sound like liches. I remember fixing this in the past by redefining them. I could compare the base vs revise and sort it out. I'll keep looking in the meanwhile.
Default voice for portrait is set in Data/Tables/Character portrait.txt. Current voice for player character is stored inside player structure.
Looks very different from the previous fix.

Here is the old solution:

" cthscr wrote: ↑Oct 28 2022, 18:49

Line 242 of Scripts/Structs/CharacterOutfits.lua should be changed from

Code: Select all

and Game.Races[Portrait.Race].Family ~= const.RaceKind.Vampire then

to

Code: Select all

and Game.Races[Portrait.Race].Family ~= const.RaceFamily.Vampire then"

But the CharacterOutfits.lua has an entirelly different content this time, and line 242 does not contain the same text.
The line with this exact content still existed though. (But I've committed this fix yesterday.)
toadking wrote: 14 Mar 2025, 10:46 Hi, based on the previous information, my understanding is that the melee recovery time of the dragon limited by the "Merge.Settings.Attack.MinimalMeleeAttackDelay" parameter, while the range attack of the dragon is limited by the "Merge.Settings.Attack.MinimalRangedAttackDelay" parameter, is this correct?
Dragon attack is a spell 137. Its recovery time is determined as melee at 0x4264D0 (same code with blasters). And in proc 0x48D62A it processed as regular bare-hand.If you use values from Races.txt than this is ignored and recovery just checked against being below 0 (see 'FIXME: compare with spc_minimal_cooldown' comment in CharacterOutfis.lua). And affected by Speed stat effect only.

Gruslik
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Gruslik » Today, 15:03

YamiDragoon wrote: 13 Mar 2025, 23:27 Sorry, from your wording it sounded like you are loading an old save.. misunderstood!
Maybe the merge version you had before and the patch are incompatible then?
Might just wanna try and reinstall fully, if that might be the case..
I completely reinstalled the game as per the instructions. But it didn't help me. Tell me, are there any other ideas on how to fix this problem?

Gruslik
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Gruslik » Today, 15:05

And I also discovered a new problem that only occurs on a laptop. Everything works fine on a regular PC. When starting the game, such graphical artifacts appear, and then the game crashes. I can assume that this is some kind of DirectX reading problem or something like that. Do you have any idea what the problem is?
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