Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Gruslik
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Gruslik » 14 Mar 2025, 10:10

YamiDragoon wrote: 13 Mar 2025, 23:27 Sorry, from your wording it sounded like you are loading an old save.. misunderstood!
Maybe the merge version you had before and the patch are incompatible then?
Might just wanna try and reinstall fully, if that might be the case..
Okay, thanks, I have to try!

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toadking
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby toadking » 14 Mar 2025, 10:46

Hi, based on the previous information, my understanding is that the melee recovery time of the dragon limited by the "Merge.Settings.Attack.MinimalMeleeAttackDelay" parameter, while the range attack of the dragon is limited by the "Merge.Settings.Attack.MinimalRangedAttackDelay" parameter, is this correct?
Thank you again.

TR8q
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby TR8q » Yesterday, 23:44

Hello. I've been trying to get this mod to work but there's so many old files and new files, and I don't know which ones to use. I have gotten the mod to install, because I have access to the start screen with the 3 worlds to choose from, but I can tell that the skills are not new/updated, and the monsters are not changed. When I go to the "Extra settings" button, The slider for "bolster" just gives me percentages from 0 to 200%, rather than options for difficulty levels like "hell" and "nightmare" etc.
So can anyone tell me what the latest file and/or files are to download, and in what order/instructions? I'd like to give this mod a try. Thank you much.


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