Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
toh
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby toh » Yesterday, 12:15

was the 2nd floor and basemend of Harmondale always in the game or is it something mmmerge added?
what else is expanded?

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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Yesterday, 13:18

Harmondale's 2nd floor and basement are part of the base game, they're mentioned by the butler after you complete your alliance quest (and in theory the basement is part of the Ninja promotion, since the records of the torture session indicate that a previous owner of that basement was interested in the Tomb of the Master)

toh
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby toh » Yesterday, 13:43

just noticed it now after so many playthroughs. Guides have only base map of the castle.

What about magic lamps? i cant get 8 skill points on october 22.
5 max
and it is random. sometimes an item, usually sickness.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Ekomzfk » Today, 06:18

Can anyone help me fix the way chests work? It seems like I can't see all of their contents, and when reopening them, the items don't move up or sort to the left.

toh
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby toh » Today, 10:06

I saw a review of the MMmerge on YouTube and it focused on mm6.

A guy mentioned some quests that are game breaking like everyone attacking and sellers ask astronomical price. Something with Baa cult.
I don't remember this in my mm6 original playthrough.
Is there a list of things to avoid? Things that tank reputation.

Also from that video I realized if for mm7 I have had chosen non mm7 class I would be forced to change continents. For promotions.
I am glad I chose concervative and glad I knew what are canon classes for mm7. Something a mod or first sticky post should address.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Today, 18:43

There's no avoiding things that tank reputation if you want to finish MM6, since you have to release Archibald to get the Ritual of the Void, which tanks your reputation score.

So just go straight to the Ironfist temple and throw a bunch of gold in the donation bucket once you do.


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