I've been away for a bit, but I'm curious about getting MM 678 running again, but with my own modifications.
A few things before I even install the mod,
1. Is there a changelog or git-hub or page that details all the things MM Merge does and what each update did?
2. Following up on changes, last I played, the merge didn't finish adapting all the armor and characters from MM6 and MM7, how's that going?
3. In the past I made a crude script to import/export characters to bypass the limit. Is there still a hard limit on party members? How does that work?
4. Is there a good source of information and user contributions, mods, and add-ons? I vaguely recall a genie and some other character options being made as add-ons. Is there more stuff like that out there? Where can I find it?
5. After a few years of Software Engineering schoolwork, a few GIMP photo-editing projects for games, I may be interested in maybe contributing to the Merge with some modifications of my own. Is there a tool-chain of sorts people use? I recall Greyface had some tools, and the ERA II launcher had some tools for the archived content.
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
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- Leprechaun
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- Joined: 17 Feb 2019
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
You are correct! Haha, that worked. I do not think I ever tried that in all my runs through the games.ThomasNoob wrote: ↑27 Dec 2024, 09:41 As far as I remember from original mm6 the vulcano was triggered by clicking on the buoy at the coast that is near to the vulcano. In mm7 8 you then had the boats and the canons to shoot on them.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
https://gitlab.com/letr.rod/mmmerge - Base
https://gitlab.com/cthscr/mmmerge - Revamp
Note they are based on MMExtension repo now.
IIRC, Hermes' Sandals is the only non-implemented graphics. And there are some issues with its implementation.2. Following up on changes, last I played, the merge didn't finish adapting all the armor and characters from MM6 and MM7, how's that going?
Which limit? Game has an array of 50 RPC if you mean that. Quasi-extending it is possible but will increase savegame size significantly.3. In the past I made a crude script to import/export characters to bypass the limit. Is there still a hard limit on party members? How does that work?
MMArchive and TxtEdit from https://grayface.github.io/mm/ for me. But I'm just coding.5. After a few years of Software Engineering schoolwork, a few GIMP photo-editing projects for games, I may be interested in maybe contributing to the Merge with some modifications of my own. Is there a tool-chain of sorts people use? I recall Greyface had some tools, and the ERA II launcher had some tools for the archived content.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks for the info. Is there a repo, or list of mods for the merge somewhere?
Is there also a limit to how many party NPCs can be in a Tavern as well?
My plan is to create a mod to have new characters, and races to try and make as many of the NPC's as unique as possible. No duplicate faces. I vaguely recall seeing some try to add races/character faces and those paper doll type profiles. I might make something of my own, though I did edit some in the past, and it was extremely tedious to make all the character expressions, but might be worth a shot.
I like the look of your revamp mod. The promotions look
Yes, I think so. I made a character export tool I think using a Lua script that exported all the character and inventory data to a text file. It wasn't significantly large itself. So, with a game this old, I'm curious how significantly large a save file could get simply by raising the 50 RPC cap. I planned to go about and try to make a unique instance of every single character that can join the player's party in MM Merge. When I played MM8, I used to enjoy leveling them all to around level 100 or so, but MM8 is a bit small, compared to say MM6 with the large sprawling dungeons, and I once had a team I refused to quit at 12 years old in MM6 with characters over level 300, kinda wishing I could try out all the classes in the game and swap out party members. So this is kinda my thing.
Is there also a limit to how many party NPCs can be in a Tavern as well?
My plan is to create a mod to have new characters, and races to try and make as many of the NPC's as unique as possible. No duplicate faces. I vaguely recall seeing some try to add races/character faces and those paper doll type profiles. I might make something of my own, though I did edit some in the past, and it was extremely tedious to make all the character expressions, but might be worth a shot.
Wonderful news. I may still make a mod because I recall in the past I always liked to visually edit the weapons suit my preferences with more practical and aesthetic shapes. I might also consider adding some Heroes of Might and Magic artifacts just for fun.
I like the look of your revamp mod. The promotions look
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