Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Archmageraven
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Archmageraven » Yesterday, 17:45

I have an issue with the mod that I hope you all can help me with.
It started happening after I started a second party.

Basically, every school of magic shop is stuck at offering only 1 expert level spell (regeneration for body magic, jump for air magic, etc).
Regardless of how many resets of the shop I do (via load game or time passing), there is only ever 1 expert spell (with one or more copies).

Also, no spell shop, regardless of it's tier, offers more than basic spells and the expert spell it's stuck with.

I tested it across multiple maps, new games, etc. same thing.

I'm playing in MM6 if that makes any difference.

Archmageraven
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Unread postby Archmageraven » Yesterday, 22:24

fkirenicus wrote: 04 Jun 2020, 19:02 So I should perhaps reinstall and NOT install GreyFace's patches (which is clearly stated are optional), and remove the mouse settings from GreyFace's patches from the registry?

Also I am wondering if there is a bug concerning spell book spawning (in Enroth) in shops? I seem to be able only to get Remove Curse as the Expert spell for Spirit at least in New Sorpigal and Castle Ironfist. Same goes for Regeneration for Body Magic, and Charm for Mind Magic, respectively. Actually, it seems to happen in Mist as well: Fire Magic: Haste; Air Magic: Jump; Water Magic: Water Walk.
This is exactly what I'm experiencing with spell book spawning as well. Which is concerning since this post was made a long time ago :(

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » Yesterday, 23:05

How can i rank up Monk in MM6? I could not anyone. Initiate or Ninja or Master.


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