Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
Kinox
Pixie
Pixie
Posts: 101
Joined: 14 Sep 2019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Kinox » 08 Nov 2024, 00:18

mmcrazy wrote: 07 Nov 2024, 18:33 My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
One main in-game solution is just to use the Adventurer's Inn.

You can Dismiss from Party any Character on Slot 2-5, even outside.

But in order to Dismiss from Party the Character on Slot 1, you need to be inside the Adventurer's Inn! And have at least a 2 Characters' Party of course (Slot 1-2).

Any Character Dismissed from Party, will go immediately to the Adventurer's Inn of the current Continent --including the one on Slot 1. Then you can reorganize your Party.

Just make sure not to 'Double-Dismiss' any important Character; that means, if you select those squared slots/cases which appear inside the Adventurer's Inn to check on a resting Character, and Dismiss that resting Character, you'll lose it to the void. Not all 'Double-Dismissed' Characters will be able to be retrieved without cheats, but if that happens, it's perfectly feasible with mm8che --and CE I'm not sure.

User avatar
raekuul
Marksman
Marksman
Posts: 422
Joined: 05 Jul 2019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » 08 Nov 2024, 21:25

(just as a personal note i would trust CE more than mm8che simply because with CE you can amend the memory addresses on the fly where mm8che is limited to what's "still in the same place" relative to base MM8)

Started a new run-through - in Jadame because the two enforced NPC joins are actually pretty good in the context of "you can get EXP from all three continents" - with a Dwarf Fighter as the Hero of Jadame. I did a Minotaur Fighter once, but decided I didn't like losing the helmet and boots slots.

User avatar
tomchen1989
Pixie
Pixie
Posts: 140
Joined: 21 Jun 2008
Location: Europe / China

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby tomchen1989 » 08 Nov 2024, 23:17

Kinox wrote: 08 Nov 2024, 00:18
mmcrazy wrote: 07 Nov 2024, 18:33 My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
One main in-game solution is just to use the Adventurer's Inn.

You can Dismiss from Party any Character on Slot 2-5, even outside.

But in order to Dismiss from Party the Character on Slot 1, you need to be inside the Adventurer's Inn! And have at least a 2 Characters' Party of course (Slot 1-2).

Any Character Dismissed from Party, will go immediately to the Adventurer's Inn of the current Continent --including the one on Slot 1. Then you can reorganize your Party.

Just make sure not to 'Double-Dismiss' any important Character; that means, if you select those squared slots/cases which appear inside the Adventurer's Inn to check on a resting Character, and Dismiss that resting Character, you'll lose it to the void. Not all 'Double-Dismissed' Characters will be able to be retrieved without cheats, but if that happens, it's perfectly feasible with mm8che --and CE I'm not sure.
Press Ctrl+F1 to open the console (for some laptops, you may need to press "fn+F1" to trigger "F1", which means you need to press Ctrl+fn+F1 instead of Ctrl+F1).

Type `Party.PlayersIndexes[0]` and press Ctrl+Enter. You will see the index value of the character on slot 1, which is usually 0.

`Party.PlayersIndexes[1]` is for the 2nd slot, `Party.PlayersIndexes[2]` is for the 3rd slot, and so on.

If you want to switch slot 3 and 4, you can do this:

`Party.PlayersIndexes[2]`, Ctrl+Enter. Let's say you get 39, this is the index of the character on slot 3

`Party.PlayersIndexes[3]`, Ctrl+Enter. Let's say you get 40, this is the index of the character on slot 4

To switch them, assign 40 to slot 3 and 39 to slot 4:

Code: Select all

Party.PlayersIndexes[2] = 40
Party.PlayersIndexes[3] = 39
Ctrl+Enter

Now slot 3 and 4 are switched. However, although character detail interface (twice click a portrait) is now updated, the portraits are not updated. You need to save and reload the game to update the portraits.

mmcrazy
Leprechaun
Leprechaun
Posts: 17
Joined: 09 Oct 2023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 08 Nov 2024, 23:26

Thanks for help. How can i change portrait of hero?

User avatar
tomchen1989
Pixie
Pixie
Posts: 140
Joined: 21 Jun 2008
Location: Europe / China

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby tomchen1989 » 09 Nov 2024, 00:10

mmcrazy wrote: 08 Nov 2024, 23:26 Thanks for help. How can i change portrait of hero?
`Party[0].Face` to see which "face" the first character of your party uses.

`Party[0].Face = 6` to assign "face" 6 to the first character (I don't have a list of faces here, you can just try any number)

After changing the "face", you may also want to change the voice, too, with `Party[0].Voice`.

(At the end of your modification, save and reload the game to update the portraits, like I said in the previous reply)

mmcrazy
Leprechaun
Leprechaun
Posts: 17
Joined: 09 Oct 2023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 09 Nov 2024, 01:01

Thanks friend.

mmcrazy
Leprechaun
Leprechaun
Posts: 17
Joined: 09 Oct 2023

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 09 Nov 2024, 09:36

Image
Max inventory space. I cant add another item.

Is this bug?

Waiting merchant skill upgrade to sell em all :)

Rodril
Swordsman
Swordsman
Posts: 578
Joined: 18 Nov 2016

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Rodril » 09 Nov 2024, 10:28

mmcrazy wrote: 09 Nov 2024, 09:36 Max inventory space. I cant add another item.
Is this bug?
Hello. Yes, it is bug of original MM8 engine, inventory has less allowed item entries, than grid have cells, thus single-cell items can reach the limit.

Tomsod
Demon
Demon
Posts: 335
Joined: 31 Jul 2020

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Tomsod » 09 Nov 2024, 16:38

In the original game, only the last four cells can't be filled though, here it's ten. Maybe it's ghost items again?

icemann
Lurker
Lurker
Posts: 2
Joined: 23 Aug 2024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby icemann » Yesterday, 11:28

Hello,

Just now completed a play through of this excellent mod (Youtube playlist here: Experienced zero issues in MM6 and MM7. In MM8 I found that, if NPCs asked to join the party that they would disappear into the void of nothingness, never to return. Definitely a dead man walking scenario potentially, since it has 2 points where you need to swap out a party member for a NPC to access certain areas + progress key questlines. Luckily the game keeps autosaves.

Beyond that zero issues that weren't already in the games themselves, and been a blast to play through the 3 games again. 7 being my fav of this lot (Darkside of Xeen is my all time Might and Magic favourite). Thanks Rodril for making this mod. Need more mods like that for RPGs. Tale of Two Wastlelands is the only other similar-ish mod out there.

The mod itself, quest wise I found to be very MMORPG-like. Lots of item searching. I made it right to the final step of it, but couldn't find the focal ring, or phoenix feathers anywhere. As I'd just beaten MM8, that was enough for me. Would have been nice if the feathers and ring were more easy to find, and if it let you know from the get go of every item needed across all the World of Enroth questline. Beyond that, what the mod does best is merging the 3 games together, so for that, I'm happy.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 4 guests