Reptilian town (Bulwark)
Posted: 18 May 2015, 14:25
Here is a preliminary design of the Reptilian faction that corresponds to the 8th iteration of the overall game design. It is the most complete faction design to date. It attempts to cover all the faction features that I'm planning to use. There might still be some holes and inconsistencies. I’ll check it rigorously once I’m finished with all the faction designs, as I’ll probably have to shuffle some items between factions until then.










The reptilian faction is basically about monster reptiles with deadly special abilities. The only unit that makes use of typical weapons is the naga Samurai. All the others rely on their natural fighting ability, which often includes special abilities that involve poison, slime or acid attacks.
The main theme of the faction is home, family and sense of belonging. This comes through in many items being swamp-specific, making reptilians considerably stronger in areas with lots of swamp tiles. It also comes through in many items only affecting reptiles, especially serpents – trying to befriend them, as well as helping them grow and multiply, and support each other in combat. The faction is very weak in the magic department.










The reptilian faction is basically about monster reptiles with deadly special abilities. The only unit that makes use of typical weapons is the naga Samurai. All the others rely on their natural fighting ability, which often includes special abilities that involve poison, slime or acid attacks.
The main theme of the faction is home, family and sense of belonging. This comes through in many items being swamp-specific, making reptilians considerably stronger in areas with lots of swamp tiles. It also comes through in many items only affecting reptiles, especially serpents – trying to befriend them, as well as helping them grow and multiply, and support each other in combat. The faction is very weak in the magic department.