Hi Metal Wolf
After seeing a bunch of people post generally positive comments, I'm glad to find that you share my feelings.
I've played since Heroes I. I've played practically all versions of Heroes of Might and Magic, including fan made ones like Equilibris and WOG. I've even loved the much-malligned Heroes IV (good for RPG scenarios) , so it's not as if I'm a stubborn Heroes III lover.
This Heroes VI really, really sucks. I hate it in so many ways that I can't even begin, or else this will be a 5000 word rant that moderators will excise.
Here are some complaints of my own. I will leave out the more superficial grouses that others have brought up in statements elsewhere (e.g. Inferno all generically red in color; units hard to see.)
General Feel:
Bland, corporate, professional feel to it. Comes across as a weak version of World of Warcraft. The demo felt quite ‘polished’, yet failed to ‘hook’ me. I spent several days trying to play it from different points of view (e.g. played different races in the single map available on the demo). Nothing captured my fancy.
The core gameplay has been utterly destroyed. Heroes of Might and Magic has always been a turn-based strategy with much more emphasis on problem solving than real-time fighting. Figuring out overall strategy on the map, figuring out tactics and spells and unit counters - that’s what we are about.
Trying to make it look like World of Warcraft will not work. As a former RTS fan, I’ve played lots of Command and Conquer/ Red Alert spin-offs and seen lots of crap. Lots of names I’ve since forgotten. Well, they tried to copy C&C and failed.
Let me remind Ubihole: don’t copy others! You guys have a unique franchise of your own and a market of your own. HOMM players will never equal Counterstrike or WOW or Super Mario Brothers players in numbers. We’re different and we look for different things. Our game shares more in common with Chess than with Halo!
Don’t waste time with fancy graphics. Does anyone really play Heroes VI for the trees and the rocks? This is NOT a first person shooter where atmosphere is important! Make sure gameplay offers real challenge and problem-solving stimulation and diversity of tactics and choices! Consider why Heroes III is still so fanatically popular with brilliant developers spending all their time trying to tweak it and come up with new campaigns.
Many HOMM players are married, some are pretty old, etc. Our players are not 12 year old kids who have to be kept stimulated with the latest graphics every season. Consider why there are still people who play Heroes II multiplayer. It’s a 16 year old game!
General views:
Town Screen used to be a genuine work of art, esp. the Heroes II and III town screens which were famous in their time. Now we get a tiny window essentially a business shelf with tick here, approve the purchase interface. I’ll bet $1000 against anyone that over 90% of old time Heroes fans do NOT like the town screen.
Of course, lots of boxes, icons and other places you’re supposed to click on have become too small. Very irritating because when we play HOMM we don’t consider mouse skills a must.
3D:
I think trying to keep up with the latest 3D models has really harmed the Heroes of Might and Magic franchise. It led to too much focus on creating ever more detailed modeling demanding more CPU and graphics card resources, and less attention paid to the quality, diversity and replayability of the game.
Please, bring back 2D. I’m asking for that not because I am a 2D fan, but because focusing on gameplay rather than graphics will make Heroes VI a better game. For those who simply insist on fantastic graphics, let me suggest Crysis.
Fantasy:
HOMM has always offered a vast selection of fantasy creatures with deep roots in the world. Even the less popular ones like Manticore and Basilisk have real fantasy roots. Now what has happened? Half the creatures are new, with no roots in any fantasy or even in-game Heroes of Might and Magic franchise history. What’s this Juggernaut thing? The Maniac? We’re in a recolored world with unit names being taken from the thesaurus, and all the unique factions and units that people love (e.g. Titan, Wizards, Elf) all removed. Did you even consider what fantasy units are more popular and keep them in the game? Or are you more concerned with Corporate Copyright issues?
Diversity:
Resource diversity has been almost totally eliminated. That removes a lot of thinking or acting needed to ensure one does not face a production bottleneck. I’m sorry Ubihole, but in real life, a war economy needs a lot of different metals and minerals. Even this esoteric thing called Rare Earths that we put in Apple Ipods, we need more than 20 kinds. The number of different materials used to make a Lexus car, something like 600 ranging from thorium to rubber. HOMM has always had resource diversity - why do you dumb it down to 4 if nobody is complaining? Now you’re only one step above Warcraft/ Starcraft’s gold, wood and food constraint!
One of the things about Heroes IV that everybody including me hated was dumbing down 7 tiers of creatures into 4. Now you create 3 tiers! All battles are essentially battles of equals since most of the time you’re fighting with Core units - where’s the tactics and skill involved? It’s just x numbers with y buffs vs z numbers with q buffs; no more using creative strategies and terrain to win against overwhelming opposition. Even simple battles, at least those that were offered in the demo campaign, took forever. I had sieges with 15 or more rounds, essentially Swordsmen/ Sentinels/ Praetorians whittling each other down slowly while the leaders buffed or made hero attacks. And since enemy units can walk halfway across the screen, no more harpy/ sprite hit n run. Everything has become homogenized.
5 factions only? That’s worse than Heroes 2!!!
What happened to racial diversity? Heroes has always been a very diverse bunch. Starting from Heroes I with different factions, going on to Heroes V with clearly delineated races, racial attributes and ecosystems, mutual hatreds and disputes, different lifestyles and ways of fighting appropriate to their cultures. Despite superficial unit appearances, Heroes VI comes across as being very generic. You don’t care enough about the units!
Even worse, you are pressured to lead a homogenous army now that you can’t easily flag the structures of opposing races and are pressed to convert towns to your own factions. This greatly reduces the variety of tactics you can use. Remember, racial diversity is not color. Racial diversity offers different skills and abilities with corresponding strategies. (EG minotaurs always have good morale, elves are ranged.) You want to field different units precisely because of their advantages and strengths! (Those who used to play Heroes IV may remember that keeping your heroes alive is of top priority, so you often hire golems or multihex units to hide behind. As these were often use and discard, you didn’t need to hire your own castle type.)
Music:
Heroes II had the best music. Sure, you can’t always please everyone - but Paul Romero’s challenge is to create the best possible music he could for Heroes VI. Not take Heroes II music and insert it back in here! Who are you cheating, Ubihole? Did you think us 1990s gamers have died or retired? Don’t you realize that we are NOT first person shooter gamers who grow up and stop chasing zombies around?
Storyline:
I hope I am not going to offend anyone here, but I think Ubihole is going too far in creating a storyline centered entirely on one Slavic family. Is that to pander to a large Eastern European fan base? Storyline wise, it comes across as ridiculous that one single family should produce leaders for 5 supposed-to-be totally different factions around which the entire game is centered. I’m not a fan of family drama soap operas. At least Heroes III was not so arrogant that Catherine Ironfist would be able to win a war without enlisting allies from different races and nations.
I’m complained about the lousy Heroes V storyline, But at least Heroes V had the different factions led by their respective racial groups. They had their mutual quarrels and distrust. The Orcs hated demons and resented humans, the elves had their civil war, the dwarves had problems with dark elves, the wizards were wary of orcish revenge... all very believable. Just like in Warcraft, where each faction (e.g. Human Alliance, Orc Alliance) has several subraces and heroes that originate from these subraces with personalities in line with their cultures. (EG Orc heroes are generally tough melee and more straightforward; Troll heroes are usually skinny and ranged and more sneaky.) Now we get Slav A vs Slav B vs Slav C vs Slav D vs Slav E leading different colors.
Ironically, I went to a university where we had quite a lot of Eastern Europeans. All the following names: Pawel (this spelling), Svetlana, Slava, Anton, Irina and Sandor were classmates, friends or teaching assistants at some point. I even had a summer fling with Anastasia (this spelling). There was a Kirill (this spelling), although he was Greek not Slavic. Not being Slavic myself of course I can’t tell how common these names are, but I get the sense that Ubihole is making a game where their characters are named based on the most-common names in Eastern Europe, which irritates me even more.
Blizzard had the common sense to call its fantasy characters Prince Arthas, Warchief Thrall, Archmage Jaina, Prophet Medivh, Demon Hunter Illidan, etc. Try calling them Prince John, Warchief George, Archmage Mike, Prophet Tom and Demon Hunter James and see how dumb it sounds.
I loved Heroes for its creativity. Now I see that it is obviously a corporate decision, not a creative decision, to make Heroes VI...
In conclusion:
Thank you Ubihole for the free demo! It really helped me make a decision that I would have thought was impossible in the past. Unless the final version is very different from the demo (highly unlikely), I will NOT buy Heroes VI!
Ps don’t worry about me downloading a cracked version on bittorrent. I gave you guys plenty of chance - over 24 hours exploring this game with all races. I don’t like Heroes VI enough to even play it if it was free. And if enough old-time Heroes fans think like me, you won’t have a piracy problem even with no DRM!
Metal Wolf wrote:I played the demo and I have to say that I am highly disappointed with this game so far. I am a huge fan of the series (HOMM2 is my favorite by far, though I like a lot HOMM3 and HOMM5 too), but this game doesn't feel like Heroes at all to me - more like a conversion of some generic real-time-strategy to TBS.
