Search found 18 matches

by sgr_kaus
23 Jan 2008, 21:17
Forum: Mapmaking Guild
Topic: DWARF BRIDGES in H5 TOE
Replies: 8
Views: 4681

Yes ! jaja, I didn't remember that ! :P Yes, Thanks for the help !!!!!
by sgr_kaus
23 Jan 2008, 00:29
Forum: Mapmaking Guild
Topic: DWARF BRIDGES in H5 TOE
Replies: 8
Views: 4681

I've downloaded the pak, it works, the arena objects appears, but, there isnt the problem, I have the problem with de bridge segments located in subterra objects, when I select a bridge segment for instance it appears flying over the underground......
by sgr_kaus
22 Jan 2008, 15:53
Forum: Mapmaking Guild
Topic: DWARF BRIDGES in H5 TOE
Replies: 8
Views: 4681

DWARF BRIDGES in H5 TOE

Hello, I don't know if this problem is related with the down subterra objects hidden in the editor... I have the editor (I suppose the 3.0, the one with TOE basic installation), when I'm trying to build a dwarf bridge at the subterranean, the bridge appears at the top of the screen, it doesnt adjust...
by sgr_kaus
15 Jan 2008, 21:58
Forum: Mapmaking Guild
Topic: New Multiplayer Map for Tribes
Replies: 2
Views: 1773

Thanks for the info ! . I translated the descriptions of the map and I submitted to celestialheavens. I hope it can be ready to download soon !!
by sgr_kaus
12 Jan 2008, 04:46
Forum: Mapmaking Guild
Topic: New Multiplayer Map for Tribes
Replies: 2
Views: 1773

New Multiplayer Map for Tribes

Recently I've finished testing my first map for tribes, the map is called 'Rise to the power 2', basically it is the heroes V map included in original game plus adding some stuff like full underground and the new towns (from HoF and ToE)... The map will be published in one important spanish heroes w...
by sgr_kaus
15 Mar 2007, 16:22
Forum: Mapmaking Guild
Topic: HV: why do custom settings in one map affect all maps?
Replies: 1
Views: 1909

When I modify a map, 2 maps with the same name appears both at same time at scenario selection screen... if I delete h5m file, folders associated, savegames...1 name remains...that's very strange... I used in that map a modified versions of xml files...(copy pasted them, I didn't modify directly), I...
by sgr_kaus
12 Mar 2007, 10:19
Forum: Mapmaking Guild
Topic: H5: Biara & Sovereign campaign spells
Replies: 0
Views: 1568

H5: Biara & Sovereign campaign spells

There is any way to add those "unique" spells to a heroe in multiplayer or singleplayer map?

I'm talking about that chain lightning of biara and armaggedon of sovereign... I don't found them in spells list nor in spells ID... anyone knows where to look for?
by sgr_kaus
06 Mar 2007, 09:43
Forum: Mapmaking Guild
Topic: "down" objects and dwarf bridges...
Replies: 4
Views: 3272

It's done !!!!

many thanks!!
It was in the editor manual too.... :P, so I'm a ...

:D
by sgr_kaus
05 Mar 2007, 15:44
Forum: Mapmaking Guild
Topic: "down" objects and dwarf bridges...
Replies: 4
Views: 3272

ok, explain me if I am wrong:

1) first I need to block all tiles from down objects to don't allow to walk like "flying" over them.

2) second, I have to put masks over the inpassable abyss, how I do that?

sorry for my ignorance...
by sgr_kaus
05 Mar 2007, 08:50
Forum: Mapmaking Guild
Topic: "down" objects and dwarf bridges...
Replies: 4
Views: 3272

"down" objects and dwarf bridges...

I'm trying to put a dwarf bridge over an abyss, the problem is that down objects doesn't have any blocked tiles, so, you can "fly" over them...if I try to correct this switching the values for blocked tiles, the dwarf bridge become inoperative... so, I decided to switch again the "act...
by sgr_kaus
05 Mar 2007, 08:30
Forum: Mapmaking Guild
Topic: H5: a difficult question
Replies: 4
Views: 3063

bomb? where are the bomb an the event option in heroes V editor?
by sgr_kaus
04 Mar 2007, 16:55
Forum: Mapmaking Guild
Topic: H5: a difficult question
Replies: 4
Views: 3063

H5: a difficult question

I would like to put in a multiplayer map a one way portal, but, I would like that portal can be usable only 1 time, anybody could imagine how to do that without scripting?
by sgr_kaus
28 Feb 2007, 20:42
Forum: Mapmaking Guild
Topic: Does anybody have the slightest idea
Replies: 4
Views: 3372

I don't understand, which is the procedure to put the *down* xmls to the map? becouse in HOF editor, *down* objects don't appear in subterra objects............I see them in the subfolder dungeonwalls in the folder mapobjects, but I don't find the way to put them in the mapfilter.xml.... and "T...
by sgr_kaus
28 Feb 2007, 13:00
Forum: Mapmaking Guild
Topic: Map languages
Replies: 0
Views: 1672

Map languages

If I want to do a map with 2 different languages, what I could have to do? does the game an automatic translation of a map file depending on the game language? I mean, I make a modification on a spanish map, taken from the spanish version of the game..., If someone try to run this map with the engli...
by sgr_kaus
28 Feb 2007, 10:38
Forum: Mapmaking Guild
Topic: "Unknown" authors
Replies: 6
Views: 3821

speaking of it... is heroes portal the best place to post a new map ? which web-site I would have to use? I've made a multiplayer map, I've tested it, and a friend of mine with large tradition in heroes too... Is a modification of nival map "rise to power", with full underground and 8 play...
by sgr_kaus
25 Feb 2007, 20:19
Forum: Mapmaking Guild
Topic: H5: question about starting heroes in town selection screen
Replies: 1
Views: 1853

Ok, question 2, solved, any ideas for question 1?
by sgr_kaus
19 Feb 2007, 09:53
Forum: Mapmaking Guild
Topic: H5: question about starting heroes in town selection screen
Replies: 1
Views: 1853

H5: question about starting heroes in town selection screen

1) it's possible to have a must starting heroe in the town selection screen? I try to change one null value from map properties but I don't find the xml for starting heroes... 2) I know I can activate campaign heroes (like agrael, or isabel...) for a multiplayer map, but the real answer is....how to...
by sgr_kaus
13 Sep 2006, 18:25
Forum: Heroes V-VI
Topic: Editor / How to load current nival maps?
Replies: 4
Views: 4894

Editor / How to load current nival maps?

anyone knows how to load & edit the maps that exist in the game with the newest editor?

it seems that they are hidden in some pak file, I decompressed all, but no *.h5m files at all.

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