Search found 10 matches
- 24 Jul 2007, 20:10
- Forum: Mapmaking Guild
- Topic: Teams in Heroes5 non-expansion
- Replies: 1
- Views: 1682
I don't have a solution, but the map I built did exactly the same thing. Whenever teams are set, it messes up the map. in experimenting I got different combinations when testing 2v1v1v1v1 or 4v2v1v1 I even got the right display once 1v1v1v1v1 but it still crashed. It is apparently (another) bug in t...
- 13 Jul 2007, 09:04
- Forum: Mapmaking Guild
- Topic: (H5:HoF) MessageBox Complex Messages?
- Replies: 7
- Views: 3977
Path is fine but Im on 1.05
The pathing is fine. It is working in dozens of other messages and QuestionBox commands, I just cant get results trying the parameter passing. From what you say it may not work because I am on the 1.05 release. I don't have the Hammers expansion yet. How do you use the console, (In detail, please) I...
- 13 Jul 2007, 01:28
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240509
Help with message parameters
I posted this under another thread, but this might be the place to ask for help so here goes. I am trying to pass a number to a message for display. I have the following in my "GotnMages.txt resource text file You have trained <value=level_mages> new mages. And below is what is in the script, b...
- 13 Jul 2007, 01:19
- Forum: Mapmaking Guild
- Topic: (H5:HoF) MessageBox Complex Messages?
- Replies: 7
- Views: 3977
Cant get messages with parameter to display.
Well I am an experienced programmer and its all confusing to me. I have the following in my "GotnMages.txt resource file You have trained <value=level_mages> new mages. And below is what is in the script, but I get no display at all, nothing! What am I missing here? Help. MessageBox({path..&quo...
- 05 Jul 2007, 21:32
- Forum: Mapmaking Guild
- Topic: Heroes5 Map Editor Problems - Help!!!
- Replies: 6
- Views: 7662
Thanks for the ideas. I got it to work.
Well, in my two maps it turned out to be 2 different causes for the map not being playable. In one map I had to go to Map Properties/Heroes and select all. By default for some reason the editor has no heroes selected for this map. I then saved and the problem was fixed. However, I have worked enough...
- 02 Jul 2007, 15:51
- Forum: Mapmaking Guild
- Topic: Heroes5 Map Editor Problems - Help!!!
- Replies: 6
- Views: 7662
It doesn't matter how many times you delete and re-create the heroes. Can someone who has 1.05 give the following a try - Start a new single player tiny map, place a town and a hero on it, save it and, the errors are - 'Map has no restrictions for hero level', 'Map has no rumors', 'Town without spec...
- 02 Jul 2007, 03:34
- Forum: Mapmaking Guild
- Topic: Heroes5 Map Editor Problems - Help!!!
- Replies: 6
- Views: 7662
Heroes5 Map Editor Problems - Help!!!
I have been a player and map maker of Heroes 2,3, and 4 for years. So I finally broke down and bought Heroes 5 today, installed it and ran all patches in sequence through 1.05. When I try making a simple map in the editor and save it, it says my heroes do not have names, but when I select them and d...
- 22 Jun 2006, 01:55
- Forum: Modcrafting Guild
- Topic: How do I re-pak a moded file into the data.pak???
- Replies: 7
- Views: 28561
Got it! Wow, this is really awesome. I can't believe how easy this is, Here is how I am doing it for those who read this thread in the future. 1 Make a folder to use as a work site. I called mine c:\Heroes5dataUnpacked 2 Using winrar, extract your whole data.pak file from the Heroes5\data directory ...
- 21 Jun 2006, 20:24
- Forum: Modcrafting Guild
- Topic: How do I re-pak a moded file into the data.pak???
- Replies: 7
- Views: 28561
Ok, sounds like it will be pretty easy, but how do I keep the file structure. I tried zipping the file with winrar and renamed it from .zip to .pak but it still isn't being picked up. How exactly do I do this? Or should I say what steps do you guys use to do this. Sorry if I seem slow, but Im new to...
- 21 Jun 2006, 17:12
- Forum: Modcrafting Guild
- Topic: How do I re-pak a moded file into the data.pak???
- Replies: 7
- Views: 28561
How do I re-pak a moded file into the data.pak???
Ok, I use winrar to extract a zombies.xdb creature file from data.pak (gamemechanics\creature\creatures\necropolis\zombies.xdb) I edit it to change their speed from 4 to 8 in wordpad, and save it. Now how do I get it back into the data.pak file without screwing it up. Please be specific and detailed...