Search found 270 matches
- 07 Jul 2006, 20:34
- Forum: Heroes V-VI
- Topic: raise dead
- Replies: 50
- Views: 16607
Re: raise dead
Even when you aren't the undead, i find it ridiculous that when you use raise dead on a stack, and the enemy kills off people in the stack, the people in the stack that are killed are the "raise dead" ones and not the "living" ones. This is only logical.The dead ones are used as...
- 07 Jul 2006, 20:29
- Forum: Modcrafting Guild
- Topic: H5 Mod: Creature Abilities detailed
- Replies: 2
- Views: 4071
- 06 Jul 2006, 23:26
- Forum: Heroes V-VI
- Topic: List of special abilities?
- Replies: 7
- Views: 3514
you could find this helpful:
viewtopic.php?t=2753
viewtopic.php?t=2753
- 05 Jul 2006, 23:31
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 05 Jul 2006, 12:54
- Forum: Heroes V-VI
- Topic: Most disappointing creature of Heroes V
- Replies: 70
- Views: 22911
- 05 Jul 2006, 12:06
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 04 Jul 2006, 22:59
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 04 Jul 2006, 00:03
- Forum: Heroes V-VI
- Topic: Light or Destructive magic for (long) Sylvan games?
- Replies: 15
- Views: 6731
yes and yes. EDIT: i disagree with Kalah. If you do reach your goal of Imbue Arrow + Imbue Ballista, and that you combine it with Desrtuctive Magic + Fire Mastery + Ice/Lightning Mastery, then it becomes deadly. You can reduce the armour of virtually every unit in the field, and then, every time you...
- 03 Jul 2006, 18:56
- Forum: Heroes V-VI
- Topic: Race and Town Creation Contest - Please tell me your ideas
- Replies: 191
- Views: 50588
- 03 Jul 2006, 00:19
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 03 Jul 2006, 00:11
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
Let a = your initiative Let b = enemy initiative Haste: (1.0 + 0.4)a/b = 1.4a/b Slow: a/(1.0 - 0.4)b = a/.6b = 1.67a/b i got that, i can do math =P my question is: why do you think that a/b is more representative than b/a ? (keeping a and b as you defined them of course). On topic: Technically, his...
- 02 Jul 2006, 23:06
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 02 Jul 2006, 21:18
- Forum: Heroes V-VI
- Topic: imbue arrow ability
- Replies: 9
- Views: 7890
- 02 Jul 2006, 21:18
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11902
- 02 Jul 2006, 21:16
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 02 Jul 2006, 19:26
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 02 Jul 2006, 19:25
- Forum: Heroes V-VI
- Topic: Using Creature Abilities
- Replies: 1
- Views: 1392
the ability gives them increased defense when using the Defend (and possibly Wait, according to the description at some sites, but i find this weird and haven't tested it) command. It is not a selected ability. If you have problems with creatures abilities, you should check the Modsmith section of t...
- 02 Jul 2006, 16:18
- Forum: Heroes V-VI
- Topic: My Necropolis Guide
- Replies: 69
- Views: 24198
- 02 Jul 2006, 12:02
- Forum: Heroes V-VI
- Topic: PLENTY questions
- Replies: 33
- Views: 11902
yeah, that would be massive, except that in my experience it doesn't work... however, i've just remembered that i did my calculations with Archers. Would it be possible that it only works in melee? That could explain how i did not notice anything. EDIT: didn't see vicheron's last post. vicheron, wou...
- 02 Jul 2006, 11:59
- Forum: Heroes V-VI
- Topic: The artifact situation has gotten out of hand...
- Replies: 36
- Views: 10190