Search found 57 matches
- 09 Jun 2006, 16:01
- Forum: Heroes V-VI
- Topic: Òàê ñëó÷èëîñü... bug (not a spambot!)
- Replies: 17
- Views: 7001
- 07 Jun 2006, 07:40
- Forum: Heroes V-VI
- Topic: Tank mystery revealed :p
- Replies: 26
- Views: 16151
Re: Tank mystery revealed :p
There is nothing wrong with the tank. A nice little easter egg. What's so "easter egg" about a stupid, worthless tank in the middle of nowhere … while the user-interface is so botched & the AI is so crappy? Nival would have done better spending its development time on things which mad...
- 04 Jun 2006, 05:55
- Forum: Heroes V-VI
- Topic: Hero trail thingie?
- Replies: 19
- Views: 6202
- 04 Jun 2006, 05:37
- Forum: Heroes V-VI
- Topic: Skill points?
- Replies: 15
- Views: 4854
- 04 Jun 2006, 05:30
- Forum: Heroes V-VI
- Topic: For your cheating pleasure!
- Replies: 22
- Views: 13658
- 03 Jun 2006, 04:28
- Forum: Heroes V-VI
- Topic: Inferno campaign - Agrael's decision
- Replies: 29
- Views: 9158
- 02 Jun 2006, 08:21
- Forum: Heroes V-VI
- Topic: Picky beasts aren't they?
- Replies: 33
- Views: 19859
Hmm...to put i simply 1) Agrael must bring the 100+ Hunters to the Dragon 2) Aragel must > 100 Hubnters as they will desert him 3) Slyvan troops won't desert a secondary hero My suggestions 1) Have a secondary hero goes with Agrael, and before talking to the dragons, transfer the 100+ hunters to Agr...
- 02 Jun 2006, 03:37
- Forum: Heroes V-VI
- Topic: Some insight from poking in data.pak
- Replies: 15
- Views: 6508
- 01 Jun 2006, 09:11
- Forum: Heroes V-VI
- Topic: Some insight from poking in data.pak
- Replies: 15
- Views: 6508
- 01 Jun 2006, 04:48
- Forum: Heroes V-VI
- Topic: Artifact descriptions mod:
- Replies: 10
- Views: 4863
- 01 Jun 2006, 04:28
- Forum: Heroes V-VI
- Topic: Does this really work for the turn-based strategy fan???
- Replies: 26
- Views: 8373
Part of the problem seems to be the LUA scripts. While they makes the game extremely flexible, LUA scripts must be interperted on the fly, not complied, and hence this degrades the speed slightly. But from the reviews (especially 1UP), where it says that at certain angle the game will lag), I believ...
- 01 Jun 2006, 04:23
- Forum: Heroes V-VI
- Topic: Some insight from poking in data.pak
- Replies: 15
- Views: 6508
- 01 Jun 2006, 03:47
- Forum: Heroes V-VI
- Topic: Some insight from poking in data.pak
- Replies: 15
- Views: 6508
Some insight from poking in data.pak
Hi all, I have been poking through the various mapscripts.lua and realise that getting an easy mode may not be as easy as it seems. First, it seems that for each mission, the developers had hard-coded the normal difficulty. What it means is that to add an easy mode, the developers may have to manual...
- 01 Jun 2006, 03:22
- Forum: Heroes V-VI
- Topic: What are these things?
- Replies: 31
- Views: 8662
I must be misreading what you guys are saying. I just opened my copy of Heroes II and there is certainly not a paper doll figure of the character upon whom (as in IV) you equip artifacts. There are however many slots under the monster slots. There is not distinction between having more than one shi...
- 01 Jun 2006, 03:20
- Forum: Heroes V-VI
- Topic: What are these things?
- Replies: 31
- Views: 8662
Try H2 fool. You really annoyed me with your last thread. Now, I will simply shoot down everything you state as fact that simply is not so. The paper doll was a feature of H2, and probably H1 (I did no t play much H1, so I do not know if it was there). Get your facts straight wolf Screenshot for He...
- 01 Jun 2006, 03:15
- Forum: Heroes V-VI
- Topic: Too many non-retaliation units?
- Replies: 90
- Views: 23355
As for the devils issue; one of the major flaws of H3 was that everything revolved around speed. The high level units were ridiculously strong compared to the lower levels. It is clearly attempted to fix this in H5 by toning down the lvl7 units. For one by preventing them to cross the battlefield i...
- 01 Jun 2006, 03:07
- Forum: Modcrafting Guild
- Topic: MOD: Wait+Load Buttons (thread is outdated)
- Replies: 34
- Views: 19483
- 01 Jun 2006, 03:05
- Forum: Heroes V-VI
- Topic: Bought The "Official" Strategy Guide..Isn't that B
- Replies: 32
- Views: 8888
- 01 Jun 2006, 02:59
- Forum: Heroes V-VI
- Topic: New Devil teleport-far Mod!
- Replies: 55
- Views: 14044
So, with your argument DL, Angels (and other creatures) fly, so they should have the greatest range (or second greatest), simple as that. Don't they? By the converse of your reasoning, so all the dragons shall be the slowest? Flying has nothing to do with speed in the design of HoMM. Flying's only ...
- 01 Jun 2006, 02:58
- Forum: Heroes V-VI
- Topic: New Devil teleport-far Mod!
- Replies: 55
- Views: 14044
Wow, lets break the game by introducing a game-breaking feature that people (who love to whine, *****, moan, and complain about EVERY-GODDAMN-THING) think should be in the game. The creature skills are set the way they are because, duh, it is balanced. Devils can teleport anywhere now? What are you...