Search found 41 matches
- 22 Mar 2008, 16:48
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
I appreciate your efforts, Titanus, it's obvious you've put a whole lot of time and thought into these refurbishments, even if a lot of people seem to disagree partly or even wholly. I myself am unsure, I would have to test out such a mod thoroughly before making any decision, sheer numbers aren't ...
- 22 Mar 2008, 16:01
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
I think now, with 15 gems needed to built Titans I'll have them in week 4 8| (if lucky). Did you ever thought that some are in rush to built Titans even before Golems? ;| For starters, 20 gems for Titans not 15. BUT , 5 gems for Golems, 10 gems for both Mage dwellings, 10 gems for Raksashas, 15 gem...
- 22 Mar 2008, 12:59
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
What's not to like about the most versatile faction of the game? What's not to like about the faction you have to put the most effort in, in order to be competitive? whose excellent (but not in an overpowered way) racial is the sole one into which you'll have to really delve, so that you get the mos...
- 19 Mar 2008, 12:34
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Here's a last battle of mine which I won with basically only 5 stacks in my army: http://www.speedyshare.com/263953987.html Imps and cerberi were there just to die. Hellchargers died with no imput mainly. Notice the numbers on my devils and the battle itself... The fight took place on the map Day o...
- 19 Mar 2008, 12:18
- Forum: Heroes V-VI
- Topic: Whats your favorite skill?
- Replies: 28
- Views: 13278
Whats your favourite skill?
1)Master of Mind, for the already mentioned reasons. 2)Master of Abjuration, because creatures become so much more difficult to overcome, while an army's superiority in ranged damage is essentially cancelled. 3)Mark of the Wizzard, because you can do pretty much anything you want (especially in comb...
- 19 Mar 2008, 11:43
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
When I observe carefully, I do agree that demons are weaker. If a demon hero and a sylvan one go head to head having nearly the same stats and a fully built army, then the elf hero has more chances of winning as the Avenger ability tips the balance in his favor. And that insanely powerful luck is n...
- 19 Mar 2008, 10:10
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
I never said you don't have experience. However, I think in order to do a patch of this type, the input of many more players is needed. A community of pro players must all give their opinions about what works and doesn't work in a faction. And I am not saying that all changes are bad. There are som...
- 17 Mar 2008, 04:58
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
There's a reason why weakening strike is on low initiative zombies. This way it's just : IMBAAA! Anyway, your mod is fun, but only for "for fun" purposes. When talking about real balance lots of hours of multiplay must be in order to get an idea about what's wrong with certain factions. A...
- 13 Mar 2008, 04:14
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
Hallo community! To begin with, I would like to apologise for my long absence, but family health matters prevented me from joining the forum for almost 2 months now. Until now I have thoroughly covered 5 factions, therefore 3 more call for an analysis, that is SYLVAN, ACADEMY and STRONGHOLD. Today I...
- 13 Jan 2008, 12:49
- Forum: Heroes V-VI
- Topic: Academy creature choices
- Replies: 18
- Views: 18444
Re: Academy creature choices
1. Repair is better than Sabotage, but I choose Saboteurs about 85% of the time due to their much greater stats. I might appreciate the Masters more when I actually decide to include golems in my army. Masters all the way! Saboteurs' +3 attack and +1 defence compared to Masters is a trivial substit...
- 13 Jan 2008, 11:30
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
- 13 Jan 2008, 09:51
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
No shots bonus to archers and there upgrades?Or you just missed that one.And you shoud not nerfed them ...i love them :( There is no bonus for the Archers family; they're fine with their ammunition at 10 for Archers and Crossbowmen and at 12 for Marksmen. I should have added them though. 2-8 damage...
- 13 Jan 2008, 08:17
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
- 12 Jan 2008, 02:42
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Factions Balance
Peasant Attack:1 Defence:1 Damage:1- 2 (1-1) HP: 4 (3) Initative: 9 (8) Speed:4 Conscript Attack:1 Defence:2 Damage:1- 3 (1-2) HP:6 Initative: 9 (8) Speed:4 Brute Attack:2 Defence:1 Damage:1- 3 (1-2) HP: 5 (6) Initative: 9 (8) Speed:4 Comments: Peasants fought with Skeletons for the worst creature ...
- 10 Jan 2008, 05:30
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Your mod is obviously your cup of tea, and that's good for you. I must say, however, that you make a lot of changes I don't understand. Aren't changes somebody's cup of tea, depending on their experience playing the game? Yes, my mod is my cup of tea, but there are changes that constitute clearly s...
- 06 Jan 2008, 13:58
- Forum: Heroes V-VI
- Topic: What!!!! No love for my beloved Academy??
- Replies: 27
- Views: 7971
- 06 Jan 2008, 10:32
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Are you out of your mind boosting Maidens weekly growth with 2 from the begining? Maybe you have forgot that you may not sacrifice only creatures that suddenly joined your army, but when you take some non Dungeon castle? And what about the Refugees Camps? Believe me, in (not so) late game, when a s...
- 06 Jan 2008, 09:20
- Forum: Heroes V-VI
- Topic: What!!!! No love for my beloved Academy??
- Replies: 27
- Views: 7971
- 06 Jan 2008, 08:22
- Forum: Heroes V-VI
- Topic: Factions Balance
- Replies: 74
- Views: 30043
Scout Attack:3 Defence:3 Damage:2-4 HP: 12 (10) Initative:10 Speed:5 Shots: 8 (5) Assassin Attack:4 Defence:3 Damage:2-4 HP:14 Initative:12 Speed:6 Shots: 8 (5) Weekly growth: 10 (instead of 7) Comments: Dungeon suffers from limited tier1-tier3 weekly growth. Despite being clearly the best tier1 cr...
- 05 Jan 2008, 00:31
- Forum: Mapmaking Guild
- Topic: What makes a good map?
- Replies: 51
- Views: 12895
Re: What makes a good map?
Witch Huts helps with this one pretty good AND... a Memory Mentor is 120% needed on each and every map nowadays B-) Witch Huts help if you want or already have a skill (unless you take a skill you don't want and then pay and... pray to the fat Wizzard to offer you the desired skill) and Memory Ment...