Search found 45 matches
- 07 Nov 2006, 20:23
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 151134
@shinobi: pay salaries for your armies each week ? and how are you supposed to buy new troops with that crap rule ? as i see it, using the army growth script and the Emblem is more of an exploit than a bug... its not a bug because it works perfecly (gives you 15 gold per troop, and since your troops...
- 08 Jun 2006, 14:12
- Forum: Wake of Gods
- Topic: A project
- Replies: 3
- Views: 4244
yeah, and i assumed that Earth spells would be actual Earth spells from WoG or original HOMM... But if they don't really work the same way, then they arent really Earth spells, but instead they are your Earth spells... so in a way, only you know how they really work and what they really are now, BUT...
- 08 Jun 2006, 13:19
- Forum: Wake of Gods
- Topic: WoG for Mac?
- Replies: 4
- Views: 7587
theres no way to port it to Mac except for compiling the whole source code (which you dont have), and since the assembly langs are waay to different (try debuging w32 apps and Mac ones and you'll see the difference) there would be no way of running WoG on any Mac HOMM... the only way i see it would ...
- 19 May 2006, 16:41
- Forum: Wake of Gods
- Topic: WoG Crashes Heroes
- Replies: 7
- Views: 5834
AFAIK, you shouldn't patch RoE, AB or SOD before installing WoG... the patching edits the exec file, which is then edited by WoG... while it may sound reasonable, the patching of the games is writing stuff to SoD that WoG already has / didn't expect to be there so it just writes his own stuff... as ...
- 19 May 2006, 16:24
- Forum: Wake of Gods
- Topic: A project
- Replies: 3
- Views: 4244
- 14 May 2006, 12:54
- Forum: Wake of Gods
- Topic: What are the kind of scripts that don't work multiplayer?
- Replies: 19
- Views: 10658
- 12 May 2006, 19:30
- Forum: Wake of Gods
- Topic: What are the kind of scripts that don't work multiplayer?
- Replies: 19
- Views: 10658
hm, thats a good idea, there's 11 bits left for the spells... with proper masks (a number that you XOR your stack bits with) you could make some really good and conservative stuff... i didin't know ERM had bitwise operations/operators.... nice one Qurqirish Dragon... i just might start practicing th...
- 10 May 2006, 11:21
- Forum: Wake of Gods
- Topic: What are the kind of scripts that don't work multiplayer?
- Replies: 19
- Views: 10658
i think 40 vars would be too much... you could do a loop thru all of the armies(for one player and then the other) and check for stoneskin, if the current unit has it -- give the bonus, if it had it and doesnt have it anymore -- remove the bonus... and here's the problem: you don't want to remove th...
- 07 May 2006, 21:58
- Forum: Wake of Gods
- Topic: WoG Creatures
- Replies: 9
- Views: 7201
that boat thing would be pretty hard i suppose... i guess you should first make a boat in the sea, then make a dummy hero and add a bunch of monsters to it, and then put all that into the created boat... even if you could do it, and had enabled stacks (programming-wise), it wouldn't be an easy scrip...
- 07 May 2006, 21:41
- Forum: Wake of Gods
- Topic: Commander Bug
- Replies: 0
- Views: 1984
Commander Bug
yeah, i noticed something was wrong when my Soul Eater was ressurecting 5 wights in battle... but i didn't care. some time later, i wanted to check up on him, to see what skills to develop first, and guess what i saw -- no matter he had Master MP, his MP was still 5... funny thing is -- i can still ...
- 07 May 2006, 13:39
- Forum: Wake of Gods
- Topic: WoG Creatures
- Replies: 9
- Views: 7201
- 06 May 2006, 20:09
- Forum: Wake of Gods
- Topic: sod campaign in 3.58f problems:(
- Replies: 16
- Views: 12069
- 06 May 2006, 17:59
- Forum: Wake of Gods
- Topic: What are the kind of scripts that don't work multiplayer?
- Replies: 19
- Views: 10658
that doesn't make much sense, why would 0 represent a not applied spell then ? give it something that won't be there ? what about checking if number of active spells is greater than 0, then for each of those spells, run a comparison to (get ID) and if stoneskin matches stoneskin, do { something } .....
- 06 May 2006, 15:14
- Forum: Wake of Gods
- Topic: WoG Creatures
- Replies: 9
- Views: 7201
- 06 May 2006, 15:09
- Forum: Wake of Gods
- Topic: What are the kind of scripts that don't work multiplayer?
- Replies: 19
- Views: 10658
- 03 May 2006, 16:01
- Forum: Wake of Gods
- Topic: sod campaign in 3.58f problems:(
- Replies: 16
- Views: 12069
- 02 May 2006, 21:39
- Forum: Wake of Gods
- Topic: Installation problems
- Replies: 7
- Views: 4579
the whole installation process is there to ensure that the game (WoG) installed okay(ish)... without that, you would surely have much bigger problems which wouldn't be detected as easily... my suggestion -- just keep trying.... Delete all HOMM data you have (registry), you can backup your saves if y...
- 02 May 2006, 21:33
- Forum: Wake of Gods
- Topic: NO luck/morale script
- Replies: 4
- Views: 3862
- 02 May 2006, 21:30
- Forum: Wake of Gods
- Topic: Heroes 3 messeging
- Replies: 10
- Views: 8998
- 02 May 2006, 21:26
- Forum: Wake of Gods
- Topic: sod campaign in 3.58f problems:(
- Replies: 16
- Views: 12069