Search found 45 matches

by Shark
07 Nov 2006, 20:23
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 151134

@shinobi: pay salaries for your armies each week ? and how are you supposed to buy new troops with that crap rule ? as i see it, using the army growth script and the Emblem is more of an exploit than a bug... its not a bug because it works perfecly (gives you 15 gold per troop, and since your troops...
by Shark
08 Jun 2006, 14:12
Forum: Wake of Gods
Topic: A project
Replies: 3
Views: 4244

yeah, and i assumed that Earth spells would be actual Earth spells from WoG or original HOMM... But if they don't really work the same way, then they arent really Earth spells, but instead they are your Earth spells... so in a way, only you know how they really work and what they really are now, BUT...
by Shark
08 Jun 2006, 13:19
Forum: Wake of Gods
Topic: WoG for Mac?
Replies: 4
Views: 7587

theres no way to port it to Mac except for compiling the whole source code (which you dont have), and since the assembly langs are waay to different (try debuging w32 apps and Mac ones and you'll see the difference) there would be no way of running WoG on any Mac HOMM... the only way i see it would ...
by Shark
19 May 2006, 16:41
Forum: Wake of Gods
Topic: WoG Crashes Heroes
Replies: 7
Views: 5834

AFAIK, you shouldn't patch RoE, AB or SOD before installing WoG... the patching edits the exec file, which is then edited by WoG... while it may sound reasonable, the patching of the games is writing stuff to SoD that WoG already has / didn't expect to be there so it just writes his own stuff... as ...
by Shark
19 May 2006, 16:24
Forum: Wake of Gods
Topic: A project
Replies: 3
Views: 4244

ALL games are mathematic-based... there is even a theory called "the game theory" which basicaly states and proves the chances of events/occurances of many things that can be used to make/plan out the game.... so a no-math game is NOT POSSIBLE to make.... even more imposible is your idea -...
by Shark
14 May 2006, 12:54
Forum: Wake of Gods
Topic: What are the kind of scripts that don't work multiplayer?
Replies: 19
Views: 10658

well thats ok, usually the boolean AND is && and OR is || while the bitwise AND is & and OR is | while XOR is ^ ... i'll get to it one of these days and i might even make that Demonology / Summoning script by myself :)
by Shark
12 May 2006, 19:30
Forum: Wake of Gods
Topic: What are the kind of scripts that don't work multiplayer?
Replies: 19
Views: 10658

hm, thats a good idea, there's 11 bits left for the spells... with proper masks (a number that you XOR your stack bits with) you could make some really good and conservative stuff... i didin't know ERM had bitwise operations/operators.... nice one Qurqirish Dragon... i just might start practicing th...
by Shark
10 May 2006, 11:21
Forum: Wake of Gods
Topic: What are the kind of scripts that don't work multiplayer?
Replies: 19
Views: 10658

i think 40 vars would be too much... you could do a loop thru all of the armies(for one player and then the other) and check for stoneskin, if the current unit has it -- give the bonus, if it had it and doesnt have it anymore -- remove the bonus... and here's the problem: you don't want to remove th...
by Shark
07 May 2006, 21:58
Forum: Wake of Gods
Topic: WoG Creatures
Replies: 9
Views: 7201

that boat thing would be pretty hard i suppose... i guess you should first make a boat in the sea, then make a dummy hero and add a bunch of monsters to it, and then put all that into the created boat... even if you could do it, and had enabled stacks (programming-wise), it wouldn't be an easy scrip...
by Shark
07 May 2006, 21:41
Forum: Wake of Gods
Topic: Commander Bug
Replies: 0
Views: 1984

Commander Bug

yeah, i noticed something was wrong when my Soul Eater was ressurecting 5 wights in battle... but i didn't care. some time later, i wanted to check up on him, to see what skills to develop first, and guess what i saw -- no matter he had Master MP, his MP was still 5... funny thing is -- i can still ...
by Shark
07 May 2006, 13:39
Forum: Wake of Gods
Topic: WoG Creatures
Replies: 9
Views: 7201

but you can't put them in the garrisons and/or towns (they aren't in the dropdown list/combo box)
the Zx editor patch patches that and adds everything to those dropdown lists...
by Shark
06 May 2006, 20:09
Forum: Wake of Gods
Topic: sod campaign in 3.58f problems:(
Replies: 16
Views: 12069

sorry to necro-thread, but the correct list of files is:

Crag.h3c
Final.h3c
Gelu.h3c
Gem.h3c
Sandro.h3c
Secret.h3c
Yog.h3c
by Shark
06 May 2006, 17:59
Forum: Wake of Gods
Topic: What are the kind of scripts that don't work multiplayer?
Replies: 19
Views: 10658

that doesn't make much sense, why would 0 represent a not applied spell then ? give it something that won't be there ? what about checking if number of active spells is greater than 0, then for each of those spells, run a comparison to (get ID) and if stoneskin matches stoneskin, do { something } .....
by Shark
06 May 2006, 15:14
Forum: Wake of Gods
Topic: WoG Creatures
Replies: 9
Views: 7201

and if you plan on making maps -- download the Zx MapEd patch to implement WoG creatures into MapEd...
by Shark
06 May 2006, 15:09
Forum: Wake of Gods
Topic: What are the kind of scripts that don't work multiplayer?
Replies: 19
Views: 10658

it would be silly if you couldn't do something like "a spell is cast", and then run a series of "if the spell cast == this -- do ...." i haven't done any ERM so i wouldn't really know how the spells are recognized, but if they have IDs, you could make a FOR statement, and i know ...
by Shark
03 May 2006, 16:01
Forum: Wake of Gods
Topic: sod campaign in 3.58f problems:(
Replies: 16
Views: 12069

for future references-- where do we find those maps ?
by Shark
02 May 2006, 21:39
Forum: Wake of Gods
Topic: Installation problems
Replies: 7
Views: 4579

the whole installation process is there to ensure that the game (WoG) installed okay(ish)... without that, you would surely have much bigger problems which wouldn't be detected as easily... my suggestion -- just keep trying.... Delete all HOMM data you have (registry), you can backup your saves if y...
by Shark
02 May 2006, 21:33
Forum: Wake of Gods
Topic: NO luck/morale script
Replies: 4
Views: 3862

well, what about emulating the Spirit of Oppression effect every battle ?
you could do Fnord's trick for Morale and emulating SoO effect for luck... that should do it...
IDEA: a Hero whose specialty is Resistance + to nullify enemy's Morale and Luck... now that would be awesome :)
by Shark
02 May 2006, 21:30
Forum: Wake of Gods
Topic: Heroes 3 messeging
Replies: 10
Views: 8998

dial-up or cable ? because it is most possible that your connection just broke (someone got disconnected).... the worse scenario would be that something caused a de-sync... AFAIK, WoG is pretty unstable in MP, so you should only play verified desync-free scripts when playing MP :)
hope it helps...
by Shark
02 May 2006, 21:26
Forum: Wake of Gods
Topic: sod campaign in 3.58f problems:(
Replies: 16
Views: 12069

you can't play SoD campaigns with WoG (as far as i know).... it really is a shame because it would really be cool :)

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