Search found 350 matches

by Phobos
10 Jan 2025, 11:54
Forum: Might and Magic
Topic: [M&M7 Mod] Total Repaint v1.4
Replies: 17
Views: 2641

Re: [M&M7 Mod] Total Repaint v1.4

These look so good. I wouldn't change a thing about the elves' eyes either, I like the small pupils with bright coloured irises
by Phobos
27 Dec 2024, 11:58
Forum: Might and Magic
Topic: MM7 new modding
Replies: 77
Views: 31136

Re: MM7 new modding

Outstanding work! I didn't watch the video because of the spoiler warning, but the images of your work are inspiring. Any idea when you might be releasing this to the public? :D
by Phobos
22 Jul 2024, 08:38
Forum: Might and Magic
Topic: MM7 new modding
Replies: 77
Views: 31136

Re: MM7 new modding

Great to hear from you! Sounds like you're making great progress developing this mod. I can't wait to experience all this when the time is right. The scale of this project is impressive.
by Phobos
09 Jun 2024, 22:22
Forum: Might and Magic
Topic: [New Mod] Might and Magic VII: Amber island is finally out!
Replies: 121
Views: 100060

Re: [New Mod] Might and Magic VII: Amber island is finally out!

I downloaded this mod and played through it in one long session today. I really enjoyed it. This truly showed the potential of MM7, which you took further than the developers did when it comes to intricate dungeon design. You've created unique and fun environments with surprising levels of complexit...
by Phobos
05 Apr 2024, 03:48
Forum: Might and Magic
Topic: MM7 new modding
Replies: 77
Views: 31136

Re: MM7 new modding

Your work is amazing! I can't wait to try it out. The tunnel, the pyramid and vori in general look so inspiring! About those spells, I think it could be annoying as a player to have some of those unwanted side effects. Raise dead and resurrection having side effects for the revived character makes s...
by Phobos
19 Feb 2023, 10:45
Forum: Might and Magic
Topic: MM7 new modding
Replies: 77
Views: 31136

Re: MM7 new modding

This is admirable! Not only are your ideas extremely fitting, but the quality of your work looks very high. I love the added content to Emerald Island - when I was a child, I remember looking at the map of Emerald Island and seeing all that empty space, thinking about the unused potential it had. I ...
by Phobos
19 Feb 2023, 10:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Is it possible to edit the formula for experience points needed per level? I would like to increase game difficulty by doubling the requirements - i.e. level two needing 2000 experience points instead of 1000 and so on. As for 'Of Power', I believe it only used to stack in MM6 and not MM7-8. Maybe t...
by Phobos
02 Jun 2022, 13:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Gumdoc999 wrote: 31 May 2022, 18:03 Is there a known bug with Castle Alamos? I know what the password is at the end, remember it from the past and confirmed online. Yes, no matter how I type it (all caps, all lower, etc.), it says Wrong and teleports me. Any help is appreciated.
Works just fine for me.
by Phobos
14 Feb 2022, 07:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.02.2022]

I noticed a text bug with Magic Lamp bonuses. When Magic Lamps say they give +X Speed, they actually give +X Accuracy and vice versa.
by Phobos
11 Aug 2021, 06:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi everybody! I`ve encountered a problem in Enroth: I started the game with fave characters, but I can`t hire a stonecutter and a carpenter at the same time in order to take both of them to the temple of Free Haven. Do I have to travel to Antagarich or Jadame to level up my cleric then? Thanks in a...
by Phobos
21 Jul 2021, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I think it's due to recovery time. Wands have a long recovery time, so if the others are meleeing, they might get two hits for every one the wand user gets, so it looks like the wand user skipped a turn.

Or is the wand user not attacking at all? That sounds like a bugged wand then.
by Phobos
19 Jul 2021, 17:17
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 34
Views: 19049

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

I love these new quest ideas! I would welcome them in the merge any time. As long as we're on the subject, how about adding the Antagarich Three (Thief, Monk, Ranger) to Enroth? These are fantastic as well! I would probably just keep the existing class names instead of inventing new ones, though: Sp...
by Phobos
26 Jun 2021, 12:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I just had a weird cool thing happen and I have to know if it was a freak coincidence or a feature, lol. I was exploring Tularean forest for the first visit and checked city hall - they had bounty on Mercenary. And a moment later there was a mercenary storming the city. I am checking out the MM7 re...
by Phobos
23 Jun 2021, 09:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Oh wow, that was it. I had inserted them into the LOD files but I didn't realize there were extra copies in DataFiles directory. I deleted them and it works now, thank you everyone!
by Phobos
23 Jun 2021, 08:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Can you please explain a bit more? Price and description are in Items.txt from Data/mmmerge.T.lod. Non-artifact bonuses should be there as well, artifact ones - coded in Scripts/Global/ExtraArtifacts.lua I believe there was some time ago a modified ITEMS.txt where all items had unique armor values....
by Phobos
23 Jun 2021, 07:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something n...
by Phobos
22 Jun 2021, 07:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

The addition that made armor prices, descriptions and bonuses unique seems to have been lost somewhere in the past couple of months. I remember seeing boots, gauntlets and armor with unique armor values a few months ago but they've been reverted back to being identical after I installed something ne...
by Phobos
06 Jun 2021, 12:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I can't run the newest version, I get an error at startup: EDIT: WORKS FINE NOW AFTER REINSTALLING ON FRESH GAME FILES. NOT AN ISSUE ANYMORE. stack traceback: C:\World of Enroth\Scripts\Structs\18_MergeFunctions.lua:71: in function 'dofile' Scripts\Core\main.lua:476: in main chunk local variables of...
by Phobos
02 Jun 2021, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8614
Views: 9436328

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Well I only found the crown there and the rest was junk such as tier 1 reagents and such. Kinda like in the hidden tree chest in Ravenshore. Guess it's fair that there's an artifact chest there, since MM7 never had those, and it's not like it's easy to make your way there when you're low level anyw...

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