Search found 4 matches

by MilesChen099
18 Apr 2024, 11:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8318
Views: 8574733

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi everyone, what console commands should I use to force an instant map refill? Thanks!
by MilesChen099
02 Apr 2024, 08:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8318
Views: 8574733

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Commit 82f4685e. In vanilla increasing resistance (for both base and bonus) will reduce it to 255 if it was bigger than 255 initially. I don't think this behavior should be preserved. So, ResistancesEvtBaseMax and ResistancesEvtBonusMax in Data/Tables/ModSettings.txt, default values for Revamp are ...
by MilesChen099
14 Mar 2024, 01:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8318
Views: 8574733

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi Cthscr, If I want to set the base attributes and bonus attributes limits just like you do with the resistances. How can I edit the scripts? Thanks. -- Max evt resistance value -- TODO: change resistances to signed -- Base resistances asmpatch(0x448A00, [[ movzx ecx, word ptr [eax]; TODO: movsx cm...
by MilesChen099
09 Mar 2024, 15:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8318
Views: 8574733

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Yes, several asmpatches in proc 0x4485EC (twice near 0x448A00 for Base Resistance, twice near 0x448A6A for BonusResistance). ASM scripts are a bit difficult for me. Is it possible for future versions to include this feature,break through the limit of 255? Commit 82f4685e. In vanilla increasing resi...

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