Search found 11 matches
- 07 May 2024, 05:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I cannot use CE to Rename Characters, nor to change their biographies. If you or anyone here in the forums knows if this is possible and how, that would be great information! I have made a CE table back in February for Revamp. It is based on the original table from 2019, but i have added some new f...
- 21 Feb 2024, 18:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In MM6, you can't reach the entrance of the Tomb of VARN without the Fly spell. The King's Library in Castle Ironfist has a similar problem.
- 18 Feb 2024, 22:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I get the same error message even with a new save. Try turning the Bolster monsters option off, save over it and restart the game, then load the save file and try to enter the Temple of the Snake dungeon. I could not reproduce error yet. Are you using base version of the merge? I'm asking because l...
- 18 Feb 2024, 18:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
- 16 Feb 2024, 11:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
You get an error message relating to the Bolster monsters function when you enter the Temple of the Snake in Blackshire. ...ht and Magic 8\Scripts\General\AdaptiveMonstersStats.lua:721: attempt to index a nil value stack traceback: ...ht and Magic 8\Scripts\General\AdaptiveMonstersStats.lua: in func...
- 14 Feb 2024, 11:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
It does on two installations for me. Note that changes are in revamp_mm6.games.lod and revamp.T.lod, not in Scripts. My rule of thumb is to start mm8.exe and close it twice to get everything updated properly these days. Perhaps you might need to re-enter map as well (honestly, my saves didn't inclu...
- 14 Feb 2024, 09:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
3. There is a secret room in Gharik's Forge that's inaccessible because it doesn't open when you pull the right the lever. There's no door with id 53. Someone should create it and assign corresponding facet to it. Editor doesn't seem to let you make it easy way. (Requires map recompile. Both Base a...
- 10 Feb 2024, 09:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I found some bugs in the Might and Magic 6 section. 1. You can't give harpy feathers to Bonnie Rotterdam in exchange for gold. Not a bug. You can but feathers from the Circus only (that aren't reagents). I see, my bad. There's no door with id 53. Someone should create it and assign corresponding fa...
- 09 Feb 2024, 13:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I found some bugs in the Might and Magic 6 section. 1. You can't give harpy feathers to Bonnie Rotterdam in exchange for gold. 2. Clicking on the tree beside the invisible bridge should make it visible in Mire of the Damned. 3. There is a secret room in Gharik's Forge that's inaccessible because it ...
- 05 Feb 2024, 15:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
The game crashes if you attempt to enter the Blades' End in New Sorpigal before purchasing membership. I'm using the lastest version of the Merge with Revamp. Works for me. Have you deleted Scripts directory before copying Revamp files? Or do you use some localization? It works now. I forgot to set...
- 03 Feb 2024, 23:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173827
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
The game crashes if you attempt to enter the Blades' End in New Sorpigal before purchasing membership. I'm using the lastest version of the Merge with Revamp.