Search found 21 matches

by mmcrazy
28 Nov 2024, 14:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Monk Dodging skill gives no armor bonus when skill up (tried at basic)... Any fix? Works at expert and master. Only basic gives no armor bonus...
by mmcrazy
25 Nov 2024, 23:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

How can i rank up Monk in MM6? I could not find anyone. Initiate or Ninja or Master.
by mmcrazy
19 Nov 2024, 18:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Tomsod wrote: 19 Nov 2024, 17:03 Ghoulsbane was 1d9+15 in MM7, IDK why it wasn't 3d7 like all other poleaxes.
It is 2H axe ( halberds spear class in mm6-8 series) very insteresting.
by mmcrazy
19 Nov 2024, 16:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I found "YORUBA" named Plate Armor "Artifact" And it says ((Immunity to disease, insanity, paralysis, poison, sleep, and stone conditions, Endurance +25) but only +25 Endurance works :) Immunities dont work when drinking from well and still poisons or makes diseased. And i found ...
by mmcrazy
09 Nov 2024, 09:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Image
Max inventory space. I cant add another item.

Is this bug?

Waiting merchant skill upgrade to sell em all :)
by mmcrazy
08 Nov 2024, 23:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Thanks for help. How can i change portrait of hero?
by mmcrazy
07 Nov 2024, 18:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
by mmcrazy
07 Nov 2024, 11:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks.
by mmcrazy
04 Nov 2024, 16:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

MM6 When i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
by mmcrazy
31 Oct 2024, 01:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
by mmcrazy
26 Oct 2023, 01:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I only found ---- Identify items function events.CanIdentifyItem(t) local Type = Game.ItemsTxt[t.Item.Number].EquipStat + 1 if Type >= 7 and Type <= 18 and NPCFollowers.HaveProfession(4) then t.CanIdentify = true end end I opened lua file with text editor windows :) Can u help? Delete "Type >=...
by mmcrazy
24 Oct 2023, 22:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

MM7 i hired a scholar (for unlimited identify) but not works... I cant identify anything... Please fix even for MM6. This is inteded, and i won't change that. This NPC still able to identify any item, except weapons and armors. I see original behaivor as clear oversight, because it nulifies meaning...
by mmcrazy
24 Oct 2023, 18:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

MM7 i hired a scholar (for unlimited identify) but not works... I cant identify anything... Please fix even for MM6.
by mmcrazy
19 Oct 2023, 22:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How can i set a human use axe skill at GM? Master is max. Dwarfs can use GM as Knight but humans only Master.
by mmcrazy
11 Oct 2023, 17:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens? First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look ...
by mmcrazy
10 Oct 2023, 00:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
by mmcrazy
09 Oct 2023, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8559
Views: 9336553

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello, first thank too much for this great mod. I started a new game MM6 and skills were only Master max but now Grand Master i saw. How can i be GM in MM6 ? Thanks. In the MM6 section, master teachers also teach the grandmaster level. I was only expert for now thanks. I think I need to play a litt...

Go to advanced search