Search found 3 matches
- 11 Nov 2023, 05:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8489
- Views: 9202837
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Any update here, or fix for Stone City remaining closed? Checked the script. It requires any character in party to have Award #3 - "Removed goblins from Castle Harmondale". In the merge, tho, character, who got the award could be dismissed, so i will change behaivor, to check quest comple...
- 04 Nov 2023, 04:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8489
- Views: 9202837
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi. Just reporting some strange behavior/bug that happened in Base Merge. Couldn't reproduce it so far. All the Antagarich (MM7) first 3 kings' halls, but most notoriously the one in Stone City (as the 2 other ones in Tularean Forest and Erathia would probably had remained closed by default at this...
- 26 Sep 2023, 07:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8489
- Views: 9202837
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
If you are using windows 7, you might need to delete ExeMods folder and replace it with one provided in first post. Otherwise what is your installation order, do you use any localization files? Order should be: 1. Gog mm8 game, installed anywhere but in Program files folder. 2. Extract mod files, r...