Search found 8 matches

by MudElemental
25 Sep 2024, 11:58
Forum: Heroes I-IV
Topic: [HOMM4] Beasts of The Nature: Strategies and Tactics
Replies: 41
Views: 20057

Re: [HOMM4] Beasts of The Nature: Strategies and Tactics

First Question: Elves or White Tigers? I used to buy elves only (shooting), but on Equilibris tigers are better. Elves die easily and are slow, hampering army's overall speed. I guess elves work best with 'sands' spell or Order magic slow and tigers shine with any buff. Second Question: Griffins or ...
by MudElemental
16 Jun 2024, 14:10
Forum: Heroes I-IV
Topic: HoMM IV Necromancer
Replies: 7
Views: 4713

Re: HoMM IV Necromancer

Life magic, because of healing spells and some wards. Combat, because of survivability. Tactics, to have 2in1 Death fraction hero. Scouting for mobility (Pathfinding). Order, because order is generally very good. I don't know about Chaos, but I guess Haste and Cat Reflexes are very good buffs. Still...
by MudElemental
04 Jul 2023, 18:46
Forum: News
Topic: New Campaign - Dragon's Fate
Replies: 116
Views: 59259

Re: New Campaign - Dragon's Fate

I think I got a gamebreaking bug at the end of the third map (Karth&Lorelei visit Dragon masters). Victory conditions in scenerio information show, at that point, I need to talk to demon Kali and return to Lemmar. I've spoken to Kali, conquered town for him, visited him again, he gave me a Neckl...
by MudElemental
13 May 2023, 22:00
Forum: Walkthroughs
Topic: A Pirate's Daughter → Bloody Cove
Replies: 2
Views: 3980

Re: A Pirate's Daughter → Bloody Cove

It's not necessery to win the finale battle at all. It's good enough to kill Swift and escape, as for some reason he doesn't seem to have Shackles of War to prevent that. What is important: at least ONE heroe has to be alive for this to work and you need at least ONE town (which shouldn't be a probl...
by MudElemental
13 May 2023, 21:42
Forum: Walkthroughs
Topic: A Pirate's Daughter → A Pirate's Daughter
Replies: 8
Views: 7679

Re: A Pirate's Daughter → A Pirate's Daughter

Playing on Equilibris mod, I made beeline from starting point to the Chaos town on the north. At the time didn't even stop for gold chest or sulfur mine. This way I got there before Green barbarians could conquer it, which was a common problem for me in the past. The map was surpriningly easy, reaso...
by MudElemental
13 May 2023, 21:34
Forum: Walkthroughs
Topic: Half-Dead → Eater of Children
Replies: 6
Views: 6058

Re: Half-Dead → Eater of Children

Playing on Equilibris mod, conquered the first town on the day 2.

Interesting glitch occured, the Greed player wasn't eliminated until I cleared some Griffins nearby Nature castle, even though I'm pretty sure they were neutral army.
by MudElemental
13 May 2023, 21:17
Forum: Walkthroughs
Topic: A Pirate's Daughter → The Strait of the Lost
Replies: 7
Views: 7707

Re: A Pirate's Daughter → The Strait of the Lost

I've completed this scenerio on Equilibris mod easly, without conquering Rumport before absolutely necessery (meaning, digging up the grail). This way the city is safe and scenerio is failure-proof; AI players don't travel via sea and the only land-way is blocked, unless Tawni opens the tower. I've ...
by MudElemental
08 Apr 2023, 19:35
Forum: Heroes I-IV
Topic: Water Wyrd Map Might and Magic IV user generated
Replies: 3
Views: 3823

Re: Water Wyrd Map Might and Magic IV user generated

Hi, I'm playing this map and I'm stuck too. There is a construct of 4 keymasters gates (2 teal & 2 purple) between 2 towns in the more or less central north part of the surface map. The way through these gates leads by water, then there is small piece of land and I can't disembarge. On that land...

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