Search found 8 matches
- 25 Sep 2024, 11:58
- Forum: Heroes I-IV
- Topic: [HOMM4] Beasts of The Nature: Strategies and Tactics
- Replies: 41
- Views: 20057
Re: [HOMM4] Beasts of The Nature: Strategies and Tactics
First Question: Elves or White Tigers? I used to buy elves only (shooting), but on Equilibris tigers are better. Elves die easily and are slow, hampering army's overall speed. I guess elves work best with 'sands' spell or Order magic slow and tigers shine with any buff. Second Question: Griffins or ...
- 16 Jun 2024, 14:10
- Forum: Heroes I-IV
- Topic: HoMM IV Necromancer
- Replies: 7
- Views: 4713
Re: HoMM IV Necromancer
Life magic, because of healing spells and some wards. Combat, because of survivability. Tactics, to have 2in1 Death fraction hero. Scouting for mobility (Pathfinding). Order, because order is generally very good. I don't know about Chaos, but I guess Haste and Cat Reflexes are very good buffs. Still...
- 04 Jul 2023, 18:46
- Forum: News
- Topic: New Campaign - Dragon's Fate
- Replies: 116
- Views: 59259
Re: New Campaign - Dragon's Fate
I think I got a gamebreaking bug at the end of the third map (Karth&Lorelei visit Dragon masters). Victory conditions in scenerio information show, at that point, I need to talk to demon Kali and return to Lemmar. I've spoken to Kali, conquered town for him, visited him again, he gave me a Neckl...
- 13 May 2023, 22:00
- Forum: Walkthroughs
- Topic: A Pirate's Daughter → Bloody Cove
- Replies: 2
- Views: 3980
Re: A Pirate's Daughter → Bloody Cove
It's not necessery to win the finale battle at all. It's good enough to kill Swift and escape, as for some reason he doesn't seem to have Shackles of War to prevent that. What is important: at least ONE heroe has to be alive for this to work and you need at least ONE town (which shouldn't be a probl...
- 13 May 2023, 21:42
- Forum: Walkthroughs
- Topic: A Pirate's Daughter → A Pirate's Daughter
- Replies: 8
- Views: 7679
Re: A Pirate's Daughter → A Pirate's Daughter
Playing on Equilibris mod, I made beeline from starting point to the Chaos town on the north. At the time didn't even stop for gold chest or sulfur mine. This way I got there before Green barbarians could conquer it, which was a common problem for me in the past. The map was surpriningly easy, reaso...
- 13 May 2023, 21:34
- Forum: Walkthroughs
- Topic: Half-Dead → Eater of Children
- Replies: 6
- Views: 6058
Re: Half-Dead → Eater of Children
Playing on Equilibris mod, conquered the first town on the day 2.
Interesting glitch occured, the Greed player wasn't eliminated until I cleared some Griffins nearby Nature castle, even though I'm pretty sure they were neutral army.
Interesting glitch occured, the Greed player wasn't eliminated until I cleared some Griffins nearby Nature castle, even though I'm pretty sure they were neutral army.
- 13 May 2023, 21:17
- Forum: Walkthroughs
- Topic: A Pirate's Daughter → The Strait of the Lost
- Replies: 7
- Views: 7707
Re: A Pirate's Daughter → The Strait of the Lost
I've completed this scenerio on Equilibris mod easly, without conquering Rumport before absolutely necessery (meaning, digging up the grail). This way the city is safe and scenerio is failure-proof; AI players don't travel via sea and the only land-way is blocked, unless Tawni opens the tower. I've ...
- 08 Apr 2023, 19:35
- Forum: Heroes I-IV
- Topic: Water Wyrd Map Might and Magic IV user generated
- Replies: 3
- Views: 3823
Re: Water Wyrd Map Might and Magic IV user generated
Hi, I'm playing this map and I'm stuck too. There is a construct of 4 keymasters gates (2 teal & 2 purple) between 2 towns in the more or less central north part of the surface map. The way through these gates leads by water, then there is small piece of land and I can't disembarge. On that land...