Search found 4 matches

by Khannot
08 Aug 2022, 14:22
Forum: Mapmaking Guild
Topic: HoMM IV - Possible to script spells to cast at start of battle?
Replies: 6
Views: 3872

Re: HoMM IV - Possible to script spells to cast at start of battle?

iLiVeInAbOx05 wrote: 08 Aug 2022, 14:21 No prob, glad I could help!
:)
by Khannot
08 Aug 2022, 14:22
Forum: Mapmaking Guild
Topic: HoMM IV - Possible to script spells to cast at start of battle?
Replies: 6
Views: 3872

Re: HoMM IV - Possible to script spells to cast at start of battle?

Another question: As a mapmaker, how do you ensure that battles are balanced, especially for different difficulties? Do you just test manually until you get it right, or is there a rough way to gauge whether a fight is winnable (like DnD CR or whatever)? On my first map, which is mostly hero-based w...
by Khannot
08 Aug 2022, 14:19
Forum: Mapmaking Guild
Topic: HoMM IV - Possible to script spells to cast at start of battle?
Replies: 6
Views: 3872

Re: HoMM IV - Possible to script spells to cast at start of battle?

That's a brilliant idea! Very clever, especially as a way to circumvent morale/luck bugs. I suppose I could give the heroes artifacts like the Sword of the Gods and Adamantine Shield, which boost their creatures, then 'debuff' the creatures by taking those away. Alternatively, I think I'll set a mor...
by Khannot
05 Aug 2022, 17:26
Forum: Mapmaking Guild
Topic: HoMM IV - Possible to script spells to cast at start of battle?
Replies: 6
Views: 3872

HoMM IV - Possible to script spells to cast at start of battle?

Hi all, Making a campaign in which the player encounters an overly powerful enemy army, which can be reduced in power if the player completes certain tasks (triggering events on the army). One takes creatures away (no problem), while another grants the player extra creatures to fight them (also shou...

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