Search found 98 matches

by toadking
11 Jan 2025, 04:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, Guys, On the map "Prison of the Lord of Earth" in MM8, If the party accidentally fall off the highest fixed platform and have been triggered the lift platform, it will rise up. If you come back again, the lift platform will not come down and the team will not be able to jump up on it, ...
by toadking
05 Dec 2024, 01:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It's a good idea to deal with high-level monster's corpses, although it is a pleasure to pick up their corpses in order to get some artifacts, but some of them will affect the balance of the game. A typical example: at the beginning of MM7, all team members can obtain artifacts each by continuously ...
by toadking
04 Dec 2024, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In MM8 reanimate condition is (2,3,4,5)*skill >= monster level. HP is min((20,30,40,50)*skill, monster max HP). As usual, if someone wants to change spell variables in Revamp - use Data/Tables/SpellsExtra.txt. https://gitlab.com/cthscr/mmmerge/-/wikis/Conf/Tables/SpellsExtra.txt#89-reanimate Thank ...
by toadking
04 Dec 2024, 08:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1.The HP and SP of reanimated monsters remain the same as before. Can we reduce the HP and SP of reanimated monsters? For example, killing a high-level monster and reanimating it greatly reduces the difficulty of the game in many case. At least in vanilla MM7, reanimated monsters get at most (Dark ...
by toadking
03 Dec 2024, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hello friends,I have two suggestions used as a reference: 1.The HP and SP of reanimated monsters remain the same as before. Can we reduce the HP and SP of reanimated monsters? For example, killing a high-level monster and reanimating it greatly reduces the difficulty of the game in many case. 2.Befo...
by toadking
24 Nov 2024, 04:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In the current merge version, there are many top-level monster names that are duplicated but have different attributes, I have made a name change suggestion for reference: 70 Dragon 71 Dragon Flightleader 72 Great Wyrm ------> Great Dragon 511 Wyrm Wyrm 512 Giant Wyrm 513 Great Wyrm 514 Red Dragon 5...
by toadking
21 Oct 2024, 10:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

My friend also encountered a similar problem during the game. When the party went to visit the second floor of the house facing Stone Castle, which is the "protection services", the game crashed and exited. After party joined the protection services guild membership to access it again wit...
by toadking
09 Oct 2024, 00:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

60003883 ? D:\Program Files\MMMerge\ExeMods\MMExtension\MMExtCore.dll + 3883 ... PS:My program:Base2023.11.05+Master Branch 2024.07.15 Do NOT use 'Program Files' for MMMerge (or vanilla MM6/7/8 with MMExtension) on Windows. It doesn't matter whether it on C: or not - Windows might forbid code alter...
by toadking
08 Oct 2024, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Today I discovered an issue that can be reproduced in the following way: 1. Removing the file data\new.lod if it exists. 2. Starting a new game, then choose Enroth(MM6) and enter the first map "New Sorpigal". 3.Visiting the house named "Blade's End", game crash and exit. If the ...
by toadking
05 Oct 2024, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Today I discovered an issue that can be reproduced in the following way: 1. Removing the file data\new.lod if it exists. 2. Starting a new game, then choose Enroth(MM6) and enter the first map "New Sorpigal". 3.Visiting the house named "Blade's End", game crash and exit. If the ...
by toadking
05 Oct 2024, 11:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Today I discovered an issue that can be reproduced in the following way: 1. Removing the file data\new.lod if it exists. 2. Starting a new game, then choose Enroth(MM6) and enter the first map "New Sorpigal". 3.Visiting the house named "Blade's End", game crash and exit. If the p...
by toadking
02 Sep 2024, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Now I encounter another one about "Repair Stone Temple" in Free Haven, step for reproduce as below: 1. Taking a "Stone Cutter" and a "Carpenter", now the Quest of "Rebuild Temple Stone" is nil. 2. Clicking the door of Stone Temple, show "The stone cutter...
by toadking
01 Sep 2024, 00:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 190
Views: 2256955

Re: Might and Magic 6, 7, 8 merge redone

Hi, I have a question regarding some possibly new quests in the mod. I mistakenly posted this under the wrong thread, so X-post below: I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before. Does the mod add some fetch ...
by toadking
29 Aug 2024, 14:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Sorry for bothering you multiple times, can you help confirm if this rule is correct? In my games with the last master branch patch, whether it's the Troll Master Monk or the Minotaur Master Monk, their SP is always 5, no matter how many levels they level up. For example, a level 10 Troll Master Mo...
by toadking
02 Aug 2024, 09:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Sorry for bothering you multiple times, can you help confirm if this rule is correct? In my games with the last master branch patch, whether it's the Troll Master Monk or the Minotaur Master Monk, their SP is always 5, no matter how many levels they level up. For example, a level 10 Troll Master Mon...
by toadking
29 Jul 2024, 10:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The attributes of monsters summoned by Druids are not affected by the setting of "Bolster Monsters". But if the game progress is reload after summoning, the attributes of the summoned monsters will be affected by the setting of "Bolster Monsters". Reproduce steps: 1. Keeping the...
by toadking
19 Jul 2024, 12:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The attributes of monsters summoned by Druids are not affected by the setting of "Bolster Monsters". But if the game progress is reload after summoning, the attributes of the summoned monsters will be affected by the setting of "Bolster Monsters". Reproduce steps: 1. Keeping the ...
by toadking
27 Jun 2024, 02:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1.In function events.WindowMessage(t) of file stealing.lua , the value of mon.Items[0].Number,mon.Items[1].Number and mon.Items[2].Number generated by "mem.call(0x408E89, 1, mon["?ptr"])" is always 0, which means that the thief class can't steal items but money, can this be corr...
by toadking
08 May 2024, 11:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hello, friends ,can you tell me how to implement the following two functions: 1.In function events.WindowMessage(t) of file stealing.lua , the value of mon.Items[0].Number,mon.Items[1].Number and mon.Items[2].Number generated by "mem.call(0x408E89, 1, mon["?ptr"])" is always 0, w...
by toadking
29 Mar 2024, 10:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321163

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

hi,guys, two issues were found in recently's testing: 1. On the map "The Mercenary Guild"(7d20.blv), when visiting the "Wine Rack", the item found was invalid. When right-clicking on this invalid item, it displayed "_potion/reagent". 2. The dragon's Spitfire attack will...

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