Search found 110 matches

by toadking
Today, 13:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, all, I found if Interface=3 is selected (the one like MM6 UI) on the "Interface Settings" panel, below issues will be happened: 1. When casting flying magic, there is no icon displaying the screen. 2. When there are more than two party members, if the group magic is casted, the magic ...
by toadking
Today, 06:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, all, I found if Interface=3 is selected (the one like MM6 UI) on the "Interface Settings" panel, below issues will be happened: 1. When casting flying magic, there is no icon displaying the screen. 2. When there are more than two party members, if the group magic is casted, the magic ...
by toadking
11 Apr 2025, 07:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, all, I found if Interface=3 is selected (the one like MM6 UI) on the "Interface Settings" panel, below issues will be happened: 1. When casting flying magic, there is no icon displaying the screen. 2. When there are more than two party members, if the group magic is casted, the magic a...
by toadking
02 Apr 2025, 12:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, all. Using the following code to modify the training time to 3 days each level, it was found that the time for taking a boat from Emerald Island to Harmondale was also modified from 7 days to 3 days. function events.CalcTrainingTime(t) t.Time = 3 * const.Day end This problem is easy to reproduce...
by toadking
20 Mar 2025, 00:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Dragon attack is a spell 137. Its recovery time is determined as melee at 0x4264D0 (same code with blasters). And in proc 0x48D62A it processed as regular bare-hand.If you use values from Races.txt than this is ignored and recovery just checked against being below 0 (see 'FIXME: compare with spc_mi...
by toadking
14 Mar 2025, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, based on the previous information, my understanding is that the melee recovery time of the dragon limited by the "Merge.Settings.Attack.MinimalMeleeAttackDelay" parameter, while the range attack of the dragon is limited by the "Merge.Settings.Attack.MinimalRangedAttackDelay" ...
by toadking
12 Mar 2025, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, everyone, I applied the latest patch in the game and found that this issue still exists, both base and master branch. Reproducing steps As follows: 1 Selected Dragon Teammate to start a new game. 2. Equipped the dragon with the "Hands of the Master" using evt.Add {"Inventory"...
by toadking
12 Mar 2025, 00:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, everyone, I applied the latest patch in the game and found that this issue still exists, both base and master branch. Reproducing steps As follows: 1 Selected Dragon Teammate to start a new game. 2. Equipped the dragon with the "Hands of the Master" using evt.Add {"Inventory"...
by toadking
17 Feb 2025, 14:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Information of a problematic scroll with the value is 4294967284 as below: (EE) Error found at this line vifexe =1,StdBonus=26,Item=302,BonusStrength=3, BaseCost=60, Result=-69 (EE) Error found at this line vifexe =1,StdBonus=26,Item=336,BonusStrength=4, BaseCost=80, Result=-84 If you look at previ...
by toadking
17 Feb 2025, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In those NPC backpacks at the beginning of the game, some spell scroll's value become 4294967284 when "SpellScrollRanks" is set to 1, has anyone encountered this issue before? No. Does it preserve after loading savegame? After restarting mm8.exe (if yes on previous)? Take it into mouse an...
by toadking
17 Feb 2025, 11:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, everyone,
In those NPC backpacks at the beginning of the game, some spell scroll's value become 4294967284 when "SpellScrollRanks" is set to 1, has anyone encountered this issue before?
Thanks.
by toadking
05 Feb 2025, 09:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, everyone, After equipping the Dragon with the "Hands of the Master"(ItemID=1313) or possessing the skill of Unarmed, its attack both melee and Dragon Breath recovery time reduce from 100 to 60, making it much stronger in an instant, even in the beginning. Can this be adjusted? Or it co...
by toadking
11 Jan 2025, 04:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, Guys, On the map "Prison of the Lord of Earth" in MM8, If the party accidentally fall off the highest fixed platform and have been triggered the lift platform, it will rise up. If you come back again, the lift platform will not come down and the team will not be able to jump up on it, ...
by toadking
05 Dec 2024, 01:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It's a good idea to deal with high-level monster's corpses, although it is a pleasure to pick up their corpses in order to get some artifacts, but some of them will affect the balance of the game. A typical example: at the beginning of MM7, all team members can obtain artifacts each by continuously ...
by toadking
04 Dec 2024, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In MM8 reanimate condition is (2,3,4,5)*skill >= monster level. HP is min((20,30,40,50)*skill, monster max HP). As usual, if someone wants to change spell variables in Revamp - use Data/Tables/SpellsExtra.txt. https://gitlab.com/cthscr/mmmerge/-/wikis/Conf/Tables/SpellsExtra.txt#89-reanimate Thank ...
by toadking
04 Dec 2024, 08:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1.The HP and SP of reanimated monsters remain the same as before. Can we reduce the HP and SP of reanimated monsters? For example, killing a high-level monster and reanimating it greatly reduces the difficulty of the game in many case. At least in vanilla MM7, reanimated monsters get at most (Dark ...
by toadking
03 Dec 2024, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hello friends,I have two suggestions used as a reference: 1.The HP and SP of reanimated monsters remain the same as before. Can we reduce the HP and SP of reanimated monsters? For example, killing a high-level monster and reanimating it greatly reduces the difficulty of the game in many case. 2.Befo...
by toadking
24 Nov 2024, 04:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In the current merge version, there are many top-level monster names that are duplicated but have different attributes, I have made a name change suggestion for reference: 70 Dragon 71 Dragon Flightleader 72 Great Wyrm ------> Great Dragon 511 Wyrm Wyrm 512 Giant Wyrm 513 Great Wyrm 514 Red Dragon 5...
by toadking
21 Oct 2024, 10:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

My friend also encountered a similar problem during the game. When the party went to visit the second floor of the house facing Stone Castle, which is the "protection services", the game crashed and exited. After party joined the protection services guild membership to access it again wit...
by toadking
09 Oct 2024, 00:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8624
Views: 9455339

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

60003883 ? D:\Program Files\MMMerge\ExeMods\MMExtension\MMExtCore.dll + 3883 ... PS:My program:Base2023.11.05+Master Branch 2024.07.15 Do NOT use 'Program Files' for MMMerge (or vanilla MM6/7/8 with MMExtension) on Windows. It doesn't matter whether it on C: or not - Windows might forbid code alter...

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