Search found 4 matches
- 16 Sep 2021, 13:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8483
- Views: 9187207
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Possible... with the MM6 party I did have fly, but did go through the teleporters anyway.
- 15 Sep 2021, 17:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8483
- Views: 9187207
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
But the two games I mentioned in the parenthesis were played with the merge mod.
- 14 Sep 2021, 15:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8483
- Views: 9187207
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).
- 09 Sep 2021, 14:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8483
- Views: 9187207
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
If you use the Invisibility spell they will not turn hostile and you can take whatever you want from the treasury. Though the automatic message that warns you back turns off invisibility, so only cast it after the dwarves tell you to turn back.