Search found 4 matches

by NoNickNeeded
16 Sep 2021, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8483
Views: 9187207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Possible... with the MM6 party I did have fly, but did go through the teleporters anyway.
by NoNickNeeded
15 Sep 2021, 17:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8483
Views: 9187207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

But the two games I mentioned in the parenthesis were played with the merge mod.
by NoNickNeeded
14 Sep 2021, 15:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8483
Views: 9187207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

You still have them after activating the teleporter?
In my game the stones disappeared by themselves upon activating their respective teleporter (both for a MM8 party and a MM6 party that teleported over to Jadame).
by NoNickNeeded
09 Sep 2021, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8483
Views: 9187207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

If you use the Invisibility spell they will not turn hostile and you can take whatever you want from the treasury. Though the automatic message that warns you back turns off invisibility, so only cast it after the dwarves tell you to turn back.

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