Search found 26 matches
- 26 Jul 2024, 16:32
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 289
- Views: 128615
...enroth identity: decentralized cooperative experience...
...anticipation in the tavern, a symphony of clinking tankards and boisterous laughter punctuated by the crackling fire. The patrons, a motley crew of adventurers, merchants, and artisans, all had heard the whispers. A new age was dawning in the World of Enroth, an age of decentralized cooperation, ...
- 18 Jun 2024, 03:41
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 289
- Views: 128615
- 30 May 2023, 11:20
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 289
- Views: 128615
...peer 2 peer...
...normal ideas, some of them I had. In turn, I would like to ask you to consider the possibility, along with the classic client-server mode, to add P2P mode ...
Building a Peer-to-Peer Multiplayer Networked Game
- 16 Mar 2023, 23:58
- Forum: Might and Magic
- Topic: Help With some MM6 graphics
- Replies: 11
- Views: 5554
Re:
...funny to see all this in merged...HushedDispatch wrote: ↑01 May 2015, 23:56 I have been using resources from Skyrim, Fallout, Oblivion, and various other sources to make my mod.
- 08 Mar 2023, 22:55
- Forum: Might and Magic
- Topic: ...modloader or mod manager - whoever calls it...
- Replies: 3
- Views: 1793
...modloader or mod manager - whoever calls it...
... for some games that also do not support mods, such as CoC or VCMI, they screwed their full support, so much so that they can be connected by simply dropping them into a folder, without prescribing anywhere with their hands. Modders, with different points of view, could independently create eleme...
- 07 Mar 2023, 19:24
- Forum: Might and Magic
- Topic: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
- Replies: 122
- Views: 103885
Re: Might & Magic Jumper Series (MM6 Oblivion mod Rename)
...you can do the opposite: add tes to m&m as a mod...
- 07 Mar 2023, 18:41
- Forum: Might and Magic
- Topic: ...pranked mods ideas...
- Replies: 0
- Views: 1446
...pranked mods ideas...
... similar mods (10+) are a thankless task, but you can dream up: Khajiit - race of upright cats from Tamriel; scavengers - weak monsters from "gothic", similar to birds without wings; emerald city - a location from the land of oz or the magical land of Volkov; pendalf - a parody of the m...
- 22 Nov 2022, 17:23
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 121
- Views: 100286
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
...have to wait for release...
- 09 Nov 2022, 13:15
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 121
- Views: 100286
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
...this mod can be used together with "merge"?
Maybe I missed something...

- 29 Dec 2021, 20:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8616
- Views: 9439091
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

...can't climb a step in this place...
...не могу подняться на ступеньку...
P.S. ...everything worked out... sorry
- 08 Oct 2021, 14:46
- Forum: Might and Magic
- Topic: Might and Magic 6-8 modding
- Replies: 3
- Views: 3902
Re: Might and Magic 6-8 modding
...can be done using scripts? Use for this Merge mod...
- 07 Oct 2021, 11:04
- Forum: Might and Magic
- Topic: MM8,5 - Rejected materials (free gift for mod-makers)
- Replies: 19
- Views: 17716
Re: MM8,5 - Rejected materials (free gift for mod-makers)
...files not available for download...
- 28 Jul 2021, 16:24
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 444622
Re: MM 6/7/8 Total Remake
...and don't dream...Talin_Trollbane wrote:Pretty sure this died like the rest of the mods.
- 26 Jul 2021, 06:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8616
- Views: 9439091
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
...where to put localization files from the "Text localization" folder? Without them, the game gives an error ...
- 14 Jul 2021, 13:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8616
- Views: 9439091
- 09 Jul 2021, 12:15
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 22527
- 05 Jul 2021, 10:06
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 559747
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
...cats - it's good...Echo wrote: Oh, and I also put in a black cat who was hostileThere is a deep lack of cat presence in these games and I wish to fix this injustice. There's also sprites for dogs and chickens, they're just going to waste!
- 01 Jul 2021, 15:15
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 559747
...thanks! It worked...
... thanks! It worked ...






- 28 Jun 2021, 16:25
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 559747
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Try this: local function delayed_f() Sleep(100, 100) local gamername = Question("What is the gamer's name?", "Who are You?") Sleep(100, 100) Message("Hello " .. gamername .. "!") end function events.AfterLoadMap() coroutine.resume(coroutine.create(delayed_f))...
- 25 Jun 2021, 20:16
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 559747
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Try this: local function delayed_f() Sleep(100, 100) local gamername = Question("What is the gamer's name?", "Who are You?") Sleep(100, 100) Message("Hello " .. gamername .. "!") end function events.AfterLoadMap() coroutine.resume(coroutine.create(delayed_f))...