Search found 7 matches
- 05 May 2021, 01:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I am having some trouble. I got one of my party seemingly stuck in the merchant guildhouse in the breach. I have solved the riddles and got the follower, but I cant get my party member out. It shows the join button but does not work.
- 12 Apr 2021, 16:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Thank you!justl wrote:at the watermages guild entranceYelso wrote:Where on the evernmorn islands can I teleport to the other games? Is it a specific object?
- 12 Apr 2021, 04:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Where on the evernmorn islands can I teleport to the other games? Is it a specific object?
- 05 Apr 2021, 02:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Something I wanted to check, if the base for stats when increasing them through liquids is 255, excluding item boosters, what is the max base for resistances? Or do they not have maximums for liquids?
- 03 Apr 2021, 03:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
literally tells you how in link? Bolster can be put to original behavior by replacing Data/Tables/Bolster - formulas.txt with Extra/BaseDefault/Bolster - formulas.txt. Bolster can be put back to Fanasilver's by replacing Data/Tables/Bolster - formulas.txt with Extra/CommunityDefault/Bolster - formu...
- 01 Apr 2021, 19:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
How do I change the BolsterMul so it is at HP 1 as shown in this link?
https://gitlab.com/templayer/mmmerge/-/ ... /README.md
https://gitlab.com/templayer/mmmerge/-/ ... /README.md
- 29 Mar 2021, 04:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8572
- Views: 9356791
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Is it possible to turn off the enemy scaling and return it to the original version?
If so, could someone please post instructions on how to do so?
If so, could someone please post instructions on how to do so?