Search found 42 matches
- 18 Mar 2025, 11:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello TR8q. I had to download from another site were it was upploaded this year. Because I couldn't get it to work initially. And yes, it's hard to navigate, and things like branches don't have and descriptions. But the main mod should have some description somewhere. Like bug tracking. There should...
- 13 Mar 2025, 08:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Btw, which was the name of the file that determines voices for races? When I upgraded to Revised the vampires started to sound like liches. I remember fixing this in the past by redefining them. I could compare the base vs revise and sort it out. I'll keep looking in the meanwhile. Default voice fo...
- 12 Mar 2025, 19:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Just checked the Readme and saw this: "Training takes one week per level per visit, to a maximum of the number of times any one single character trains." Is it optional? Because it used to be a day per training session. Time based events like visiting shrines, or performing solstice quests...
- 12 Mar 2025, 19:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Btw, which was the name of the file that determines voices for races? When I upgraded to Revised the vampires started to sound like liches. I remember fixing this in the past by redefining them. I could compare the base vs revise and sort it out. I'll keep looking in the meanwhile.
- 12 Mar 2025, 19:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks for the help with the hook disabling. It worked. 

- 10 Mar 2025, 17:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I wonder something about the DissableHooks command. I have recently installed revised branch in the newest version of the game (I think). When starting I got this message: "Option FixConditionPriorities is not disabled in mm8.ini. Wrong player condition will be shown. Add FixConditionPriorities...
- 25 Jun 2023, 08:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Nice work with the list. Haven't read everything yet. I think calling the 2-h swords from mm6 Claymore and Flamberge fits great. But I think Sabre would be a better name for the Long Cutlass though, as it is in fact designed as a sabre. I would also suggest naming the mm6 Regnan Cutlass to Regnan Sc...
- 21 Jun 2023, 16:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm working on a class mod, and I have a question about character races and race skills. I see that there are "mature" versions of the races in addition to the normal ones. Have I understood it correctly that this has to do with being promoted? (ex. vampire -> nosferatu) Does this work reg...
- 17 Jun 2023, 15:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
It finally worked once I made a copy outside of the Program Files folder. Thank you so much for your help.
- 16 Jun 2023, 20:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thank you so much. I will look into it tonight, and follow your steps closely.
The black square I've got is like a small screen that crashes. No errors mentioned. Just shutdown.
The black square I've got is like a small screen that crashes. No errors mentioned. Just shutdown.
- 16 Jun 2023, 11:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
You have corrupted files. Did you just unpack revamp or other branch into game folder, replacing files without replacing scripts folder? That won't work. [/quote] Yes, I followed the instructions. Installed nomedia. Then media. Then master, and then revamp. I'm also instructed to delete and replace...
- 16 Jun 2023, 11:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
C:\PROGRA~2\GOGGAL~1\Games\MIGHTA~3\Scripts/Core/npc.lua:732: use of unknown global variable "Xg" after _KNOWNGLOBALS_F declaration
- 16 Jun 2023, 11:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Maybe this is a clue: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:87: table index is nil stack traceback: ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua: in function 'ProcessTxt' ...GOGGAL~1\Games\MIGHTA~3\Scripts\Structs\RacialSkills.lua:383: in function 'v' ...RA~2\GOG...
- 16 Jun 2023, 11:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
This is the problem: "Remove Scripts folder first to avoid rogue lua files problem." Can't even get the base to run anymore. A black square pops up, and it shuts down. And once I get it to run I get the lua issue. I AM instructed to DELETE the SCRIPS folder and replace it. With what? Delet...
- 15 Jun 2023, 12:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
- 29 Mar 2023, 18:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thanks. That's probably it then. There was really few files that needed to be replaced, from what I can remember.
- 29 Mar 2023, 18:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
7-zip. It has always worked before. There is a scriptfolder for the base, but the extensions only have Data and Datafiles. So I'm going to try something else. To manually move a script folder from my older laptop. I have no idea what goes wrong when I download, but I could still transfer it manually...
- 28 Mar 2023, 20:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
The folder called Scripts. The one I shall replace. I got the one from the base merge, but the branches only have Data and DataFiles. There should be a third one called Scripts.
- 28 Mar 2023, 18:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I turned off my antivirus and downloaded the file you linked. The script folders for the branches are still missing.
- 28 Mar 2023, 15:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8611
- Views: 9434652
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
There weren't any script folder to replace it with. Only two folders. Data and DataFiles. It looks like that in all three branches.