Search found 80 matches
- 23 Jan 2025, 22:15
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 187
- Views: 89215
Re: Elemental Mod for MM7 -- v4.0 open beta
I don't know if it's because I installed it wrong, but since I installed the MMExtension in the stables they take me to areas that I shouldn't, for example from the Harmondale stable I can go directly to the Altar of Wishes, or even to Deyja, and it takes me to the center of the map instead of takin...
- 22 Jan 2025, 17:16
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 187
- Views: 89215
Re: Elemental Mod for MM7 -- v4.0 open beta
Downloaded and testing, the new dungeon in Bracada Desert is not available yet right? Why does the game close when trying to enter there
- 23 Jun 2024, 00:01
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 120
- Views: 95513
Re: [New Mod] Might and Magic VII: Amber island is finally out!
After completing the main mission (which I suppose is as far as the mod goes for now) I have only one mission pending, that of Lucky Coin, I did not find it on any map or dungeon
- 20 Jun 2024, 15:36
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 120
- Views: 95513
Re: [New Mod] Might and Magic VII: Amber island is finally out!
Greetings, I hate to have to ruin the immersion of the game, but I'm in the Archmage Residence dungeon checking from top to bottom and I'm missing a teleporter gem, the one in the sun room, I found the other one but it doesn't appear, try avoid having to ask for a guide but I don't know where to loo...
- 14 Jun 2024, 21:31
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 120
- Views: 95513
Re: [New Mod] Might and Magic VII: Amber island is finally out!
News: I'm planning to release a new update with some extra tweaks: * Turn-based mode crash fix * Minor bug fixes as well as balance tweaks * Game difficulty choice: Adventurer and Warrior. It is planned to be so called "designer difficulty" which adds some stuff to the game and not just b...
- 20 Feb 2024, 13:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Somehow I was able to do the Warlock promotion quest in 7 despite being light side, and I've now come to MM6 and I'm wanting to do the Priest promotion quest. As you can probably guess, the baby dragon is now causing problems doing this in that it takes up an NPC slot, so I have to actually dismiss...
- 16 Jan 2024, 04:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Greetings to everyone who created this fantastic mod, I wanted to ask something that I hope you can help me with, after much searching on different web pages and videos, and seeing that the main publication of the mod is not updated, I decided to get to work on the translation of the mod into Spanis...
- 25 Dec 2023, 16:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In base merge you can only put main character to Adventurer's Inn, but not dismiss him forever, try to do following: open debug console with ctrl+f1, type "HireCharacter(0)" without quotes and press ctrl+enter to execute. It should hire main character back into party, if you have at least...
- 24 Dec 2023, 16:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In base merge you can only put main character to Adventurer's Inn, but not dismiss him forever, try to do following: open debug console with ctrl+f1, type "HireCharacter(0)" without quotes and press ctrl+enter to execute. It should hire main character back into party, if you have at least...
- 23 Dec 2023, 15:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
After a long time I decided to play this game again with the Rewamp version, everything works perfectly until there was a moment when I said goodbye to a character that I had created at the beginning of the game to be able to pass some objects, after doing so I went to hire him again but he is not ...
- 23 Dec 2023, 04:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9322134
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
After a long time I decided to play this game again with the Rewamp version, everything works perfectly until there was a moment when I said goodbye to a character that I had created at the beginning of the game to be able to pass some objects, after doing so I went to hire him again but he is not i...
- 23 Sep 2023, 15:37
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [beta 23.07.2023/11]
Finally we were able to complete the 3 continents, but I think something strange happened and it does not allow us to advance with the verdant missions, in the list of missions we have 2 missions left, one which is to enter the elemental planes and the other to obtain the metal that is found in Alva...
- 09 Sep 2023, 23:45
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [beta 23.07.2023/8]
After a long time I resumed the game that I had started with my brother, after using the last update we were able to finish Enroth completely, now we only have Jadame left, but inexplicably when we use the city portal in Jadame, we can go to all the cities when I have It is understood that it cannot...
- 28 Jun 2023, 04:14
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 25.06.2023/3]
After several days we resumed the game that we started in Antagarich, we have completed that continent 100% and we went to Enroth. All good until we reach a level where the creatures do not increase their health and damage as it happens when activating the Bolster Monsters, quite the opposite, when ...
- 14 Jun 2023, 18:20
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 13.06.2023/2]
Another bug that I forgot to mention is that the host's reputation is reset when loading the game, causing the server to have 0 reputation on any map and the client keeps the reputation it had, I guess it would have to be shared.
- 14 Jun 2023, 04:31
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 13.06.2023]
Hello. Updating archive to 13.06.2023 version, it contains two important fixes: 1. I managed to reproduce crash in Abandonned temple of Baa near spider queen, should not happen anymore. Same bug could affect other dungeons, so i expect less crashes now. Report, if any happens again. 2. Sprites won'...
- 09 Jun 2023, 04:16
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 07.06.2023/2]
We continue our adventure in Enroth and everything works fine so far, the only error that happens is that there are weapons and objects that when trying to enchant them either with fire aura or enchant object the spell fails, even when the object in question does not have any enchantment and if we g...
- 08 Jun 2023, 04:09
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 07.06.2023]
I've updated files to 07.06.2023. This update enables auto upload of MMMergeLog.txt. If for some reason you do not want logs to be sent, you can toggle off this option in multiplayer settings. Also i've added some tweaks to fix potential spell sound infinity loop. I could not reproduce issue myself...
- 07 Jun 2023, 04:37
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 06.06.2023]
About spells. Does some specific spell cause it or any? Only single target, only party buffs, or both? Does it happen, when you cast spells at same time, or indefinetely? About the error in the Lan connection, I don't know if it will have to do with the fact that, as this latest version says, I ins...
- 07 Jun 2023, 00:30
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 121758
Re: Multiplayer for MMMerge [alpha 06.06.2023]
Since today's update I can't enter the host game via LAN connection, we tried via Internet connection and it works correctly. When we cast a spell together with another player a bug happens that the sound of the spell plays constantly until we move away or put the inventory, it almost drills your br...