Search found 5 matches
- 01 Jun 2020, 23:45
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 118
- Views: 55504
Re: MM7Rev4modR1 Redone
there's no way to regulate how much memory is allocated for creatures graphics? I wonder if guys doing m6-m8 merge (and tackling the codebase) may have ideas how to extend that memory...
- 01 Jun 2020, 16:20
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 118
- Views: 55504
Re: MM7Rev4modR1 Redone
David, did you manage to disable the summoning trait from problematic creatures?
- 13 May 2020, 04:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8487
- Views: 9199685
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hello! Just saw this amazing project.
Is this merge fully playable or still suffers from game-breaking bugs? Or maybe balance not adjusted yet?
Is this merge fully playable or still suffers from game-breaking bugs? Or maybe balance not adjusted yet?
- 06 May 2020, 06:01
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 118
- Views: 55504
Re: MM7Rev4modR1 Redone
Anubis mentioned also those:
Do you plan to disable their summoning too?These summons do NOT work well with the mod:
24 Devil
48 Whirl
54 Elven Lancer
64 Stone Gargoyle (in Barrow Downs only)
65 Marble Gargoyle (in Barrow Downs only)
211 Gigant
- 06 May 2020, 00:12
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 118
- Views: 55504
Re: MM7Rev4modR1 Redone
Hey! Thanks for your effort!
Any news on summoning fix bundled in mod files?
Any news on summoning fix bundled in mod files?