Search found 625 matches

by cthscr
17 Jan 2025, 15:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I'm curious about expanding the roster limit so I can add NPC Party members to houses in MM6 and MM7 that can join the party, similar to MM8. Also, this way, party members won't disappear from the tavern if there when the limit of 50 is reached. I'd imagine that expanding this limit to accommodate ...
by cthscr
17 Jan 2025, 15:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

TxtEdit supports \n inside cell. While \r\n being line end in the file. Vim is fine but most of win software will fail.
by cthscr
05 Jan 2025, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Which limit? Game has an array of 50 RPC if you mean that. Quasi-extending it is possible but will increase savegame size significantly. Yes, I think so. I made a character export tool I think using a Lua script that exported all the character and inventory data to a text file. It wasn't significan...
by cthscr
04 Jan 2025, 21:15
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 453

Re: MM8 / Merge Minimal UI

If you tried to set Hardware Mode via mm8setup.exe (rather than regedit), set proper compat on it as well.
by cthscr
04 Jan 2025, 19:16
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 453

Re: MM8 / Merge Minimal UI

It's UILayout=UI in GrayFace's MM8Patch. As said earlier, requires Hardware Mode so set proper compatibility for mm8.exe (most recommended - Windows XP SP3) on Windows 7 or later.
by cthscr
04 Jan 2025, 08:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1. Is there a changelog or git-hub or page that details all the things MM Merge does and what each update did? https://gitlab.com/letr.rod/mmmerge - Base https://gitlab.com/cthscr/mmmerge - Revamp Note they are based on MMExtension repo now. 2. Following up on changes, last I played, the merge didn...
by cthscr
18 Dec 2024, 09:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Vanilla bug (both MM7 and MM8): Player spellbuffs greater than 19 aren't cleared after rest. Fix:

Code: Select all

mem.asmpatch(0x48FEDE, "push 0x1B")
by cthscr
11 Dec 2024, 19:43
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 939
Views: 549820

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Game.ClassNames is array(16) in MM8. At 0xBB3010 ConditionNames starts (array(0,18) + one extra dword).
by cthscr
05 Dec 2024, 09:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Speaking about obtaining artifacts. There was a report by Xfing about an artifact in Antagarich chest that doesn't give you one in MM7. Reason is that chest has random artifact-level item, but map setting (Tres) reduces it to level 2. Both MM8 and MM6 never reduces artifact-level items. -- MM8 MapTr...
by cthscr
04 Dec 2024, 10:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In MM8 reanimate condition is (2,3,4,5)*skill >= monster level. HP is min((20,30,40,50)*skill, monster max HP).
As usual, if someone wants to change spell variables in Revamp - use Data/Tables/SpellsExtra.txt. https://gitlab.com/cthscr/mmmerge/-/wik ... -reanimate
by cthscr
21 Nov 2024, 09:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I found "YORUBA" named Plate Armor "Artifact" And it says ((Immunity to disease, insanity, paralysis, poison, sleep, and stone conditions, Endurance +25) but only +25 Endurance works :) Immunities dont work when drinking from well and still poisons or makes diseased. GetBonusLis...
by cthscr
07 Nov 2024, 15:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks. In Base MMMerge regeneration enchantments don't work on non-MM8 regular or special items. There are dirty (and wro...
by cthscr
02 Nov 2024, 14:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :( На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин... ____ ENG: Bro, it looks like it's time to make a new full ...
by cthscr
31 Oct 2024, 09:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items. In Revamp: https://...
by cthscr
18 Oct 2024, 07:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I wanted to see if this is the fault of maybe the Revamp or the Character unlocker. Turns out :no: it is not. This is also in base MM Merge. The issue is in MMExtension so even MM8 with it is affected. Patch is applied to Revamp. If you think there are too many enchanted items still, you can adjust...
by cthscr
10 Oct 2024, 11:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

My friend also encountered a similar problem during the game. When the party went to visit the second floor of the house facing Stone Castle, which is the "protection services", the game crashed and exited. After party joined the protection services guild membership to access it again wit...
by cthscr
08 Oct 2024, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9321681

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

60003883 ? D:\Program Files\MMMerge\ExeMods\MMExtension\MMExtCore.dll + 3883 ... PS:My program:Base2023.11.05+Master Branch 2024.07.15 Do NOT use 'Program Files' for MMMerge (or vanilla MM6/7/8 with MMExtension) on Windows. It doesn't matter whether it on C: or not - Windows might forbid code alter...
by cthscr
08 Oct 2024, 08:56
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 26
Views: 154512

Re: MMMerge aka Merge 678 links

kecks wrote: 26 Sep 2024, 22:11 just stumbled about this, is the multiplayer mod working with the revamped version or only with the rodril one?
Latter.

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