Your installation doesn't seem to be proper. Have you mixed latest patch with wrong (non-latest) pack?
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- 20 Mar 2025, 16:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
- 19 Mar 2025, 13:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Btw, which was the name of the file that determines voices for races? When I upgraded to Revised the vampires started to sound like liches. I remember fixing this in the past by redefining them. I could compare the base vs revise and sort it out. I'll keep looking in the meanwhile. Default voice fo...
- 13 Mar 2025, 08:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Just checked the Readme and saw this: "Training takes one week per level per visit, to a maximum of the number of times any one single character trains." Is it optional? Because it used to be a day per training session. It never was. Vanilla MM7/MM8 have more than 7 full days (up to 8 ful...
- 12 Mar 2025, 09:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi, everyone, I applied the latest patch in the game and found that this issue still exists, both base and master branch. Reproducing steps As follows: 1 Selected Dragon Teammate to start a new game. 2. Equipped the dragon with the "Hands of the Master" using evt.Add {"Inventory"...
- 11 Mar 2025, 14:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
OK, I solved the problem: 1. I took a ready-made repack with installed localization and rodril-fixes. 2. I deleted all the files that are in the archive with rodril-fixes.zip, the Scripts folder, the .lua and .ini files in the root. 3. I installed mmmerge-master.zip from the link: https://gitlab.co...
- 11 Mar 2025, 14:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I wonder something about the DissableHooks command. I have recently installed revised branch in the newest version of the game (I think). When starting I got this message: "Option FixConditionPriorities is not disabled in mm8.ini. Wrong player condition will be shown. Add FixConditionPrioritie...
- 19 Feb 2025, 09:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Okay, here we are. https://i.ibb.co/zWZ4kF6W/ui71.png UI.txt mmmerge.icons.UI.lod (put into Data, not into Data/Additional\ UI) - contains 3 renamed files from GrayFace's MM7 icons.UI.lod. UI.txt supports neutral, good and evil variants. (Test with Game.Dll.UILayoutSetVarInt('Game.Alignment', 1) for...
- 18 Feb 2025, 09:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello to everyone and happy holidays :) Long ago I wanted to add light and dark interfaces from MM7 to Merge mod, but I haven't managed to get proper result. And I haven't seen any ready interfaces for now, so I decided to give another try. So, I would like to present to your attention a mod that a...
- 17 Feb 2025, 15:30
- Forum: Might and Magic
- Topic: MM7 - is treasure level doumented somewhere ?
- Replies: 2
- Views: 864
Re: MM7 - is treasure level doumented somewhere ?
rnditems.txt
- 17 Feb 2025, 13:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Information of a problematic scroll with the value is 4294967284 as below: (EE) Error found at this line vifexe =1,StdBonus=26,Item=302,BonusStrength=3, BaseCost=60, Result=-69 (EE) Error found at this line vifexe =1,StdBonus=26,Item=336,BonusStrength=4, BaseCost=80, Result=-84 If you look at previ...
- 17 Feb 2025, 11:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In those NPC backpacks at the beginning of the game, some spell scroll's value become 4294967284 when "SpellScrollRanks" is set to 1, has anyone encountered this issue before? No. Does it preserve after loading savegame? After restarting mm8.exe (if yes on previous)? Take it into mouse an...
- 17 Feb 2025, 09:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Milky1988, thanks :) I'd really want to recreate character portraits from MM7 HD interface that was natively done by GrayFace like on the screen below, but I doubt it is possible for now without recoding whole interface. First problem - game is not enough UI-customisable. UI settings for now can be...
- 15 Feb 2025, 15:24
- Forum: Might and Magic
- Topic: MM merge ghost dragon promotion
- Replies: 1
- Views: 924
Re: MM merge ghost dragon promotion
After you have finished Book of Khel quest - choose Promote to Honorary Master Necromancer.
- 15 Feb 2025, 13:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Can anyone help me fix the way chests work? It seems like I can't see all of their contents, and when reopening them, the items don't move up or sort to the left. Add FixChests=1 to Settings section of mm8.ini. GrayFace has disabled it by default. I saw a review of the MMmerge on YouTube and it foc...
- 17 Jan 2025, 15:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I'm curious about expanding the roster limit so I can add NPC Party members to houses in MM6 and MM7 that can join the party, similar to MM8. Also, this way, party members won't disappear from the tavern if there when the limit of 50 is reached. I'd imagine that expanding this limit to accommodate ...
- 17 Jan 2025, 15:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
TxtEdit supports \n inside cell. While \r\n being line end in the file. Vim is fine but most of win software will fail.
- 16 Jan 2025, 09:44
- Forum: Might and Magic
- Topic: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
- Replies: 4
- Views: 830
Re: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
0xB7CA4C is an array of 5 indexes. You have a lot of places in mm8.exe to change.
- 05 Jan 2025, 12:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8622
- Views: 9454836
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Which limit? Game has an array of 50 RPC if you mean that. Quasi-extending it is possible but will increase savegame size significantly. Yes, I think so. I made a character export tool I think using a Lua script that exported all the character and inventory data to a text file. It wasn't significan...
- 04 Jan 2025, 21:15
- Forum: Might and Magic
- Topic: MM8 / Merge Minimal UI
- Replies: 5
- Views: 668
Re: MM8 / Merge Minimal UI
If you tried to set Hardware Mode via mm8setup.exe (rather than regedit), set proper compat on it as well.
- 04 Jan 2025, 19:16
- Forum: Might and Magic
- Topic: MM8 / Merge Minimal UI
- Replies: 5
- Views: 668
Re: MM8 / Merge Minimal UI
It's UILayout=UI in GrayFace's MM8Patch. As said earlier, requires Hardware Mode so set proper compatibility for mm8.exe (most recommended - Windows XP SP3) on Windows 7 or later.