Search found 625 matches
- 17 Jan 2025, 15:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I'm curious about expanding the roster limit so I can add NPC Party members to houses in MM6 and MM7 that can join the party, similar to MM8. Also, this way, party members won't disappear from the tavern if there when the limit of 50 is reached. I'd imagine that expanding this limit to accommodate ...
- 17 Jan 2025, 15:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
TxtEdit supports \n inside cell. While \r\n being line end in the file. Vim is fine but most of win software will fail.
- 16 Jan 2025, 09:44
- Forum: Might and Magic
- Topic: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
- Replies: 3
- Views: 457
Re: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
0xB7CA4C is an array of 5 indexes. You have a lot of places in mm8.exe to change.
- 05 Jan 2025, 12:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Which limit? Game has an array of 50 RPC if you mean that. Quasi-extending it is possible but will increase savegame size significantly. Yes, I think so. I made a character export tool I think using a Lua script that exported all the character and inventory data to a text file. It wasn't significan...
- 04 Jan 2025, 21:15
- Forum: Might and Magic
- Topic: MM8 / Merge Minimal UI
- Replies: 5
- Views: 453
Re: MM8 / Merge Minimal UI
If you tried to set Hardware Mode via mm8setup.exe (rather than regedit), set proper compat on it as well.
- 04 Jan 2025, 19:16
- Forum: Might and Magic
- Topic: MM8 / Merge Minimal UI
- Replies: 5
- Views: 453
Re: MM8 / Merge Minimal UI
It's UILayout=UI in GrayFace's MM8Patch. As said earlier, requires Hardware Mode so set proper compatibility for mm8.exe (most recommended - Windows XP SP3) on Windows 7 or later.
- 04 Jan 2025, 08:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1. Is there a changelog or git-hub or page that details all the things MM Merge does and what each update did? https://gitlab.com/letr.rod/mmmerge - Base https://gitlab.com/cthscr/mmmerge - Revamp Note they are based on MMExtension repo now. 2. Following up on changes, last I played, the merge didn...
- 18 Dec 2024, 09:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Vanilla bug (both MM7 and MM8): Player spellbuffs greater than 19 aren't cleared after rest. Fix:
Code: Select all
mem.asmpatch(0x48FEDE, "push 0x1B")
- 11 Dec 2024, 19:43
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 549820
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Game.ClassNames is array(16) in MM8. At 0xBB3010 ConditionNames starts (array(0,18) + one extra dword).
- 05 Dec 2024, 09:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Speaking about obtaining artifacts. There was a report by Xfing about an artifact in Antagarich chest that doesn't give you one in MM7. Reason is that chest has random artifact-level item, but map setting (Tres) reduces it to level 2. Both MM8 and MM6 never reduces artifact-level items. -- MM8 MapTr...
- 05 Dec 2024, 08:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
GrayFace made it years ago:alternatively we could make it deterministic
https://gitlab.com/GrayFace/mmext-scrip ... type=heads
- 04 Dec 2024, 10:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In MM8 reanimate condition is (2,3,4,5)*skill >= monster level. HP is min((20,30,40,50)*skill, monster max HP).
As usual, if someone wants to change spell variables in Revamp - use Data/Tables/SpellsExtra.txt. https://gitlab.com/cthscr/mmmerge/-/wik ... -reanimate
As usual, if someone wants to change spell variables in Revamp - use Data/Tables/SpellsExtra.txt. https://gitlab.com/cthscr/mmmerge/-/wik ... -reanimate
- 21 Nov 2024, 09:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I found "YORUBA" named Plate Armor "Artifact" And it says ((Immunity to disease, insanity, paralysis, poison, sleep, and stone conditions, Endurance +25) but only +25 Endurance works :) Immunities dont work when drinking from well and still poisons or makes diseased. GetBonusLis...
- 07 Nov 2024, 15:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks. In Base MMMerge regeneration enchantments don't work on non-MM8 regular or special items. There are dirty (and wro...
- 02 Nov 2024, 14:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :( На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин... ____ ENG: Bro, it looks like it's time to make a new full ...
- 31 Oct 2024, 09:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items. In Revamp: https://...
- 18 Oct 2024, 07:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I wanted to see if this is the fault of maybe the Revamp or the Character unlocker. Turns out :no: it is not. This is also in base MM Merge. The issue is in MMExtension so even MM8 with it is affected. Patch is applied to Revamp. If you think there are too many enchanted items still, you can adjust...
- 10 Oct 2024, 11:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
My friend also encountered a similar problem during the game. When the party went to visit the second floor of the house facing Stone Castle, which is the "protection services", the game crashed and exited. After party joined the protection services guild membership to access it again wit...
- 08 Oct 2024, 14:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321681
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
60003883 ? D:\Program Files\MMMerge\ExeMods\MMExtension\MMExtCore.dll + 3883 ... PS:My program:Base2023.11.05+Master Branch 2024.07.15 Do NOT use 'Program Files' for MMMerge (or vanilla MM6/7/8 with MMExtension) on Windows. It doesn't matter whether it on C: or not - Windows might forbid code alter...
- 08 Oct 2024, 08:56
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 26
- Views: 154512