Search found 639 matches

by cthscr
20 Mar 2025, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Gruslik wrote: 20 Mar 2025, 11:22 Is there any way to fix the problem with the crooked display of some items (as I understand it, Artifacts and Relics)?
Your installation doesn't seem to be proper. Have you mixed latest patch with wrong (non-latest) pack?
by cthscr
19 Mar 2025, 13:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Btw, which was the name of the file that determines voices for races? When I upgraded to Revised the vampires started to sound like liches. I remember fixing this in the past by redefining them. I could compare the base vs revise and sort it out. I'll keep looking in the meanwhile. Default voice fo...
by cthscr
13 Mar 2025, 08:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Just checked the Readme and saw this: "Training takes one week per level per visit, to a maximum of the number of times any one single character trains." Is it optional? Because it used to be a day per training session. It never was. Vanilla MM7/MM8 have more than 7 full days (up to 8 ful...
by cthscr
12 Mar 2025, 09:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, everyone, I applied the latest patch in the game and found that this issue still exists, both base and master branch. Reproducing steps As follows: 1 Selected Dragon Teammate to start a new game. 2. Equipped the dragon with the "Hands of the Master" using evt.Add {"Inventory"...
by cthscr
11 Mar 2025, 14:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

OK, I solved the problem: 1. I took a ready-made repack with installed localization and rodril-fixes. 2. I deleted all the files that are in the archive with rodril-fixes.zip, the Scripts folder, the .lua and .ini files in the root. 3. I installed mmmerge-master.zip from the link: https://gitlab.co...
by cthscr
11 Mar 2025, 14:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I wonder something about the DissableHooks command. I have recently installed revised branch in the newest version of the game (I think). When starting I got this message: "Option FixConditionPriorities is not disabled in mm8.ini. Wrong player condition will be shown. Add FixConditionPrioritie...
by cthscr
19 Feb 2025, 09:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Okay, here we are. https://i.ibb.co/zWZ4kF6W/ui71.png UI.txt mmmerge.icons.UI.lod (put into Data, not into Data/Additional\ UI) - contains 3 renamed files from GrayFace's MM7 icons.UI.lod. UI.txt supports neutral, good and evil variants. (Test with Game.Dll.UILayoutSetVarInt('Game.Alignment', 1) for...
by cthscr
18 Feb 2025, 09:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hello to everyone and happy holidays :) Long ago I wanted to add light and dark interfaces from MM7 to Merge mod, but I haven't managed to get proper result. And I haven't seen any ready interfaces for now, so I decided to give another try. So, I would like to present to your attention a mod that a...
by cthscr
17 Feb 2025, 13:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Information of a problematic scroll with the value is 4294967284 as below: (EE) Error found at this line vifexe =1,StdBonus=26,Item=302,BonusStrength=3, BaseCost=60, Result=-69 (EE) Error found at this line vifexe =1,StdBonus=26,Item=336,BonusStrength=4, BaseCost=80, Result=-84 If you look at previ...
by cthscr
17 Feb 2025, 11:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

In those NPC backpacks at the beginning of the game, some spell scroll's value become 4294967284 when "SpellScrollRanks" is set to 1, has anyone encountered this issue before? No. Does it preserve after loading savegame? After restarting mm8.exe (if yes on previous)? Take it into mouse an...
by cthscr
17 Feb 2025, 09:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Milky1988, thanks :) I'd really want to recreate character portraits from MM7 HD interface that was natively done by GrayFace like on the screen below, but I doubt it is possible for now without recoding whole interface. First problem - game is not enough UI-customisable. UI settings for now can be...
by cthscr
15 Feb 2025, 15:24
Forum: Might and Magic
Topic: MM merge ghost dragon promotion
Replies: 1
Views: 924

Re: MM merge ghost dragon promotion

After you have finished Book of Khel quest - choose Promote to Honorary Master Necromancer.
by cthscr
15 Feb 2025, 13:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Can anyone help me fix the way chests work? It seems like I can't see all of their contents, and when reopening them, the items don't move up or sort to the left. Add FixChests=1 to Settings section of mm8.ini. GrayFace has disabled it by default. I saw a review of the MMmerge on YouTube and it foc...
by cthscr
17 Jan 2025, 15:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I'm curious about expanding the roster limit so I can add NPC Party members to houses in MM6 and MM7 that can join the party, similar to MM8. Also, this way, party members won't disappear from the tavern if there when the limit of 50 is reached. I'd imagine that expanding this limit to accommodate ...
by cthscr
17 Jan 2025, 15:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

TxtEdit supports \n inside cell. While \r\n being line end in the file. Vim is fine but most of win software will fail.
by cthscr
05 Jan 2025, 12:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8622
Views: 9454836

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Which limit? Game has an array of 50 RPC if you mean that. Quasi-extending it is possible but will increase savegame size significantly. Yes, I think so. I made a character export tool I think using a Lua script that exported all the character and inventory data to a text file. It wasn't significan...
by cthscr
04 Jan 2025, 21:15
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 668

Re: MM8 / Merge Minimal UI

If you tried to set Hardware Mode via mm8setup.exe (rather than regedit), set proper compat on it as well.
by cthscr
04 Jan 2025, 19:16
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 668

Re: MM8 / Merge Minimal UI

It's UILayout=UI in GrayFace's MM8Patch. As said earlier, requires Hardware Mode so set proper compatibility for mm8.exe (most recommended - Windows XP SP3) on Windows 7 or later.

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