Search found 11 matches

by fanasilver
24 Dec 2019, 02:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have opened up an MR at https://gitlab.com/templayer/mmmerge/merge_requests/1 . After several trial and error I believe this formula works best: (BolsterMul+1)^BolsterMul) Bolster% HP Times 0 1 1 2 1.5 4 2 9 Nice. Thank you very much, I didn't actually you to make a Merge Request (however I am pl...
by fanasilver
24 Dec 2019, 02:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So far I have breached in the Breach, finished reunited all my lost companions, and also finished all the riddles and grab the "Runaway Chaos" in my group as an NPC. I also cleared all his riddles as well. So can anyone tell me - what's next? I had searched the map file and Quest lua about...
by fanasilver
21 Dec 2019, 03:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have opened up an MR at https://gitlab.com/templayer/mmmerge/merge_requests/1 . After several trial and error I believe this formula works best:

(BolsterMul+1)^BolsterMul)

Bolster% HP Times
0 1
1 2
1.5 4
2 9
by fanasilver
20 Dec 2019, 03:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

To the Rescue! ⛑ Maybe we found the reason for the huge HP numbers? :D[/quote] Yes, that's true. Power function is.. devious :devious: . Consider the fact that if 200% difficulty is used, then the monster HP will be squared in most cases, and a queen dragonfly (original HP 50) can be as much as 250...
by fanasilver
19 Dec 2019, 13:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I'll add those to the Bug Tracker. There are settings for Bolster inside Bolster - monster.txt, which state that a Goblin King "Max HP Boost (%)" is 300. Maybe the limit is set as base HP × "Max HP Boost (%)" (which should be divided by 100 first...), so the actual limit is 3000...
by fanasilver
18 Dec 2019, 03:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

..follow-up report to @Templayer: My walkthrough has finished Antagrich and is now heading to Jadame. Only trivial bugs so far: 1. Current version's (10.08.2019) bolster HP amount seems to be a little unbounded. I am now setting Bolster to 150%, my character avg level is 28, and a Goblin King's HP i...
by fanasilver
09 Dec 2019, 03:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Another interesting question: is "control cube" totally the same between Enroth and Antagrich? You need a cube from Tomb of VARN to enter the Control Center, but in Control Center you can also find quite a few of control cubes (you even get a Super Goober award - hear the laughters from JV...
by fanasilver
09 Dec 2019, 03:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Report to @Templayer: I have almost finished MM6 Enroth trip, and my team is now Thief/Hero/Priest of Light/Master Necro/Champion; my main character's status is Lv 17/86. Only the demon queen remains to be carried out. So far, only several minor bugs I encountered: 1. The Seer in Castle Ironfist. If...
by fanasilver
05 Nov 2019, 03:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

MMMerge trilogy is going on starting from Enroth, bolster setting will be MM6 (125%) / MM7 (150%) / MM8 (175%), also my first run in MM6, with a Thief/Knight/Cleric/Mage/Paladin team. So far I have arrived in the Mist and no glitches found. So dear gentlemen and gentlewomen, I have checked about som...
by fanasilver
28 Oct 2019, 17:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys, is there a way to make a peasant become a Ranger in MM6?
I tried Perception expert, the Armsmaster in Free Haven, and also the Axe expert in Castle Ironfist, but no luck..
by fanasilver
23 Oct 2019, 10:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8485
Views: 9190560

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hi guys, I am an old M&M player since 2001 when I was in Primary school. Almost 18 years passed and I am thrilled to have MMMerge here as a new life is given to the series and I truly believe that this merge should be the best game of the year. Upon some quick test I have formed my party and wil...

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