Search found 98 matches
- 11 Jul 2021, 17:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
hi, dont know if its original mm8 behaviour or not, but the prophecies of the sun (for stephen in murmurwood, found in the abandoned temple on daggerwound isle) dont disappear after completing the quest. justl Hm... That should have been fixed: https://gitlab.com/templayer/mmmerge/-/issues/136 Whic...
- 11 Jul 2021, 17:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Hello! Thanks for the info. hi, after finding (and clearing) the old troll home in murmurwood i came back to the iron desert and volog had a wrong text prepared for me: This is a known bug: https://gitlab.com/templayer/mmmerge/-/issues/212 Sooner or later it will be fixed. found a bottle of pure min...
- 11 May 2020, 05:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Thanks! Most of "skill cycles on 64" issues were fixed with this change (including Armsmaster and Bow). When reaching level 64, were M/GM mulitpliers included? Or only items? E.g. if master gives triple effect, would affected 22M skill (effectively 66) be equal to 2 novice? Why asking: in ...
- 07 May 2020, 07:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hello! Figured out my way into the breach. If you don't get the completion prompts after finishing each game, the ability to TP from Escatons isn't available. Also found a bug/oversight? As I understand, Verdant gives you breach quest after you complete all three main games. You can't go to the brea...
- 05 May 2020, 12:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Thanks! I added all the info. Also created a new issue for Meteor Shower bug: https://gitlab.com/templayer/mmmerge/-/issues/616joanthedark wrote:
- 04 May 2020, 06:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hello! Thanks for reporting the bugs. I submitted some issues on your behalf: https://gitlab.com/templayer/mmmerge/-/issues/612 https://gitlab.com/templayer/mmmerge/-/issues/613 https://gitlab.com/templayer/mmmerge/-/issues/614 Do you have some saves? It might help: - Any time when you have that bu...
- 12 Apr 2020, 18:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Attuning the telelocator with endurance causes the debyg console to appear, and wont progress the quest. Which version do you have? This is a known (and critically important) issue, which should have been fixed: https://gitlab.com/templayer/mmmerge/-/issues/485 Meanwhile there is a workaround: - In...
- 10 Apr 2020, 14:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
That door requiring Repair instead of Perception might be a merge-specific change - it properly requires Perception in MM6. By which I mean, I had rank 60 in every skill except Perception upon entering, and only raised Perception by one rank at a time until a given door would open. also confirmed i...
- 10 Apr 2020, 11:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Yes, I think it is this one.SpectralDragon wrote: If yes, then add this one for the Issue too together with the link to the drive with mm6 sprite files, please, Andrey. ^^;
- 10 Apr 2020, 08:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Good. Thanks! I looked at decompiled quest scripts and saw that all doors require Perception 4 (and not necessarily expert), and 1 door requires 8 repair (!). It is, actually, that problematic door. Submitted a bug: https://gitlab.com/templayer/mmmerge/-/issues/574 There you also have attached save...
- 10 Apr 2020, 08:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
I mentioned our discussion in the issue https://gitlab.com/templayer/mmmerge/-/issues/565 I can confirm they have a graphical glitch: I also take the opportunity here to mention a belt which is also affected by a similar visual glitch (only in the outerworld, not in the inventory): There is already ...
- 09 Apr 2020, 22:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
If that door has the highest perception requirements, and if it's not a bug, then it's the Podium text (first screenshot) that should be changed from " Expert Perception " to " Master Perception " to avoid confusion. Hm... Most doors require expert or even lower, few require mas...
- 08 Apr 2020, 15:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Now confirmed that there are none in Garrote Gorge.Phobos wrote:There is one in Tatalia, but I haven't found one in Garrote Gorge. To my knowledge, Ravenshore is the only place with two pedestals.
- 08 Apr 2020, 15:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Good catch. I submitted an issue on your behalf: https://gitlab.com/templayer/mmmerge/-/issues/568Ocsicnarf wrote:Hi,
Is weapon wielding limitation implemented?
Or am I wrong.
e.g. with Goblin only sword on Troll:
- 06 Apr 2020, 17:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
New bugs and suggestions in GitLab: Mercenary could get peasant class at generation Druid can learn GM learning before any promotion Website - Multi-text boxes with scrolling and arrows Design class names for the new Class system Newly added classes names and descriptions "Druid 2" and oth...
- 06 Apr 2020, 12:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
That's true. AFAIR with expert perception you can explore entire temple.raekuul wrote:Not every Master Perception door is blocking off unique content - I believe most of the Master doors just open shortcuts.
- 06 Apr 2020, 07:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
In vanilla different doors had different perception requirements. With 4 expert perception you could open vast majority of the doors, and that was more than enough to complete the quest. but in order to open all the doors you needed 8 master perception. In the picture you are standing at the door t...
- 05 Apr 2020, 20:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Are there such challenges in Tatalia and Garrote Gorge? looked at the map sources and confirmed there is nothing in Garrote Gorge. UPD: Is there a way to mention someone on the same line? UPD2: or maybe not confirmed. See full discussion here: https://gitlab.com/templayer/mmmerge/-/issues/558#note_...
- 04 Apr 2020, 19:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Are there such challenges in Tatalia and Garrote Gorge? Those are only two lands AFAIR that don't have it (or I was not attentive enough). So far the only place with more than one challenge is Ravenshore. Or are there more? There is one in Tatalia, but I haven't found one in Garrote Gorge. To my kn...
- 04 Apr 2020, 09:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8624
- Views: 9455998
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Hello everyone! In almost all MM7 and MM8 lands there are pedestals with tests/challenges etc. that give you skill points if your stat is high enough. In some places it is very visible, in some places it is quite well hidden. After knowing the game for years, suddenly yesterday I found a pedestal in...