Search found 404 matches
- 03 May 2024, 11:43
- Forum: Might and Magic
- Topic: Thinking of MM8 AND MM Merge challenge
- Replies: 13
- Views: 941
Re: Thinking of MM8 AND MM Merge challenge
MMMerge gives you the option to mix and match races and classes at character creation, like how you could do for MM7. "Minotaur Paladin" is simply a character with the Minotaur Race and the Paladin class , like a Goblin Monk or an Elf Thief. (Base MM8 has "Minotaur" as an actual ...
- 02 May 2024, 12:34
- Forum: Might and Magic
- Topic: Thinking of MM8 AND MM Merge challenge
- Replies: 13
- Views: 941
Re: Thinking of MM8 AND MM Merge challenge
It's an Antagarich class - essentially a hybrid of Knight and Druid, can be seen as the prototype of the Minotaur class in Jadame. Gets GM Axe and can learn pretty much every skill to some extent (except I don't think they can learn Plate?). The maxim "Jack of all trades, master of none" c...
- 29 Apr 2024, 17:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Honestly a lot of the fun I have with MMMerge is exactly how overpowered I get at the end of everything... which naturally means that next time I'm going to use a special script to zero out all monster exp rewards, leaving me with just quest exp. I'm pretty sure that with just quest exp I won't get ...
- 18 Apr 2024, 11:06
- Forum: Might and Magic
- Topic: Teams/Parties for MMMerge, challenges, maximum damages
- Replies: 4
- Views: 1999
Re: Teams/Parties for MMMerge, challenges, maximum damages
I prefer Troll over Knight for my main melee attacker, personally. Yeah, I lose GM Armsmaster but a well-built troll can keep up with Dragons at higher skill ratings (my last time through, Overdune was outdamaging Ithilgore in melee). I... don't usually go with Dark Elf as the Hero of Jadame? But I ...
- 09 Apr 2024, 23:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I believe that's so that you have three classes (base, first promotion, second promotion) per character instead of just two, like you would for the other continents. There should be an NPC to promote your character to the Priest-equivalent. Light stopping at Expert for Acolyte is on track with the o...
- 29 Mar 2024, 13:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Playing on the main branch, and I have two questions (because I can't actually remember how this works): 1. Which settings do I enable to allow for the Hero of Jadame (that is to say, the party member that cannot be dismissed) to be a dragon? 2. How do I bring a dragon party member (not hireling) in...
- 26 Mar 2024, 11:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Don't you need to recruit Frederick Talimere and steal his power stone in order to finish that quest?
- 23 Mar 2024, 20:39
- Forum: Might and Magic
- Topic: Thinking of MM8 AND MM Merge challenge
- Replies: 13
- Views: 941
Re: Thinking of MM8 AND MM Merge challenge
Why not just go all-in on the joke and be a Minotaur Ranger?
- 18 Mar 2024, 20:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
same as before - when you see "You sense a high magic presence here", cast Town Portal
- 17 Mar 2024, 03:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Okay so the Murmurwoods location is at the Circle of Stones that houses a dungeon that you probably poked your head into once before realizing that it was a colossal waste of time (the quest that it was associated with got dummied out, but the dungeon is still there). That's the High Magic Spot, and...
- 16 Mar 2024, 18:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
You should have a "connector stone" in your inventory. If it's charged, use it like a potion and that will get Verdant to talk to you again.
If it's not charged, I think you can charge it with a map crossing.
If it's not charged, I think you can charge it with a map crossing.
- 16 Mar 2024, 01:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. ...
- 15 Mar 2024, 23:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. ...
- 15 Mar 2024, 01:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
are there any plans to upgrade the spell guilds in Enroth to account for the stricter store groupings? With an Enroth start you pretty much have to hire a gate master to get anywhere since the stores are still Novice/Adept rather than Adept/Paramount.
- 14 Mar 2024, 11:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
What's "GOG" version? I have the original game with the discs. The GOG version is the digital version sold on GOG dot com. If you have the original game with the discs then that will work too, just make sure your install location is outside of any protected folders (anywhere with "Wi...
- 28 Feb 2024, 19:18
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 193
- Views: 232345
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Glad to see that this is still going strong even after I left the project. Good work y'all!
- 24 Feb 2024, 11:41
- Forum: Might and Magic
- Topic: Armageddon spell: is it broken? How would you change it?
- Replies: 12
- Views: 2963
Re: Armageddon spell: is it broken? How would you change it?
you mean stuff like "can only cast so many times a day" and "also hurts the party"?
EDIT: Oh, you're one of those fancy spambots that edits in the spam after the fact so that it doesn't get caught on first contact.
EDIT: Oh, you're one of those fancy spambots that edits in the spam after the fact so that it doesn't get caught on first contact.
- 21 Feb 2024, 22:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In MM6, you can't reach the entrance of the Tomb of VARN without the Fly spell. The King's Library in Castle Ironfist has a similar problem. There's a staircase leading to the upper levels of the castle area in castle ironfist, they're over on the same side as the temple. As for the tomb of VARN: Y...
- 20 Feb 2024, 13:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Somehow I was able to do the Warlock promotion quest in 7 despite being light side [...] it's annoying having it take up a slot Feature with a potential bug (this is so that you can still get the dragon as an NPC if you so choose). The dragon is not supposed to block your hireling slots like that t...
- 05 Feb 2024, 12:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8318
- Views: 8572377
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
It works in MM6 because MM6 didn't lock anything behind masteries to begin with (even the Baa Temple's Perception requirement - you just need to have a high enough perception score that just happens to be what you'd have with Expert 4) I'd say that's because CheckSkill was bugged in vanilla MM6-8: ...