Search found 439 matches

by raekuul
26 Jan 2025, 18:01
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 560
Views: 13088622

Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

why not just remove the barrels? You'll notice that there aren't any barrels in the Breeding Zone...
by raekuul
23 Jan 2025, 22:24
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v4.0 open beta
Replies: 183
Views: 88644

Re: Elemental Mod for MM7 -- v4.0 open beta

This is similar to issues that came up with MMMerge and one of the development versions of MM6 MAW; when you install MMExtension it will overwrite anything with conflicting names that's supplied by the mod, so you would need to install MMExtension first and then install the mod on top of that. Tomso...
by raekuul
16 Jan 2025, 17:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

you need to import it into a spreadsheet program to read it correctly, if you view it in a plaintext editor things wont line up at all
by raekuul
16 Jan 2025, 13:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Characters retain their classes when you change continents. Each continent has the promotions that they originally had (all three can promote knights, but monks can only promote in Erathia and Trolls can only promote in Jadame). MMMerge will have content from all three games so the classes table wil...
by raekuul
15 Jan 2025, 23:00
Forum: Might and Magic
Topic: [Solved] mm7 - can light party enter 'tomb of the master ?
Replies: 8
Views: 537

Re: [Solved] mm7 - can light party enter 'tomb of the master ?

the small houses are separate maps but are functionally identical - there's nothing in one that isn't also in the other.
by raekuul
11 Jan 2025, 14:08
Forum: Might and Magic
Topic: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
Replies: 3
Views: 448

Re: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?

I'm pretty sure that in MM6 and MM7 the party is locked at 4 characters (MM6 especially has no wiggle room on this - we can't use an alternative UI since that depends on hardware mode and MM6 doesn't have hardware mode). I'm less sure about 8 but I'd still put money on a hard cap of 5 playable chara...
by raekuul
04 Jan 2025, 13:36
Forum: Might and Magic
Topic: MM8 / Merge Minimal UI
Replies: 5
Views: 438

Re: MM8 / Merge Minimal UI

1. Run in Hardware Mode (this only works in hardware mode, not software mode)
2. If that doesn't work, check the mm8.ini file, there should be a setting for it.
by raekuul
28 Dec 2024, 13:10
Forum: Might and Magic
Topic: [MM7] Secret chest room in The Maze
Replies: 2
Views: 310

Re: [MM7] Secret chest room in The Maze

It's probably like the secret room in the Temple of the Snake in Free Haven - because there's no unique items in there, it got missed by the playerbase. Still, it's pretty neat that we're even now finding weird rooms though. You'd think it'd have been found and talked about with all the map porting ...
by raekuul
10 Dec 2024, 12:44
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v4.0 open beta
Replies: 183
Views: 88644

Re: Elemental Mod for MM7 -- v3.1 holiday release!

In my experience, food and travel NPCs are convenient but because of the limited hireling space aren't worth picking up over healing or spellcasting or skill buff NPCs. I would enjoy travel NPCs not counting against the hireling cap - MM7 and onwards don't permit Diagonal crossings like MM6 does so ...
by raekuul
04 Dec 2024, 23:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

alternatively we could make it deterministic so that a given situation always yields the same result for a given new game (no matter how many times you reload that dragon corpse with that party it'll always give the same boots of plenty...)
by raekuul
04 Dec 2024, 00:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I never knew that level directly played a factor in the reanimation calculation; I had only ever succeeded in reanimations if the total HP to be revived exceeded the monster's HP so I have never actually seen a "partial" reanimation.
by raekuul
28 Nov 2024, 05:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

This post is mostly so that there's one consolidated reference for the Revamp version of Jadamian promotion quests. Knight -> Cavalier - Quest Giver: Garret Deverro (Garrote Gorge, Avalon's Residence). New to Revamp Cavalier -> Champion - Quest Giver: Leane Stormlance (Garrote Gorge, Stormlance Resi...
by raekuul
26 Nov 2024, 01:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Monk, Thief, and Ranger can only be ranked up in Antagarich.
by raekuul
18 Nov 2024, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

hey if anybody's interested I created a new iteration of mapstats-overrides that's MMMerge-compliant (follow the link in my signature). I excised the stuff that had to do with monster randomization though, so right now all it'll do is mess with refill timers. But the framework is there for players w...
by raekuul
17 Nov 2024, 04:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It's because those facets have to have the "this will be highlighted with Perception X" property set. Might and Magic 6 didn't do that so no facets in MM6 will be highlighted due to high perception scores (much as this change would benefit certain dungeons...)
by raekuul
08 Nov 2024, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

(just as a personal note i would trust CE more than mm8che simply because with CE you can amend the memory addresses on the fly where mm8che is limited to what's "still in the same place" relative to base MM8) Started a new run-through - in Jadame because the two enforced NPC joins are act...
by raekuul
07 Nov 2024, 13:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks. If you've already finished a continent, the ring you get from that runs once per regeneration tick so whoever is w...
by raekuul
04 Oct 2024, 11:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9312648

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

If it's a fresh install of MMVIII from GOG, then keep in mind that GOG pre-sets compatibility settings on a lot of programs to save the end-user time/effort.

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