Search found 439 matches
- 26 Jan 2025, 18:01
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
why not just remove the barrels? You'll notice that there aren't any barrels in the Breeding Zone...
- 23 Jan 2025, 22:24
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 183
- Views: 88644
Re: Elemental Mod for MM7 -- v4.0 open beta
This is similar to issues that came up with MMMerge and one of the development versions of MM6 MAW; when you install MMExtension it will overwrite anything with conflicting names that's supplied by the mod, so you would need to install MMExtension first and then install the mod on top of that. Tomso...
- 16 Jan 2025, 17:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
you need to import it into a spreadsheet program to read it correctly, if you view it in a plaintext editor things wont line up at all
- 16 Jan 2025, 13:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Characters retain their classes when you change continents. Each continent has the promotions that they originally had (all three can promote knights, but monks can only promote in Erathia and Trolls can only promote in Jadame). MMMerge will have content from all three games so the classes table wil...
- 15 Jan 2025, 23:00
- Forum: Might and Magic
- Topic: [Solved] mm7 - can light party enter 'tomb of the master ?
- Replies: 8
- Views: 537
Re: [Solved] mm7 - can light party enter 'tomb of the master ?
the small houses are separate maps but are functionally identical - there's nothing in one that isn't also in the other.
- 15 Jan 2025, 18:09
- Forum: Might and Magic
- Topic: [Solved] mm7 - can light party enter 'tomb of the master ?
- Replies: 8
- Views: 537
Re: mm7 - can light party enter 'tomb of the master ?
yeah Shadow Mask is in the tomb
- 11 Jan 2025, 14:08
- Forum: Might and Magic
- Topic: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
- Replies: 3
- Views: 448
Re: How possible would it be got MMMerge mod to have more than 5 members or followers in a player's party?
I'm pretty sure that in MM6 and MM7 the party is locked at 4 characters (MM6 especially has no wiggle room on this - we can't use an alternative UI since that depends on hardware mode and MM6 doesn't have hardware mode). I'm less sure about 8 but I'd still put money on a hard cap of 5 playable chara...
- 04 Jan 2025, 13:36
- Forum: Might and Magic
- Topic: MM8 / Merge Minimal UI
- Replies: 5
- Views: 438
Re: MM8 / Merge Minimal UI
1. Run in Hardware Mode (this only works in hardware mode, not software mode)
2. If that doesn't work, check the mm8.ini file, there should be a setting for it.
2. If that doesn't work, check the mm8.ini file, there should be a setting for it.
- 28 Dec 2024, 13:10
- Forum: Might and Magic
- Topic: [MM7] Secret chest room in The Maze
- Replies: 2
- Views: 310
Re: [MM7] Secret chest room in The Maze
It's probably like the secret room in the Temple of the Snake in Free Haven - because there's no unique items in there, it got missed by the playerbase. Still, it's pretty neat that we're even now finding weird rooms though. You'd think it'd have been found and talked about with all the map porting ...
- 25 Dec 2024, 14:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
- 10 Dec 2024, 12:44
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 183
- Views: 88644
Re: Elemental Mod for MM7 -- v3.1 holiday release!
In my experience, food and travel NPCs are convenient but because of the limited hireling space aren't worth picking up over healing or spellcasting or skill buff NPCs. I would enjoy travel NPCs not counting against the hireling cap - MM7 and onwards don't permit Diagonal crossings like MM6 does so ...
- 04 Dec 2024, 23:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
alternatively we could make it deterministic so that a given situation always yields the same result for a given new game (no matter how many times you reload that dragon corpse with that party it'll always give the same boots of plenty...)
- 04 Dec 2024, 00:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I never knew that level directly played a factor in the reanimation calculation; I had only ever succeeded in reanimations if the total HP to be revived exceeded the monster's HP so I have never actually seen a "partial" reanimation.
- 28 Nov 2024, 05:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
This post is mostly so that there's one consolidated reference for the Revamp version of Jadamian promotion quests. Knight -> Cavalier - Quest Giver: Garret Deverro (Garrote Gorge, Avalon's Residence). New to Revamp Cavalier -> Champion - Quest Giver: Leane Stormlance (Garrote Gorge, Stormlance Resi...
- 26 Nov 2024, 01:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Monk, Thief, and Ranger can only be ranked up in Antagarich.
- 18 Nov 2024, 18:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
hey if anybody's interested I created a new iteration of mapstats-overrides that's MMMerge-compliant (follow the link in my signature). I excised the stuff that had to do with monster randomization though, so right now all it'll do is mess with refill timers. But the framework is there for players w...
- 17 Nov 2024, 04:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
It's because those facets have to have the "this will be highlighted with Perception X" property set. Might and Magic 6 didn't do that so no facets in MM6 will be highlighted due to high perception scores (much as this change would benefit certain dungeons...)
- 08 Nov 2024, 21:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
(just as a personal note i would trust CE more than mm8che simply because with CE you can amend the memory addresses on the fly where mm8che is limited to what's "still in the same place" relative to base MM8) Started a new run-through - in Jadame because the two enforced NPC joins are act...
- 07 Nov 2024, 13:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks. If you've already finished a continent, the ring you get from that runs once per regeneration tick so whoever is w...
- 04 Oct 2024, 11:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
If it's a fresh install of MMVIII from GOG, then keep in mind that GOG pre-sets compatibility settings on a lot of programs to save the end-user time/effort.