Search found 8 matches
- 01 Aug 2023, 14:38
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Hm, there is indeed nothing wrong with your data archives. But other than that, MM7Patch can't really break torches and other gamescript events; they're mostly left alone. Are you sure there isn't a problem with Maestro Mod itself? Maybe some archives got corrupted somehow. Thing is, I've played th...
- 01 Aug 2023, 13:25
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I've tried unticking all of em, most of em, some of em and none of em. at this point I've done the mod/patch installation 10 times so I'd be shocked if that was the issue. Could you provide a screenshot of files in your Data and DataFiles folders? I'm assuming the datafiles folder is just the save ...
- 01 Aug 2023, 00:49
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
well there's been a good amount of stuff that's just "wrong", the first gamebreaking bug was the purple torch in castle harmondale being unusable though. will see if there are other gamebreaking things further down the line though. It sounds like you haven't disabled optional gamescript f...
- 31 Jul 2023, 19:43
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I'm not sure, I'd assume the older the better. I tried the oldest one there and the newest one with no luck so far but I guess I shall go through them eventually and see if any of them work. What is the problem? well there's been a good amount of stuff that's just "wrong", the first gameb...
- 31 Jul 2023, 13:55
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
could you release the old versions of this patch? was going to play through the maestro mod again and apparently this patch breaks it in many ways. How old do you need? All releases since 2.1 are here , I'm pretty sure at least some of them work with Maestro's. I'm not sure, I'd assume the older th...
- 31 Jul 2023, 02:00
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13088622
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
could you release the old versions of this patch? was going to play through the maestro mod again and apparently this patch breaks it in many ways.
- 12 Apr 2021, 15:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I might be stupid but what does the telelocator actually do? besides bugging out the game
- 16 Jan 2019, 06:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9312648
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Never mind got everything handled, really looking forward to playing through this.