Search found 36 matches
- 22 May 2023, 02:35
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 12160
Re: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Just came back to this to tell you this is so good, and I play it once in a while. Thank you so much.
- 12 Dec 2022, 21:01
- Forum: Might and Magic
- Topic: Lowering the amount of time to switch to auto-fire
- Replies: 5
- Views: 2217
Re: Lowering the amount of time to switch to auto-fire
Oh ok! I hadn't considered that, thank you. Question then, why aren't the arrow keys having the same interrupt, for example? You start going forward or turning the moment you start to hold them down.
- 12 Dec 2022, 20:25
- Forum: Might and Magic
- Topic: Lowering the amount of time to switch to auto-fire
- Replies: 5
- Views: 2217
Lowering the amount of time to switch to auto-fire
In MM6-7-8, when you press A the character shoots an arrow immediately. If you keep it pressed, it'll wait for something like 1 second, and switch to some auto-fire mode that will keep firing as long as there's somebody available to fire (and if there isn't, will wait until there is). I've always fo...
- 16 Sep 2022, 16:59
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 12160
Re: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
This is pretty unbelievably good. Thank you!
- 16 Sep 2022, 16:56
- Forum: Might and Magic
- Topic: Very old Might and Magic 6 message boards
- Replies: 7
- Views: 2704
Re: Very old Might and Magic 6 message boards
WOW. YES. That's what I was talking about! Thank you!
I'm kinda bummed they don't have the messages from the 90's, though
I'm kinda bummed they don't have the messages from the 90's, though
- 15 Sep 2022, 17:40
- Forum: Might and Magic
- Topic: The Infinite Looting bug (MM6 & MM7)
- Replies: 6
- Views: 2220
Re: The Infinite Looting bug (MM6 & MM7)
That is VERY strange! So the game has a programmed 10% chance of not removing the corpse if the corpse dropped an item?
What do you all think might be the purpose behind this?
Also how are you able to see that the game rolls a d100 for this?
Thank you!
What do you all think might be the purpose behind this?
Also how are you able to see that the game rolls a d100 for this?
Thank you!
- 15 Sep 2022, 17:32
- Forum: Might and Magic
- Topic: The Infinite Looting bug (MM6 & MM7)
- Replies: 6
- Views: 2220
Re: The Infinite Looting bug (MM6 & MM7)
Right, you're correct. Any idea what might be causing it?
- 15 Sep 2022, 17:09
- Forum: Might and Magic
- Topic: The Infinite Looting bug (MM6 & MM7)
- Replies: 6
- Views: 2220
The Infinite Looting bug (MM6 & MM7)
Both MM6 and MM7 (GrayFace versions, not sure if the regular game has them) have this bug where sometimes when you loot a monster's corpse, it won't disappear, allowing you to loot it again. (When you loot it again, it generally disappears, but just like the original corpse, might not) I'd estimate ...
- 13 Sep 2022, 14:54
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 532674
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Got it, so these are impossible to do with MMExtension and I'd need to go way deeper. Thank you!
(BTW MM6 doesn't add bonus damage, but I think you're right and MM7 does)
(BTW MM6 doesn't add bonus damage, but I think you're right and MM7 does)
- 13 Sep 2022, 13:30
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 532674
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Hey all, here's a few things I'd like to be able to do in MMExtension for MM6 (and MM7). I definitely don't need anybody to do it for me, just need to know if it's possible before I jump into it (and maybe a link to a script if any of those have been done before). 1. Display true damage of bows and ...
- 12 Sep 2022, 18:52
- Forum: Might and Magic
- Topic: "Of Recovery" enchantment doesn't work
- Replies: 5
- Views: 2206
Re: "Of Recovery" enchantment doesn't work
I think it's fair that the patch doesn't "fix" it because the explanation in spcitem.txt seems to point towards it just being about improving recovery after being hit. (Unless those descriptions were put there by GrayFace too?)
- 12 Sep 2022, 17:18
- Forum: Might and Magic
- Topic: "Of Recovery" enchantment doesn't work
- Replies: 5
- Views: 2206
Re: "Of Recovery" enchantment doesn't work
Whoa. Ok, I'm sorry. It looks like "Of Recovery" means a different thing in MM7 than it does in MM6.
In MM6 it just improves your recovery time. In MM7, it improves the time for you to recover from being hit.
In MM6 it just improves your recovery time. In MM7, it improves the time for you to recover from being hit.
- 12 Sep 2022, 17:06
- Forum: Might and Magic
- Topic: "Of Recovery" enchantment doesn't work
- Replies: 5
- Views: 2206
"Of Recovery" enchantment doesn't work
Does the "Of Recovery" enchantment not work in MM7?
The Elven Chainmail doesn't seem to affect recovery rate. Plus, I created an 'of recovery' ring in an editor, and it doesn't affect RR either.
The Elven Chainmail doesn't seem to affect recovery rate. Plus, I created an 'of recovery' ring in an editor, and it doesn't affect RR either.
- 12 Sep 2022, 17:06
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 553
- Views: 13080146
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Does the "Of Recovery" enchantment not work in MM7?
The Elven Chainmail doesn't seem to affect recovery rate. Plus, I created an 'of recovery' ring in an editor, and it doesn't affect RR either.
The Elven Chainmail doesn't seem to affect recovery rate. Plus, I created an 'of recovery' ring in an editor, and it doesn't affect RR either.
- 09 Sep 2022, 17:35
- Forum: Might and Magic
- Topic: Melee weapon recovery time cap
- Replies: 9
- Views: 2556
Re: Melee weapon recovery time cap
Thanks to all of you, I was able to get the limit down! However, it looks like there's some sort of hard limit at 4 - even if I set the variable to 1, I can't get the recovery lower than 4 in the game no matter what.
- 08 Sep 2022, 16:41
- Forum: Might and Magic
- Topic: Melee weapon recovery time cap
- Replies: 9
- Views: 2556
Re: Melee weapon recovery time cap
And I think 30 recovery is not 15 in game seconds - that would be too slow
- 08 Sep 2022, 16:39
- Forum: Might and Magic
- Topic: Melee weapon recovery time cap
- Replies: 9
- Views: 2556
Re: Melee weapon recovery time cap
Thank you! And this was for MM7, will the MMextension variable work?
- 07 Sep 2022, 15:04
- Forum: Might and Magic
- Topic: Melee weapon recovery time cap
- Replies: 9
- Views: 2556
Melee weapon recovery time cap
Hey all, is there a way to lower the 30ms cap on melee recovery time?
- 28 Aug 2022, 17:22
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 553
- Views: 13080146
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I'm just so used to the map being on the top right from playing MM6 for so long. I love the new interface with GrayFace's patch, but is there a way to change the location of things, so I can move the automap from the bottom to the top (or at least the center)?
- 26 Aug 2022, 21:31
- Forum: Might and Magic
- Topic: Travelling diagonally across maps
- Replies: 14
- Views: 19770
Re: Travelling diagonally across maps
Holy shit. I never knew this... almost 25 years of playing this game!