Search found 8 matches
- 08 Nov 2018, 22:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
When I am at the "world-travelling-locations" (Pedelstal at Dragon Sand, Water Guild at Evenmorn, Stone Circle at Murmurwoods) instead of a message telling me to use Town Portal I get a message reading somethin like "Your Copy of Might and Magic ist invalid. Please activate it with a...
- 08 Nov 2018, 15:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
When I am at the "world-travelling-locations" (Pedelstal at Dragon Sand, Water Guild at Evenmorn, Stone Circle at Murmurwoods) instead of a message telling me to use Town Portal I get a message reading somethin like "Your Copy of Might and Magic ist invalid. Please activate it with a ...
- 07 Nov 2018, 10:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Thanks for the explanation
- 07 Nov 2018, 00:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I encountered some odd bugs while stacking the effects of artifacts/relics: 1. Not sure if thats a bug but the extra skill points you get via items increase if your learned skill gets higher. My Lich with Dark Magic 26 for example gets +12 extra skill by a "of darkness" ring while my Pries...
- 02 Nov 2018, 13:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I will keep that in the bug tracker, because if they do not stack for one of you and do for another, there might be a bug somewhere. I just checked it and you're correct; Hirelingss from the same continent do stack as well. I just assumed otherwise it since Im sure that you you could not stack them...
- 02 Nov 2018, 10:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
- Not sure if this is a bug or intentional but you can stack Hirelings from MM6 and MM7. An instructor from MM6 and one from MM7 give +30 to learning (at least its shown as +30) whereas the boni of 2 instructors from the same Might and Magic dont stack. Actually, i just tested that, and Hirelings f...
- 01 Nov 2018, 17:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Encountered a few more minor bugs: - The ArcoMage Chest in MM7 no longer contains the 4 predetermined items but random artifacts. The items from the chest (at least Elven Chain Mail) can now be obtained as loot from Dragons/Titans though. Havent seen any items from the ArcoMage Chest from MM8 as loo...
- 30 Oct 2018, 11:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8484
- Views: 9187473
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
First of all: Great Work! The interaction between GM staff and GM unarmed still does not seem to work properly. While adding skill points to GM unarmed now increases attack and dmg accordingly even while wearing a staff, the same doesn't apply to gear with +unarmed. If I equip my monk with the "...