Search found 7 matches
- 29 May 2020, 22:10
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I'd like to fetch it without MMExtensions (actually I''m interested in all these tables). Could you help with information? As I understand, these tables generated by MMExtensions. Where do MMExtensions fetch them from? Are these tables are packed inside mm6.exe? Yes, dmonlist.bin. Just take it from...
- 27 May 2020, 20:24
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD? There's file "MonList.txt" in "...Data\Tables" folder, it contains entries for each monster and it's SFT group names for each kind of animation. Thanks, this table contains exactly what...
- 21 May 2020, 15:52
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Sorry for posible offtopic, but looks like people in this thread are the most competent for this question.
How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD?
How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD?
- 21 Mar 2020, 23:56
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Hi! I'd like to make very minimalistic mod that introduces "Druid" class to MM8. If someone interested in similar things - I've finished and implemented all I wanted and slightly more. Here the result: https://www.nexusmods.com/mightandmagicviii/mods/3 There are 2 additional classes (Drui...
- 19 Mar 2020, 17:03
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Open EnglishT.lod in "Data" folder with MMArchive, extract "class.txt", edit it and put back. Is it possible to make it without modification of LODs? For example by creating own additive lod or just putting class.txt at some right place in Data folder? This one: https://grayface...
- 19 Mar 2020, 12:15
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
(MM678 merge mod sources doesn't help). :cry: You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, u...
- 18 Mar 2020, 16:53
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 533349
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Hi! I'd like to make very minimalistic mod that introduces "Druid" class to MM8. There are options 1. just play Necromancer and change skills via mm8che. Not aceptable, because it should be done every time I'm ready to get new rank of non-standard skill. 2. Use MMExtenstions and just modif...