Search found 7 matches

by FfuzzyLogik
26 Sep 2018, 17:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8469
Views: 9160665

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, I made (from images on the web) some new look for MM6 artifacts, are you intrested by them to rework them ? Notice I used your tool to "finish" them for colours. But I'm not sure the ones are online are the "finished ones" (re-edited by your tool to have nice colours in ga...
by FfuzzyLogik
21 Aug 2018, 07:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8469
Views: 9160665

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

One quick note in case anyone else has this issue. In New Sorpigal, I wasn't initially able to get the Cobra Eggs buyer to buy my Cobra Eggs. I discovered this was because I stored them in the 5th character's inventory. I suspect there's something hardcoded, as there was no 5th character in vanilla...
by FfuzzyLogik
16 Jul 2018, 21:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8469
Views: 9160665

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Good evening, For items I thought you wanna add MM6 and 7 armors and wait graphics design when they are equipped. With some work it can be done. Just one reflexion before... I find MM8 has the uglyest position for heroes : the position look not natural (chest behind, not really difference when items...
by FfuzzyLogik
30 Jun 2018, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8469
Views: 9160665

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello there, I was in "testing mode" because I'd like to finish a mode for MM6 but if there is a "merge MM6-8" I was very happy to try some bigger world ! I've found some "bugs" for now : Relic and magic items of MM6-7, when equipped have problems (for armors, helms,......
by FfuzzyLogik
27 Jun 2018, 17:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8469
Views: 9160665

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

After Galaad (of HC) answered me, he linked me this page. I thought this attempt was frozen but I'm very happy to see its alive ! I'm actually trying to mod a bit MM6 game and I changed some things like : - Alchemy system (its harder to make the "best potions" ; some other items may now be...
by FfuzzyLogik
27 Jun 2018, 17:10
Forum: Might and Magic
Topic: Mod Reguest: Making MM6 "Of The Dragon" weapons do energy damage, and changing description + on hit animation to energy
Replies: 4
Views: 3840

Re: Mod Reguest: Making MM6 "Of The Dragon" weapons do energy damage, and changing description + on hit animation to ene

Sorry for doble post but I cannot edit mine so... I add one. For changing desciption there is a text file is stored in .lod files. Its on "SPCITEMS" you can change it at will with Grayface's tools to open these files... I also suggest you use the table editor to not have problem with modif...
by FfuzzyLogik
27 Jun 2018, 16:42
Forum: Might and Magic
Topic: Mod Reguest: Making MM6 "Of The Dragon" weapons do energy damage, and changing description + on hit animation to energy
Replies: 4
Views: 3840

Re: Mod Reguest: Making MM6 "Of The Dragon" weapons do energy damage, and changing description + on hit animation to ene

Hello, Sorry but as I tested, the damage type is fire. I can't do more than my max damage with fire elementals in front but can do more on air elemental. So damage type might be "fire". Anyways I think in MM6 there is only "fire, electricity, cold, poison, magic and physical" dam...

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