Search found 4 matches
- 12 Aug 2019, 04:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8469
- Views: 9160646
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Having an issue giving the baby dragon from MM7 warlock promotion a name. When a name is entered in a conformation message comes up saying "Dragon's name will be "name" are you sure? (Y/N)" So far I have been unable to get the confirmation message to apply. Whatever I put it seem...
- 11 Aug 2019, 07:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8469
- Views: 9160646
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
MMExtPlaceholder (2 times, instead of "Enter" option, does nothing). Copy-Paste the 1st error and maybe the 2nd. Also, attach the save file. I'm using GreyFace's mouse look patch and I'm not figuring out how I can talk to my followers. Holding right click disables the mouse look and lets ...
- 11 Aug 2019, 03:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8469
- Views: 9160646
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I'm using GreyFace's mouse look patch and I'm not figuring out how I can talk to my followers. Holding right click disables the mouse look and lets me click on menus on the UI bar and the little button that brings up the list of followers you have, but it does not do anything when I click on a follo...
- 13 Jun 2018, 04:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8469
- Views: 9160646
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
and it says I require an obscene amount of exp to level up higher. Probably it is consequence of killing glitched cactuses (I really should not make monster inspired by bug, ha ha). I'll look how to recount exp. You can try to do it manually via debug console: open it with ctrl+f1, type "Party...