Search found 158 matches
- 22 Aug 2024, 23:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
That Vampire in the middle of that picture at the end of the trailer, looks like Thant. Lol.
- 22 Aug 2024, 20:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Just thought i'd mention this. A tabletop HoMM game is coming out, and it's based in Enroth. Looks like Ubisoft is going back to Enroth. https://bleedingcool.com/games/heroes-of-might-magic-tabletop-rpg-announced/ Wonder if the success of this "Might & Magic Merge: World of Enroth" ha...
- 21 Jun 2024, 04:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Update: So it turns out I actually can learn Regeneration from *some* Temples... whoops. Can Vampiric ability, Dragon and Dark Elf also be learned somewhere? Also, I'm still very curious if there is a way to enable auto-learning racial skills at character creation. Vampire skill can be learned from...
- 17 Jun 2024, 08:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Just thought i'd mention this. A tabletop HoMM game is coming out, and it's based in Enroth. Looks like Ubisoft is going back to Enroth. https://bleedingcool.com/games/heroes-of-might-magic-tabletop-rpg-announced/ Wonder if the success of this "Might & Magic Merge: World of Enroth" had...
- 22 Feb 2024, 22:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Is there any way in the current version of the Merge to allow races to learn and GM their associated Racial ability? Yes, you have to edit "Race Skills.txt" file in the "Data/Tables" folder, use Grayface's TxtEdit . Explanation of the meaning of column values: https://www.celest...
- 22 Feb 2024, 09:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Relating to my question about whether Vampire Necromancers can attain GM Vampire skill, it also looks like Trolls do not get Regeneration skill as a racial ability. I created a Troll Knight and a Troll Monk in my party, and neither of them could learn Regeneration skill, from either Regeneration ski...
- 21 Feb 2024, 23:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Ufgh, another strange idea was generated inside me: what if every Town Portal / Lloyd Beacon spell-cast consumed some gem? It's that those are pretty cheaty-spells. Once you learn one of those, game becomes supereasy (you can jump from town to town, getting buffs from wells and fountains; also heal...
- 21 Feb 2024, 12:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
So i finally updated to the latest version of MMMerge (had to completely delete and re-install my Might and Magic 8 folder to get it to work right). I created a Vampire Necromancer, but i noticed he doesn't have the Vampire skill/spell at the start. Made a bee-line for Shadowspire, and Payge Arachni...
- 17 Feb 2024, 04:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
-- Catalyst potions will sum up their powers, when mixed together. I think, it makes alchemy viable in late game: blue and red potions with 200+ power are worth using. -- Applying Enchant Item spell on catalyst potion with power 70+ will transform it into philosopher's stone. This change is suppose...
- 13 Feb 2024, 10:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
It's not the effects of the enchantment that should matter, so no idea where you took the Spirit Lash think from and why do you think it's relevant. The description of the spear says that people "saw the existence of his spear Spiritslayer as proof of the existence of evil". You say it's ...
- 11 Aug 2022, 19:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello, I am sorry for this question but I was searching for answer without any luck... I started playing merge from MaM VI and finished story and I wanted to continue with VII but I dont really know how to progress with time travel quest... I need Infused metal rod, but I dont know where to get it....
- 02 Aug 2022, 05:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm the one that initially suggested that Meditation skill grant a % based SP Regeneration based upon Expertise (Normal, Expert, Master, GM) level. This is because especially with the Bolster mechanic, monsters can gain huge amounts of HP, and require a large amount of spells to take down. This cre...
- 30 Jul 2022, 09:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
From a power-gaming perspective, i find the perfect party composition (excluding Dragons) to be a Vampire Lich, a Vampire Priest of the Light, a Troll Champion, a Goblin Master (Monk), and a Dark Elf Spy. I'll include some truly end-game stats for them so you can see just how they scale up. For the ...
- 30 Jul 2022, 06:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
So just read through the Merge Tracker again, and missed something previously: does Meditation skill now include SP regeneration? The comment was that SP-regen items are now essentially useless: at what level of Meditation does the SP regen kick in (ie base, Expert etc), does the regen amount incre...
- 01 Apr 2021, 06:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
As such, I have a question: how do you learn light and dark magic in MM6? I did an MM6 start and have gained membership to the light and dark guilds, but neither the trainers nor the guilds themselves are offering my cleric/sorcerer the actual skill in the magic. I know you have to be either saintl...
- 18 Mar 2021, 05:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I am talking about big Boulders and Earth Elementals from MM8. Health vanishes quite quickly even with 100 resistance. Other Elementals were pathetic. Boulders either have a fancy ranged area attack or Rock Blast explosion somehow lingers in place. This has to do with their ranged attack. Their ran...
- 13 Mar 2021, 07:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Monsters didn't seem to bolster much without assist. On the other hand, Rock Blast seems completely fair and balanced. 8| At least Rock Blast can be resisted by Earth Resistance when a monster hits you with it. Dragon Breath (Lich King & Queen of the Dead) and Shrapmetal are much nastier, since...
- 18 Feb 2021, 07:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yeah, that's a bug I noticed in the Merge Mod -- when you try to rest, you really need to touch absolutely nothing. Don't touch the keyboard, don't touch the mouse, until you get to the desired time. What's happening is the game pauses during the rest to calculate things, I assume and if you click ...
- 17 Feb 2021, 23:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Another thing. There are certain Classes that don't seem to appear as Random Hirelings in Training Centers. I've been specifically looking to get a Goblin Master (Monk), and have yet to see any Masters pop up in Training Centers. My party has aligned itself with the Pit (Evil), yet i see the Celeste...
- 17 Feb 2021, 22:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9335960
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The "Wait Until Dawn" option should wait until 6:00 AM, not 5:00 AM. Most shops open at 6:00 AM. There should be a "Wait Until Dusk" option as well, that'd wait until 6:00 PM. Certain shops (The Pit, Deyja, Nighon) only open at 6:00 PM. Shadowspire should be added to that Dusk l...