Search found 20 matches
- 17 Mar 2019, 13:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]
Guys, nevermind me talking about the pathways where you do not require Town Portal to access other continents. I was wrong. I just tried it, jumped into the dormant vulcano in MM8 at the very first island of Dagger Wound, the one filled with water with pirates almost constantly spawning around it, ...
- 16 Mar 2019, 19:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]
If you are referring to the ones that have a "strange presence" around them, just use Town Gate while in the "strange presence". Those I do not consider secret. :) The real secret pathways require no activation and are offered somewhat earlier than the ones that I think you are ...
- 13 Mar 2019, 22:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]
If you are referring to the ones that have a "strange presence" around them, just use Town Gate while in the "strange presence". Those I do not consider secret. :) The real secret pathways require no activation and are offered somewhat earlier than the ones that I think you are ...
- 16 Feb 2019, 00:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]
LICHES YES! If you can't tell, I really love liches :p
- 02 Dec 2018, 06:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
@all When suggesting things like opening hours changes, please suggest those into the Suggestion tracker as well. I'm too lazy to collect these if those are extremely minor nitpicks. :D I'm OK with having them in the tracker though. My opening hours suggestion is so tiny and trivial that I don't th...
- 30 Nov 2018, 06:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Three days without a post? Is something wrong with Celestial Heavens? :D Have no fear, Nitpick Man is here! Can we tinker with the opening hours of MM6, or is this too much of a change? MM7 and MM8 both conform to the 6am-6pm/vice versa opening times, but MM6 is all over the place, 8am-4pm, 10pm-2a...
- 24 Nov 2018, 04:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I just found out that Clanker's Lab has opening hours from 6am to 6pm... that ain't right... right?
Also, the last chest in The Maze's tunnel section no longer opens for some reason.
Also, the last chest in The Maze's tunnel section no longer opens for some reason.
- 21 Nov 2018, 19:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Also, every time Balthazar's Lair refreshes, the tritons come back as well. That's been a thing ever since vanilla mm8. Not sure if it's an oversight or an intended feature, but it's always bothered me too. I think balthazar lair should either be a no-respawn location, or only respawn the peasants ...
- 21 Nov 2018, 02:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
How do I make this work? I downloaded MMArchive and found MapStats.txt, but how do I edit it? Sorry, but I'm inexperienced when it comes to these things. Forgot to tell about these txt tables, best of all open it with GrayFace's TxtEdit ( https://grayface.github.io/mm/#Txt-Edit ), then it will look...
- 19 Nov 2018, 19:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I... um... still need to reduce respawn time, if... er... anyone can help... yeah... Use GrayFace's MMArchive ( https://grayface.github.io/mm/#MMArchive ) to open EnglishT.lod, find MapStats.txt, edit "Refill days" column. If you use localization, edit MapStats.txt from localization files...
- 14 Nov 2018, 17:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I noticed that too. When reviving a character from death they don't come back weak.Xfing wrote:Yeah, for some reason since the latest patch the weak condition doesn't display on the portraits. I suspect this has something to do with Rodril working in the zombies, I might be wrong though.
- 13 Nov 2018, 01:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello. Thank you very much for new portraits and armor conversions. Patch link have been updated. Monk promotion quest fixed, for sure now. Game will show mm6/7 loading screens according to continent you playing on (you can edit list of loading pictures in "Continent settings.txt" table i...
- 09 Nov 2018, 05:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Although I chose the Dark Path in MM7, all minions in Celeste are friendly. And I can use the artifacts/relics which should only be usable on the Light Path. The guards in the other major cities are hostile though. A friend of mine chose the Light Patch and the enemys in the Pit are hostile to him....
- 03 Nov 2018, 00:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I know this request is stupidly trivial and silly but is it possible to bring loading screens from M&M7, or even M&M6 into the Merge? I miss the loading screen artwork of M&M7 ![sad :(](/forums/images/smilies/sad.gif)
![sad :(](/forums/images/smilies/sad.gif)
- 14 Oct 2018, 23:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Found this funny little thing that happens now:
Instead of the usual "You feel a high magical presence" message that appears at the intercontinental teleportation points, I am now getting "This is an unregistered copy of Might and Magic VIII. Please"![:P :P](/forums/images/smilies/p.gif)
Instead of the usual "You feel a high magical presence" message that appears at the intercontinental teleportation points, I am now getting "This is an unregistered copy of Might and Magic VIII. Please"
![:P :P](/forums/images/smilies/p.gif)
- 03 Aug 2018, 10:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I have been playing this merge for over six months with the same party and I have to say this experience will never get dull. Well done Rodril! I have a few issues to point out as well as some questions to ask (latest patch applied): -I have beat all three games a while ago (as well as save the goob...
- 17 Jul 2018, 20:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I have completed the "save the goobers" quest and obtained the telelocator. I read here of a "runaway chaos" and a basement with infinite monsters. Where is all this? How can I activate it? The Crown of Final Dominion issue has thankfully been fixed. However, there seems to be so...
- 12 Jul 2018, 20:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Crown of Final Dominion's +50 intellect effect is not working ![sad :(](/forums/images/smilies/sad.gif)
![sad :(](/forums/images/smilies/sad.gif)
- 06 Jul 2018, 23:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello Thank you Rodril for this absolute work of art. I've been playin this mod for quite some time now and it is a years-old dream come true. I have a question about the V-storyline. I have retrieved the rod from the DDC, so where can I find V now? Do I need to beat all three games for V to pop up...
- 06 Jul 2018, 20:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8566
- Views: 9355542
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hello Thank you Rodril for this absolute work of art. I've been playin this mod for quite some time now and it is a years-old dream come true. I have a question about the V-storyline. I have retrieved the rod from the DDC, so where can I find V now? Do I need to beat all three games for V to pop up?...