I bet that minotaur would rather not put on that pesky swimsuit
Is it possible to turn off the enemy scaling for personal modding experiments?
Search found 4 matches
- 13 Dec 2017, 21:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173488
- 09 Dec 2017, 11:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173488
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Are enemy hit points supposed to grow with character level? Because now that I am level 150 everything has 500+ hit points, Supreme Titans have 5000+. Is this a feature you built in to make the second continent you visit more of a challenge (when you have already leveled quite a bit) ?
- 07 Dec 2017, 20:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173488
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I have a question. Can you switch monsters from one continent to another by editing mapstats.txt? Could I, let's say, put MM7 titans to Daggerwound instead of pirates? Edit: Ok, did some testing, yes you can. I can already tell MM7 titans are quite a bit larger than MM6 titans. I'm going to have som...
- 05 Dec 2017, 17:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173488
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I absolutley love this. You've done an amazing job! I noticed a few minor things. In Enroth certain units don't use ranged attacks the way they are supposed to. So far I've noticed that for Mage Apprentices, all of the Great Wyrms, Lightining and Thunder Lizards, Air Elementals and I believe Supreme...