Search found 76 matches
- 01 Feb 2024, 14:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
That's like allowing the player to pick the Barbarian's model in Diablo 2 but have him develop according to the Necromancer's skill tree, for example. Because why limit something, right? Bad example because Path of Exile allows you to do exactly that and is very successful for it, having a Marauder...
- 17 Sep 2023, 02:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
I see! I will have to check it out in my next playthrough, thank you justl and raekuul!
- 14 Sep 2023, 11:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Which quest is this? I don't remember a Dragon Hatchling quest (only remember Dragon Egg Quest in MM7), is it Merge related?Macros the Black wrote: ↑11 Sep 2023, 21:08 How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
- 11 Sep 2023, 02:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Hi, First off, love the merge mod, it's freaking awesome! Thank you for reinvigorating a childhood favorite of mine! Need some help though and didn't know where to ask, but I was wondering if anyone could tell me how to use the command console to change where you start? like scorpigal to mm7 or mm8...
- 10 Aug 2023, 04:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
I've updated patch link , it contains fixes for lords of Water and Earth not appearing in their prison chambers, and fix for Divine Transcendence potion. Thanks for provided save files. Thank you for the continuous fixes Rodril ! Much appreciated. I was wondering: Is there a way (through console co...
- 06 Aug 2023, 17:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Anyone have any ideas? Looks like you've already exhausted most of the things you could try, but reading your post I only see mention software wise and not hardware, so it is worth a try testing with a different keyboard and see if the issue persists, because if it's also happening to you in vanill...
- 26 Jul 2023, 14:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
- 19 Jul 2023, 14:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
- 21 Jun 2023, 15:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Unfortunately, i don't remember. I think, 30 is hardcoded minimum for melee, and anything below is possible due to oversight in MM8 engine. Grayface's notes, says 30 is melee limit: https://grayface.github.io/mm/mechanics/#Recovery-Time . I see, that would make sense as to why it wasn't working whe...
- 19 Jun 2023, 19:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hey Rodril is there a way to reduce melee recovery time? I tried to change ranged (bows, shooting) and it worked, but when I try to change melee of both "05_MergeSettings.lua" and "ExtraArtifacts.lua" files to a lower value it doesn't work (still caps at 30): For "05_MergeS...
- 23 May 2023, 19:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
- 17 May 2022, 11:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
No idea about the console command, but the hotkey is Alt + F1, it could still help in whatever you're trying to accomplish hopefully.
- 02 May 2022, 11:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hmmm. Maybe it's a save issue? I have already finished 7, most of 6 (missing only the Control Center and last dungeon, with the last areas of VARN to go) and a solid chunk of 8 (maybe a quarter of the way through). Other than a few invisible walls I had to hop over and falling through the gate at G...
- 28 Feb 2022, 07:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Where I downloaded it, it says that it has "Game files v. 15.02.2022 (includes MMPatch 2.5.6) " but in the folder the date is 12.02.2022. And in the Colony Zod dungeon the same thing happens to me, so it is very difficult to advance in the game The Dropbox link seems to be older ( 2022_02...
- 17 Feb 2022, 04:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Maybe going back to MEGA rehosting is the best temporary solution, even if it has a 1.5GB download limit every few hours, we can still pause the download and resume later with a download manager like JDownloader 2 (I've tried it and resume works like a charm even if you've shut down computer and sta...
- 29 May 2021, 20:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
today I finished MM7 and want to jump to MM8 but dimension door sending me to MM6. I remember an issue with double-clicking Town Portal on the spellbook and the next screen (dimension door) would also register the click, instantly teleporting you to one location (which in your case seems to be Enro...
- 12 May 2021, 18:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]
It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin...
- 12 May 2021, 12:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
order of actions stays same: 1. Install GOG version of Might and Magic VIII. 2. Extract merge files into your game folder. Optional: 3. Apply community files ( link ). 4. Apply localization. Thank you for the Update Rodril , does that mean we do not need to apply Grayface patch anymore? I do rememb...
- 18 Apr 2021, 21:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Would there be a way to just have M&M 6 in the M&M 8 engine with out the merging? What would you have to do to make that? Modders would probably have to disable all the events that aren't related to MM6, that would include disabling the new game continent pick, changing Town Portal values s...
- 10 Apr 2021, 03:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9317725
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I've got plenty of technical issues. Most problematic among them is intense slowdown when there are too many spellcasters awake on the map. Right click the executable and disable Windows 95 compatibility, most GOG installers tick this automatically to avoid issues, but since this is a mod it needs ...