Search found 16 matches

by linuxrocks123
24 Jun 2024, 17:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hey, I've been playing the merge with the latest patch and I'm experiencing an issue. I started on Antagarich with a Monk/Ranger/Paladin/Sorcerer party and have reached a part of the game where I've been able to acquire HP/SP regeneration items. My Sorcerer's cloak, with an "Of Plenty" enc...
by linuxrocks123
11 Aug 2018, 16:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Something I noticed: In MM7 it's possible for GM Enchant Item to create items of up to +17 Unarmed or +17 Dodging. After extensive testing, it looks like GM Enchant Item in the merged project is no longer capable of creating these items since Unarmed and Dodging were removed from MM8. I'm guessing t...
by linuxrocks123
29 Mar 2018, 23:46
Forum: Might and Magic
Topic: MM6 & MM7: Shield (the Air Magic spell)
Replies: 19
Views: 13801

Re: MM6 & MM7: Shield (the Air Magic spell)

I know this is an old topic, but does anyone know if the Shield spell, "of Shielding" / "of the Storm", and the GM Shield ability all stack with each other, or none stack with each other, or how that works?
by linuxrocks123
14 Mar 2018, 20:40
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Hey GrayFace, I think this is a problem in the original game, not your patch, but it looks like Ania Selving's +5 to Bow skill erroneously doesn't apply to the damage bonus the Bow skill gives to Grandmasters. It increases attack bonus for everyone and decreases recovery time by 5 for Experts, like ...
by linuxrocks123
23 Jan 2018, 12:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

More bugfixing in ExtraArtifacts.lua -- fix swiftness of artifact only applying to melee or ranged as per artifact's weapon type. Also, minimum recovery time is 30 not 20. for i,v in t.Player.EquippedItems do if v > 0 then local Item = t.Player.Items[v] local Mod = ModAttackDelay[Item.Number] if Mod...
by linuxrocks123
22 Jan 2018, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, I fixed the Monk damage thing. The damage doesn't show up in the Stats screen, but oh well. Modified function in ExtraArtifacts.lua: function events.ItemAdditionalDamage(t) if Game.ItemsTxt[t.Item.Number].Skill == const.Skills.Staff then local Player = Game.Party[Game.CurrentPlayer] local Sa, ...
by linuxrocks123
22 Jan 2018, 06:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Seriously ... wow :) Also: I think I figured out how to fix this. All that's necessary is to hook into GetSkill and, if the skill is Armsmaster, and the player's Staff skill is GM, add twice the amount of the player's Unarmed skill level to Armsmaster. Assuming the Monk has Master Armsmaster, this w...
by linuxrocks123
22 Jan 2018, 06:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just noticed a thing. I'm not sure if it's a bug, but it's a problem for the MM7 Monk class's development at least, and I think it would be good to fix it. In MM7, GM Staff allows the attack and damage bonuses from the Unarmed skill to apply when the staff is in use. It's supposed to also work wit...
by linuxrocks123
22 Jan 2018, 05:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8478
Views: 9176569

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hey, The MM7 artifact sword Puck is supposed to be Swift, but it's not. I fixed it by adding two lines to ExtraArtifacts.lua. The relevant section of the file now looks as follows: -------------------------------- ---- Attack delay mods -- Supreme plate ModAttackDelay[515] = -20 -- Percival ModAttac...
by linuxrocks123
29 Jul 2017, 13:49
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

The download links on that site are broken.
by linuxrocks123
28 Jul 2017, 18:27
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Hey GrayFace, I've been trying to look into recovery times and realized that I have no idea what the spell recovery times are, or how to go about finding that out. There's an old topic here: https://www.celestialheavens.com/forum/10/13213 ...but I've been unable to figure out the data from the hex, ...
by linuxrocks123
24 Feb 2017, 10:11
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Thank you, that did indeed fix it. One more bug report: I'm doing yet another playthrough now, this time Archer/Paladin/Ranger/Sorcerer, no Monks, but I left your alpha patch installed to keep an eye out for any bugs. I found one: damage from skill bonus is not added to Expert Spear. Reverting to ve...
by linuxrocks123
12 Feb 2017, 09:16
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Okay yeah ... I just found three royal leathers inside the Erathian Bandit Caves. No way should those have been there. It's got to be a bug.
by linuxrocks123
12 Feb 2017, 07:14
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Hmm, I'm doing another game, and I think something might be wrong .... I am getting a LOT of Royal Leathers from treasure chests. I've found, like, 10 of them or something. For instance, I found three Royal Leathers in a chest on the top level of the Red Dwarf Mines, and then three Royal Leathers _E...
by linuxrocks123
11 Feb 2017, 03:20
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Thank you, GrayFace! I very much appreciate the beta link :)

I just finished the playthrough, and the beta patch worked fine.
by linuxrocks123
03 Feb 2017, 07:04
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 553
Views: 13080374

Re: GrayFace MM7 Patch v2.0 [Sep 21, 2015]

Hi Grayface, I noticed on your site that you plan to fix the Master Armsmaster / Grandmaster Staff bug in the next version of your patch (2.1). I'm doing a playthrough with a Monk who's wearing an Armsmaster +17 ring and is right outside the Grandmaster Staff instructor's house, and I'd really like ...

Go to advanced search